Sentences with phrase «far as animation»

As far as animation, the solution is to link to pages on your firm's website where the animation can be hosted and viewed.
Despite some slight hiccups as far as animations and stability are concerned, the game shines through with new concepts and fun, frantic gameplay that RTS fans are sure to appreciate.
As far as animations and interactive applications are concerned, project Quantum will ensure that their response is instant.

Not exact matches

As important as the cast, of course, is the look of the film - although, given the quantum - leaping developments in computer animation, it's far too tempting to let yourself be distracted by attention to detail or by worrying about how realistic it is when you should just be sitting back and enjoying the ridAs important as the cast, of course, is the look of the film - although, given the quantum - leaping developments in computer animation, it's far too tempting to let yourself be distracted by attention to detail or by worrying about how realistic it is when you should just be sitting back and enjoying the ridas the cast, of course, is the look of the film - although, given the quantum - leaping developments in computer animation, it's far too tempting to let yourself be distracted by attention to detail or by worrying about how realistic it is when you should just be sitting back and enjoying the ride.
Then, as the movie began, I realized that a child with a cell phone represents what DreamWorks Animation, the producer of this most lucrative of franchise animated features, envisions its audience to be — tiny, pre-corporate techies who live far from the fairy - tale emotion of enchantment.
It's far from the best you've seen, as the flash app lets you choose from a male or female Who body, and then decorate it with different body types, hair, hair, clothing color and accessories, place it in a scene and then have it perform one of three animations.
The animation by which it stands or falls is as brilliant as ever and, though it wouldn't really be right to call it totally anti-Disney, it certainly trumps that institution for sharpness of focus, notably as far as the screenplay is concerned.
For the ones saying its the same as other FAR CRY games, that is the point, the game is full of new things: a new story, world, new animations, vehicles, features, But it remains FAR CRY, the thing I want to play not another series.
As far as the film itself is concerned, its a credit to its genre, another incredible reason to follow / watch / talk about indie animation and to share it with your kids so that they can be educated in film beyond the typicaAs far as the film itself is concerned, its a credit to its genre, another incredible reason to follow / watch / talk about indie animation and to share it with your kids so that they can be educated in film beyond the typicaas the film itself is concerned, its a credit to its genre, another incredible reason to follow / watch / talk about indie animation and to share it with your kids so that they can be educated in film beyond the typical.
As a result, personnel changes are far more common — Genndy Tartakovsky, who helmed last year's Sony Pictures Animation hit «Hotel Transylvania,» was the sixth director to work on that film.
Each chapter in the game is like an anime episode and even goes so far as to include an opening and ending animation.
We are interested in not just those directors who are long venerated — although there is no lack of passionate support for figures such as Robert Bresson, judging from the entries so far — but, equally, the major figures (criminally little - known as they may be) in any sector or mode or geographical region of cinema: animation (Chuck Jones), independent (Todd Haynes), film - essay (Chris Marker), «new Asian cinema» (Edward Yang), experimental, «third cinema», B - films, underground, women's cinema...
The film's animation alternates between black - and - white flashbacks and present - day color sequences to recreate some of Van Gogh's most famous canvases, going so far as to emulate the Dutch painter's groundbreaking thick - brushstroke impasto style.
Graphically this game is extreme eye candy as far as water and character animations go, however on some occasions the colour palette looks a bit sparse and a bit washed out.
Though American moviegoers didn't take to this film and many might find it falls short of complete satisfaction, there is no doubt plenty about Howl's worth admiring, whether you are well - versed in Miyazaki or simply open to something unusual as far as modern conceptions of animation go.
Far from the consistency of other major animation studios, such as Pixar, Aardman or Laika, you never quite know which DreamWorks Animation is going toanimation studios, such as Pixar, Aardman or Laika, you never quite know which DreamWorks Animation is going toAnimation is going to turn up.
Considering how audiences have become more savvy about the art of animation, it's easy to take for granted the technological advances Walt Disney employed for the film, namely the use of a multiplane camera to create an illusion of depth; while addressed in the main documentary, the technique is further explored in a «Tricks of the Trade» excerpt from the old Disneyland television series as well as the 1937 nature - themed short The Old Mill, in which Disney and his crew not only tried out the new multiplane camera but also honed their skills at drawing and animating animals.
Certainly the journey that Anomalisa has taken is far from conventional, from Kaufman play written under the pseudonym «Francis Fregosi,» through a Kickstarter campaign, through the general challenge of making an adult - themed animation in a country that sees animation as a genre not a medium, to now this tour of festivals, looking for distribution.
By today's more sophisticated standards, it takes more than just vivid animation to thrill us, as we've seen some very realistic effects in most of today's blockbusters, many of them far more impressive than those rendered in this film.
As in early cinema, the typical Vine clip so far involves either animals, comedians, stop - motion animations, non-narrative abstractions, or some combination thereof.
It is a co-production with Studio Ghibli, and boasts Isao Takahata (Grave of the Fire Flies, The Tale of the Princess Kaguya) as its artistic producer, but nonetheless its animation is a far cry from the stylised wonderment of Ghibli's similarly oceanic Ponyo from 2008.
