Sentences with phrase «far as console»

The only downside was that most of the games they showed either didn't have a date or had a far off date, not a lot seems to be coming out in 2015 as far as console exclusives go.
So we feel this is an opportunity to pump a bit of oxygen back into the fire as far as console development in the UK is concerned.»
Personally I think it's a breath of fresh air as far as console gaming goes.
This is a big advantage Sony and Nintendo have over their competition strictly as far as the console space is concerned.
Its gameplay, graphics and overall fun factor were unrivalled as far as console gaming went, and we couldn't wait for what the future would hold for the promising franchise.
«We've got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on [the current] generation,» said Gearbox co-founder and chief creative officer Brian Martel.
Unchained, as far as console versions go, is going to be a PS4 exclusive, and one of the devs from Robot Entertainment has gone on record explaining the team's decision.
Without it I just don't know if it will hold up to Forza and GT as far as console racers.
As far as console games go in Japan, I think 325k for SMG is pretty darn good, remember, Sales went down in japan with the so called «gamers drift», Oh well, I told them many times, revise your pricing scheme people... games are way too expensive, they are not selling enough because people want to get them but can't, they don't have the money... Anyway..
As far as the console port goes, the game looks about on par with the PC version, though crowded social spaces have a tendency to bring the framerate down pretty substantially.
As far as consoles go this seems to be exclusive to PS4, even though it looks like a last gen game.
Then again, as far as consoles are concerned, Mario has had just 5 dedicated platformers these last 8 years and just 10 in the last 19 years.
Samurage Pick: As far as consoles go, if its between puppies, dancing, or being an ass - kickin» bat, I'll stick with Arkham City.
Of course, that's not the only thing that's different this time as SFV is also an exclusive title to the PS4 as far as consoles go, which marks the first time that Capcom has dedicated one of its fighting games to a sole console.
On the other hand I consider myself a retro gamer as far as consoles go.

