Simply put, Dragon Ball FighterZ's biggest advantage for newbies like me is DBZ is as
familiar as fighting games are foreign.
Not exact matches
They ease traditional
gamers into the experience with traditional story structure and
familiar elements such
as skill trees (also now available for all Disney Infinity 1.0 figures),
fighting combos and super moves.
It's a wickedly ingenious twist, and the cast of
familiar faces is superb — especially Cristin Milioti,
as a new hire who gets sucked into her boss»
game and
fights to find a way out.
For those more
familiar with
fighting game mechanics, this may not be the most enjoyable experience
as it doesn't seem to utilize a level of complexity that they may have come to expect.
You will become intimately
familiar with these
as each boss in the
game is designed to be a unique tactical battle, not the usual headlong beating of most
fighting games.
Pest control «bugman» Stanley was the hero this time, and the
game took on a more
familiar shooter style
as he
fought to defend his flower bed from bees... and Donkey Kong.
Scenes of dialogue in the
game are presented with highly detailed realistic artwork by Japanese artist Shinkiro, who some might be
familiar with
as the character artist from
games such
as Dead Rising, Resident Evil: Deadly Silence and Final
Fight One
as well
as other Capcom titles.
A few of you may know me
as a
familiar face in the world of
fighting games, but I'm writing today to say that I've joined Sony
as the lead
game designer for the external group at the Sony's Santa Monica Studio.
Fuel Overdose features a resource management system, a super / ultra attack gauge that
fighting game fans might be
familiar with, upgradable weapons, customizable cars
as well
as auction events.
As you
fight your way through the story, a number of
familiar NPCs and usable items from
games past make appearances, and for obvious reasons we won't spoil those.
Don't let the mouthful of a title turn you off,
as despite the
familiar anime look this is a
fighting game with its own nuances that is genuinely fun to play.
Team Fortress 2 players will immediately be
familiar with Escort,
as this mode requires one team to push a cart towards a point defended by the opposing team; often referred to
as «Point Capture», Assault pits both teams against each other to capture and defend designated areas of the map;
gamers might know Control by its more popular label King of the Hill,
as both teams
fight for control over a singular point in a best of 3 match format.
He'll need every bit of it, too,
as he has enemies both big and small that he'll be
fighting against throughout the
game — and that's not even mentioning the
familiar villains who will show up.
Any person
familiar with multiplayer gaming should be
familiar with concepts such
as rebalancing, nerfing, and tiers, even if it's not from
fighting games specifically.
While some of the elements in Battle Royale are likely
familiar to those who've played similarly styled
games, Fortnite's last - man - standing mode separates itself by employing smaller map sections to
fight in, which creates constant engagements, a never - ending sense of being hunted, and faster matches — sometimes
as quick
as 30 or 20 minutes.
It's clear that a lot of time, effort and money have been thrown at the
game with a Top Gear style dream collection of ludicrously expensive, top name cars such
as the Zonda and Bugatti Veyron all
fighting for dominance on dozens of
familiar tracks from the USA, Europe and Japan.
Those who are
familiar with
fighting games developed by Arc System Works, such
as Guilty Gear Xrd and Blazblue, know well that the option to change the system voice is somewhat expected.
Tomoni Hiroki, who is producing Dragon Ball FighterZ, cited esports
as one of the reasons the
game is moving back to the 2D plane
familiar to older Dragon Ball
fighting games.