Sentences with phrase «fairly simple game»

While Assault Android Cactus is a fairly simple game, it's an entertaining action - packed twin - stick shooter through and through.
That's a small, and fairly simple game.
All things considered, it was a fairly simple game, but I was pretty pleased with how it turned out for a fairly short turnaround and as a top - down shooter on iOS that was actually playable.
Overcooked can be a fairly simple game if we simply talk about its gameplay mechanics, but it is much more than that if we dig deeper into it.
Ultimate Frisbee is a fairly simple game: Like football, the objective is to catch the Frisbee inside an end zone.
They're fairly simple games.

Not exact matches

Fairly simple logic really... Send a survey to a 100 teams across Europe... I'm sure 100 % will agree that disallowed goals can change the course of a game!
The reason is fairly simple: those NYC kids wanted to play games near home, but didn't have to go to school at home.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
If the players realise the importance of this game, which they really should have no problem with, and react to that in the right way then Arsenal should be heading to Moscow with a fairly simple job to do.
Although receiving simple shirt sponsorships from brands who offer games of video poker may be fairly benign, the fact that entire stadiums and team names can be rebranded has led to a degree of resentment amongst many supporters.
Because the games are somewhat simple and require few materials, training teachers is fairly easy and the program is relatively low - cost for schools, she said.
On the other hand, the game mechanics are fairly simple.
The game is fairly accessible for everyone, with success made possible in the most basic of areas that naturally lead to fun like shooting (a simple shot meter with feedback), dribble moves (utilizing the right stick with shoulder button modifiers), dazzling passes and alley - oops (based on face buttons and shoulder modifiers) and even play - calling (basic court diagrams and symbols that make running them seem possible).
While characters are fairly simple (but with great style) the game has some great lighting and effects and a soft look to it.
The blaster upgrade and turret modification menu was fairly small, which I actually found to be an advantage because it kept the game simple.
In the end, the game is fairly simple and something you've seen before many times, but if you are craving a return to Pac World, this is a great place to look.
Her maneuvers to get into the house turn out to be fairly simple (thanks to a conveniently open garage door), but in the moment when she decides to act, making a mad dash to shatter all of the house's exterior security lights, Engle and director James McTeigue basically give us a lengthy game of cat - and - mouse inside the house and on the property.
The original pitch felt like a fairly simple platformer that was inspired from games like Super Mario 64, but the final game manages to stand up on its own rather than appearing a copy cat of another game.
The story line in the game is fairly simple but it's the atmosphere and the look that makes the game a winner.
The main theme for the game is scavenging while the story is fairly simple.
Starting of fairly simple and gradually building up into something quite fiendish, the game will keep your grey matter ticking over in unison with the stimulating techno sounds.
That being said (magic aside) the games combat system is fairly basic with only a few very simple combos, it would've been great if characters had more moves.
Only difference between the physics that I could see, beyond a few things added in like perhaps wind drag or wheel friction, both fairly simple calculations, would be how they affect the handling of the car... which is where all the games handle it differently.
Wrestling games have more or less managed code, and an established weight class, so it's a fairly simple fix.
The concept of the game is fairly simple, yet with dedication and will to embrace its potential, SpyParty may become what we in the industry call an «addictive» and «awesome» game.
Nilin gets access to a handy blaster of sorts that's attached to her arm fairly early on in the game, which is sometimes in used in fights, as mentioned before, but mostly used to open doors by the simple expedient of shooting them, an idea that's never really adequately explained, though I'm sure that we can all chalk that one down to the simple reasoning of it being a game, and that a lot of stuff doesn't make sense in games anyway.
The many resource cards are fairly small, and both them and the board feature simple but elegant artwork that matches the more relaxed nature of the game.
Minecraft is a household name thanks to all the Let's Plays on Youtube and should be a fairly simple pickup for gamers of any skill level.
As a console gamer even I don't mind admitting that XCOM probably was kept fairly simple for the sake of controllers.
It's a fairly simple concept, but one that works extremely well and careful use of your money is quite important, but it never unbalances the game and you never feel as though your opponents have too much of an advantage when they have more money.
Even after playing the game for many hours I still found it nearly impossible to judge anything but the simplest leaps correctly on the first go, instead usually finding myself embedded on the nearest row of spikes, and that surprises me a little because I'm usually fairly good at judging such things in games.
The few games that I did get in were enjoyable enough, but the simple truth is that I just couldn't get enough games played to fairly render an opinion on it.
The traditional double jump and mid-air stomp, as well as simple attacking methods, are all here — a familiar set of mechanics typical of the genre, making for a fun, albeit fairly straight - forward, game that appeals to adults and children alike.
The elevator pitch on this game is fairly simple.
I can't say that I understand why that is, as the game is great, but it is fairly simple for the most part.
The story itself is fairly simple but serves it's purpose, the game has a nice Caribbean atmosphere and there's a definite appeal of exploring sunny locations and finding out what's going to happen next.
While the premise and play of Symon is fairly straightforward, the complex design involved in creating a procedural point - and - click adventure game was anything but simple.
It's a fairly simple sounding game - helpless Japanese girl is isolated in a scary place with a violent past, haunted by ghosts, and must fight them off with a camera.
A fairly simple platformer that offers a very unique insight into a culture and it's mythology that I have never seen expressed in a game before.
Most games have one fairly elabotrate control mech, and a simple one for menus.
No true survival game would be worth its salt without a crafting system, and ICY: Frostbite Edition keeps it fairly simple while covering all the bases.
The game follows the fairly simple dungeon crawling template; progress through the level using the games isometric view, killing enemies as you go.
Atop the games marvelous visuals and satirical world is perched the games simple yet fairly effective story.
The controls of the game are fairly simple, though they cause a few small issues in the way they're set up.
While this premise probably sounds too thin to prop up an entire game, the mechanics have been tuned such that performing fairly simple maneuvers is surprisingly satisfying.
transformed from a simple interface game into a fairly complex time & resource management strategy WITH puzzles AND quests, too!
This is fairly simple at first, but as the game progresses, the puzzles become more complex, and the clues as to how to solve them become even more obscure.
The earlier battles in the game are fairly simple affairs and one could be forgiven at this point for thinking Valkyria Chronicles is a strategy game that's a bit short on strategy.
As to be expected in a game with a celebrity of this caliber, the premise is fairly simple.
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