That's all
fairly inside baseball
stuff, obviously, and is
fairly simple; I look at things like Mark Waid's Thrillbent material, which is making some really interesting and deceptively complex use of a
simple browser interface to achieve terrifically effective timing effects, and it makes me want to cheer.
Nilin gets access to a handy blaster of sorts that's attached to her arm
fairly early on in the game, which is sometimes in used in fights, as mentioned before, but mostly used to open doors by the
simple expedient of shooting them, an idea that's never really adequately explained, though I'm sure that we can all chalk that one down to the
simple reasoning of it being a game, and that a lot of
stuff doesn't make sense in games anyway.