One of the main highlights for me was the introduction of the P1 Grand Prix in the story mode as I thought it was represented superbly, with
fantastic character models and use of vibrant colours.
For much of the time it's a positively fantastic looking game, exhibiting
fantastic character models and highly detailed levels that look amazing and even have splashes of vivid colors, something which has become terrifying rare in this modern era of grey and brown shooters.
Visually Ratchet is still a great looking game, and this is mainly shown in
the fantastic character models that can be seen throughout the game.
Vibrant colors and
fantastic characters models repeatedly had me impressed.
Not exact matches
Omega Force have done a
fantastic job on all of the
character models, and their slightly more realistic take could be the best yet, at least, if you're that way inclined.
Visually Soul Calibur III is just a
fantastic looking title, and this just starts out with the amazing
character models, which in my opinion are top - notch.
Graphically, EA Sports UFC 3 is as good as ever with
fantastic lighting, textures, and very detailed
character models for each fighter (albeit Stephen Thompson does kind of look like Jake Ellenberger).
There's a pleasing level of detail to be found in the environments and on the
character models, especially during the games
fantastic cut - scenes which stand as some of the best in quite some time.
Ubisoft Montreal deserves credit for the
modelling and texture work of their main
characters because they look
fantastic and full of detail.
It looks
fantastic on the PS4 and the new
character models and backgrounds definitely makes the surroundings the entire campaign more believable and alive; as everything is bursting with far more detail and clarity.
This is where the
character models all look
fantastic and detailed while the environment looks like complete shit.
The environments look
fantastic and are filled to the brim with detail, and
character models are wonderful, sharp, and varied.
Character models, NPCs, and monsters look
fantastic now, while both cities and wildlands come to life with renewed vigor.
Omega Force have done a
fantastic job on all of the
character models, and their slightly more realistic take could be the best yet, at least, if you're that way inclined.
Whilst the in - game
character models don't quite live up to those in the cutscenes, the whole package that's been put together is
fantastic, and the focus has clearly been placed on the next - gen versions of the game.
The artwork during the cutscenes is
fantastic with a great deal of attention paid to the
character models, albeit minimal animation.
The game retains that same visual style, with the pseudo-grainy screen that harkens back to the sci - fi movies of the 70s and 80s, and the
character models still look
fantastic.
Aloy climbs with
fantastic parkour skills, shoots her bow dynamically depending on the situation and has a stunning
character model.
What a job they've done,
fantastic lighting,
character models and vistas make this one of the best looking games - on PS4 - that I've played this year.
Somehow, even without texture, the
character model still manages to look
fantastic.
Character models and environments look
fantastic, with some impressive textures and visual effects backing them up nicely.
The
character models are
fantastic, especially the aliens.
The
character model for Vince was however
fantastic with great little bits of detail and there was some solid resolution there.
The
character models for the game's main cast, as well as the numerous soldiers you'll battle, all look
fantastic and sport a surprising level of detail and impressive animations.
Character and enemy
models are
fantastic too, with the 16 - bit re-creations a
fantastic representation of their «Final Fantasy XV» counterparts.
While Oddworld looked quite nice when it launched in the «90s, it hasn't aged well, but the New «n» Tasty version brings the game bursting into the modern era with
fantastic, painstakingly
modeled environments and
characters.