Sentences with phrase «fantastic character models»

One of the main highlights for me was the introduction of the P1 Grand Prix in the story mode as I thought it was represented superbly, with fantastic character models and use of vibrant colours.
For much of the time it's a positively fantastic looking game, exhibiting fantastic character models and highly detailed levels that look amazing and even have splashes of vivid colors, something which has become terrifying rare in this modern era of grey and brown shooters.
Visually Ratchet is still a great looking game, and this is mainly shown in the fantastic character models that can be seen throughout the game.
Vibrant colors and fantastic characters models repeatedly had me impressed.

Not exact matches

Omega Force have done a fantastic job on all of the character models, and their slightly more realistic take could be the best yet, at least, if you're that way inclined.
Visually Soul Calibur III is just a fantastic looking title, and this just starts out with the amazing character models, which in my opinion are top - notch.
Graphically, EA Sports UFC 3 is as good as ever with fantastic lighting, textures, and very detailed character models for each fighter (albeit Stephen Thompson does kind of look like Jake Ellenberger).
There's a pleasing level of detail to be found in the environments and on the character models, especially during the games fantastic cut - scenes which stand as some of the best in quite some time.
Ubisoft Montreal deserves credit for the modelling and texture work of their main characters because they look fantastic and full of detail.
It looks fantastic on the PS4 and the new character models and backgrounds definitely makes the surroundings the entire campaign more believable and alive; as everything is bursting with far more detail and clarity.
This is where the character models all look fantastic and detailed while the environment looks like complete shit.
The environments look fantastic and are filled to the brim with detail, and character models are wonderful, sharp, and varied.
Character models, NPCs, and monsters look fantastic now, while both cities and wildlands come to life with renewed vigor.
Omega Force have done a fantastic job on all of the character models, and their slightly more realistic take could be the best yet, at least, if you're that way inclined.
Whilst the in - game character models don't quite live up to those in the cutscenes, the whole package that's been put together is fantastic, and the focus has clearly been placed on the next - gen versions of the game.
The artwork during the cutscenes is fantastic with a great deal of attention paid to the character models, albeit minimal animation.
The game retains that same visual style, with the pseudo-grainy screen that harkens back to the sci - fi movies of the 70s and 80s, and the character models still look fantastic.
Aloy climbs with fantastic parkour skills, shoots her bow dynamically depending on the situation and has a stunning character model.
What a job they've done, fantastic lighting, character models and vistas make this one of the best looking games - on PS4 - that I've played this year.
Somehow, even without texture, the character model still manages to look fantastic.
Character models and environments look fantastic, with some impressive textures and visual effects backing them up nicely.
The character models are fantastic, especially the aliens.
The character model for Vince was however fantastic with great little bits of detail and there was some solid resolution there.
The character models for the game's main cast, as well as the numerous soldiers you'll battle, all look fantastic and sport a surprising level of detail and impressive animations.
Character and enemy models are fantastic too, with the 16 - bit re-creations a fantastic representation of their «Final Fantasy XV» counterparts.
While Oddworld looked quite nice when it launched in the «90s, it hasn't aged well, but the New «n» Tasty version brings the game bursting into the modern era with fantastic, painstakingly modeled environments and characters.
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