Not exact matches

Sony has so far taken the opposite tack, billing its upcoming PlayStation 4 as a console designed «by gamers for gamers.»
Nintendo isn't going so far as straight - up rereleasing the original SNES console, but has instead created a new device called the Super NES Classic Edition.
Unfortunately it doesn't do a successful job at presenting a memorable game, as its control is far from effective, its AI is often too aggressive and the game betrays its origins as something designed for mobile devices, rather than for gaming consoles.
I'd even go as far as to say it's the best stealth game of this console generation.
If Nintendo decides to have another go with a home console, it'll need to get it right, as the Xbox Two and PS5 won't be far off.
Nintendo has had a stellar year so far, with the debut of their new Switch console, as well as more than one critically acclaimed game, and no they can add another feather to their cap.
As for why Gearbox can't do it themselves, the answer is simple: They're just far too busy with the console versions of the game in question.
Yes, there have previously been two Mario Party games on consoles with Wi - Fi capabilities, however, that's as far as the developers of Mario Party have gone with regards to successfully inserting online play into any of those two games.
As far back as The Elder Scrolls 3: Morrowind, big - name PC developers have been developing PC and console versions of their games simultaneously, and this has not stopped the PC versions of such games from being cutting - edgAs far back as The Elder Scrolls 3: Morrowind, big - name PC developers have been developing PC and console versions of their games simultaneously, and this has not stopped the PC versions of such games from being cutting - edgas The Elder Scrolls 3: Morrowind, big - name PC developers have been developing PC and console versions of their games simultaneously, and this has not stopped the PC versions of such games from being cutting - edge.
We've been able to go so far as to offer the players a multi-mode choice when they start the game up on those consoles — so they can choose if they want to prioritize resolution, or having the frame rate higher, or having the graphics.
I think No No Kuni is a good example of how a console Pokemon game could be (at least, as far as the battle system goes).
While Fable Anniversary had a mixed reception on the Xbox 360, it was still a game that many people would love to play and so far most games that have been ported over to the PC from their console counter part with Alan Wake being the strongest advocate to prove this true, we can only hope that Steam sales of Fable Anniversary are enough to open MIcrosoft's eyes towards the presence of the PC gaming community and hopefully be encouraged to release first party studio titles such as Halo 5 to the PC along side the Xbox One.
This one is holding rather well so far, and sales on the long run promise to be interesting: are they going to go up as more Nintendo Switch consoles are shipped to retailers, or they will just slowly fade away, as the game is replaced by new, more popular releases?
This doesn't even make sense as far as i know its already out in japan so wouldn't they just need to translate the stuff to English (which they'll do for other consoles anyway) I mean yes the online of a company who's been online for nearly 10 years now is greater than someone who just joined the online community but, the GAME IS ALREADY ON THE SYSTEM!!!
The biggest issue could very well be the architecture on the WiiU using a GPGPU, while no other consoles use this as far as I know, only pc does.
I don't think Nintendo intended to release wind waker hd with the release of the console as, as far as I know, they didn't even start on it until 2013.
So far, the console has mostly gotten (late) ports from them, or original games with limited appeal (such as Lost Sphear or Nights of Azure 2: Bride of the New Moon, which sold poorly on all platforms).
And I know that there are * cough * hacks * cough * that allow playing snes games on 3ds's that exist already so the console «can» support them, just for whatever reason Nintendo has chosen not to allow it themselves thus far, usually going the route of porting to the system as a rerelease, as done with just about all the FF titles and Chrono Trigger.
I also plan to get a PS4 and several games for that, as that seems to be the console impressing me the most so far.
Although the maps aren't as big as the other console versions, they can get as large as 3072 x 3072 blocks, which is far bigger than the Wii U's 864 x 864 and any other previous portable version.
Kellams even goes further to state that Bayonetta 2 is lucky to be published by Nintendo on the Wii U because Nintendo is the powerhouse to be reckoned with on its own platform, likening the struggle of third party developers on the console as a Universal vs. Disney powerhouse situation.
As far as single - player experiences are concerned, DX: HR is one of the absolute best of this console generatioAs far as single - player experiences are concerned, DX: HR is one of the absolute best of this console generatioas single - player experiences are concerned, DX: HR is one of the absolute best of this console generation.
With the PS3 version being far superior, the Vita version is only for those who do not own their home console brother as on the Vita it's fun but not great due to the frustration factor.
The fact is Super Mario 2 is pretty much the exception to the rule in that regard as far as the 2D console games are concerned.
I found out I need to remove the two silver strips on the center console, unscrew the heater panel, then push it in and down to release it - this is as far as I've got.
As far as the control layout goes, the 2018 Audi SQ5 includes a new electronic shifter that takes some acclimation, as well as a new version of the company's Multi-Media Interface (MMI) infotainment system, which includes a redesign of the center console controlAs far as the control layout goes, the 2018 Audi SQ5 includes a new electronic shifter that takes some acclimation, as well as a new version of the company's Multi-Media Interface (MMI) infotainment system, which includes a redesign of the center console controlas the control layout goes, the 2018 Audi SQ5 includes a new electronic shifter that takes some acclimation, as well as a new version of the company's Multi-Media Interface (MMI) infotainment system, which includes a redesign of the center console controlas well as a new version of the company's Multi-Media Interface (MMI) infotainment system, which includes a redesign of the center console controlas a new version of the company's Multi-Media Interface (MMI) infotainment system, which includes a redesign of the center console controls.
You can remove seating to store a 4 × 8 sheet of plywood and go so far as to remove the front console to provide longer items.
The console, as Wes noted, is a smaller version found in the Panamera and Cayenne, featuring far fewer buttons — which is nice.
Nice but with the Turbo S wheels, ceramic brakes, carbon bits that will be close to GBP70, 000 which is ridiculous, as is the centre console, looks as confusing as an aircraft cockpit.Audi's lovely clean look as in the New TT and R8 is far suoerior.
The center console lid is too far back to serve as an armrest.
The interior is further characterized by a redesigned center console without a gear selector lever as well as a new three - spoke multifunction steering wheel with DIRECT SELECT shift lever and shift paddles.
The absence of rear seats serves as a further pointer to the car's radically sporty character which is further emphasized by the numbered plaque fixed to the centre console.
Behind this is the large stowage compartment, while a further compartment, which can optionally be used as a double cup holder, is concealed beneath the retractable cover on the right - hand side of the centre console.
Safety devices include parking assist and a driver monitoring system while luxury items such as soft - close doors, refrigerated center console and a 29 - speaker audio system further underline the upmarket aspirations of the SV Autobiography
DVDs are inserted into a unit in the central console, which is a far more accessible — and sane — location than under the front passenger's seat, as in the 2006 Nissan Quest.
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