Sentences with phrase «fans of the original game trying»

Not exact matches

How much of Riptide was you guys reacting to fan feedback, and how much was it trying to do things you couldn't do in the original game?
Insomniac have done a great job at trying to please fans of the original games by bringing back hover board races with the tracks being reminiscent of the original title.
It's a far cry from the days of Operation Rainfall, when fans tried to convince Nintendo of America to release the already translated original game in...
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
If you don't mind the issues the game currently has and you are a fan of the original games then you may want to try the game out in order to see Hana and friends on their new adventure, however gamers new to the series may not enjoy the story and the setting as much as the fans.
I was a big fan of the original games back in the day so i was eager to try out this new release... I had not played the last one as it was
With Borderlands 2, Gearbox are trying to bring fans everything they liked from the first game and fix some of the issues people complained about from the original.
I guess they finally figured out that's who most fans really care about), and while it's a bit of a risk to try a «T» rated Mortal Kombat game, perhaps that very direction can get them to pump out some original finishing moves.
If you are already a fan of the original Space Invaders game and maybe even some of the many clones available this version is yet another one that is worth giving a try.
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