As far as I can tell, Gnomeo is, however, the first to do it in computer animatioAs far as I can tell, Gnomeo is, however, the first to do it in computer animatioas I can tell, Gnomeo is, however, the first to do it in computer animation.
Factor in the recent raising of the animation ante by DreamWorks's sumptuous epic The Prince of Egypt and to be further elevated, if buzz is to be believed, by the forthcoming The Iron Giant from Warner Bros., that Disney formula — as tried - and - true as it is — is looking ripe for reinvention.
So far there appears to be a gap in research dedicated to the combination of the design principles of interactive video - based instructions, such as audio and visual presentation, use of animation, graphics and elements of humor.
The use of a variety of multimedia such as podcasts, infographics, and animations in mobile learning makes it further engaging.
Micro assets such as infographics, branching scenarios, mini quizzes, animations, and videos will engage learners far better than standard text - heavy modules.
As far as I know, you can disable all page animationAs far as I know, you can disable all page animationas I know, you can disable all page animations.
Weatherbug has been optimised for Honeycomb so takes advantage of the Action Bar for the menus and the result is a slick app that will offer you more weather information than you probably need, but doesn't go as far as giving you fullscreen animations.
Now, I'm not talking about making a cartoon instead of a comic, and if you go too far down the animation path, those lines run the risk of being blurred as we've seen in those embarrassing «Motion Comics» from a couple years ago, but consider the wildly popular web comic MS Paint Adventures by «Andrew.»
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Explosions were further enhanced with the use of a special character set to enable raster graphics (the type of images displayed by a cathode ray screen, image files such as jpg are also raster images) animation.
Their impact stretches as far back as classic fables and influential literature, having gained special prominence with the advent of modern media animation.
Developers discarded a huge opportunity of new and engaging story in another galaxy, instead decide to play safe and made an awkward clone of a previous games, even going as far as reusing previous assets (models, animation, mechanics).
As far as design is concerned, EITR's pixel art animations are beautifully smooth, impressive, and create a fascinatingly bleak aesthetiAs far as design is concerned, EITR's pixel art animations are beautifully smooth, impressive, and create a fascinatingly bleak aesthetias design is concerned, EITR's pixel art animations are beautifully smooth, impressive, and create a fascinatingly bleak aesthetic.
This is then followed by some horrendous 3D animation which serves as a reminder of just how far 3D animation has come in the past 15 years.
It's narrated by the mellifluous voice of Patrick Stewart in his most romantic tone of voice, as the graphics and animation of the game is shown off — by far the most -LSB-...]
As far as I can tell, the only differences between these robots are their names, colors, and the brief animation accompanying their defeaAs far as I can tell, the only differences between these robots are their names, colors, and the brief animation accompanying their defeaas I can tell, the only differences between these robots are their names, colors, and the brief animation accompanying their defeat.
Each chapter in the game is like an anime episode and even goes so far as to include an opening and ending animation.
The only problem that pretty much every game that is quite new with a large fan - base suffers with is server issues and this is going to get better and better as the game further develops so i am not going to rant about how the only problem i have came across is so bad as the story makes up for it because the quality is amazing as the animations are beautifully done and the feeling of playing a story that isn't too driven on dialogue but more actions and feeling that you are destroying a castle and are making a difference within a massive scale war is greatly satisfying.
In a video game design course, you will also receive technical training in areas such as storyboarding, drawing, characterization, modeling, editing and interactive media and game design, which will provide you with further application and animation skills, and a broader foundation of video game design, and in particular character design.
As the internet came into mainstream prominence, the idea would be allowed to grow and spread further, some even creating elaborate animations (Warning: rather Not Safe For Work) based on the classic conflict.
«Animating women should take «days,» says Assassin's Creed 3 animation director» — Polygon «Far Cry 4 devs were «inches away» from women as playable characters» — Polygon
Far Cry 4 feels like a moderate advancement over Far Cry 3, and while much has remained the same, even down to many of the animations like skinning animals, there is enough that to make this a worthy successor and just as much of a fun game to play.
Working as an independent curator has allowed me to expand even further beyond the object to include other media, which I included in Back to Eden with Zurkow's animation and Capone's video installation.
After college, he worked as a freelancer for animations studios, which further catalyzed his appropriation of iconic characters from popular culture and comic books.
As viewers move through this gifographic, the images and animations build upon each other further highlighting the theme of the visual.
Her animations have been screened locally and as far away as Zagreb, Croatia.
As described in the post, Animation 2, which was the gif animation of the correlation maps of NINO3.4 SST anomalies with North Atlantic SST anomalies, showed that the response of the North Atlantic can persist far longer than the El Niño orAnimation 2, which was the gif animation of the correlation maps of NINO3.4 SST anomalies with North Atlantic SST anomalies, showed that the response of the North Atlantic can persist far longer than the El Niño oranimation of the correlation maps of NINO3.4 SST anomalies with North Atlantic SST anomalies, showed that the response of the North Atlantic can persist far longer than the El Niño or La Niña.
I even went so far as to install the Google Now Launcher to see if things would change, and sure enough, I thought that the animations in it moved along a little smoother, and I definitely preferred that experience over the G UI.
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