Sentences with phrase «far into that game»

The small map expands exponentially as one gets further into the game.
What's the line on how far into the game you'll be before someone at your Super Bowl party makes a crack about how goofy lookin» Eli Manning is?
Kershaw could have reasonably stayed in the game for longer based on such a low pitch count and the fact that he was still dealing in the seventh inning, but as per Dave Roberts» usual strategy the bullpen came in to do the job they're paid to do, so as to not force the starter too far into the game for no reason.
My husband calls me the Forensic Poopologist, and the further into the game of dealing with other people's butts I go, the more I learn than less is more.
Based on my experience this far into the game, «make sure you have an amazing / experienced programmer»!
This is increasingly true the further into the game you get.
great co-op experience, graphics / visuals do nt mean everything to me, so im not going to underscore just based upon that particular issue (they are a little outdated though), gameplay overall runs smooth and fluid, story is so far engaging (I am not too far into the game so far).
Thankfully, there are a handful of light tutorials on hand, and as you progress further into the game and research new technology, the «Eureka!»
At first the games vehicles are rather sluggish, but as you get further into the game you will find that the crafts become extremely fast.
You may even have to retry a couple of time before being able to beat the bosses and progress further into the game.
The Quickplay mode is the basic mode of choice because you will find you really don't need to get too far into the game, most will just want to play the game with friends or just pick up and play a game.
Might it be safe to assume that some that there are probably other robots that act similarly farther into the game?
Can't wait to get farther into this game.
It's a surprisingly fun and addictive game (pretty unusual for a game based on a famous brand - band - franchise), with very good graphics, of course excellent music and having played more than 3 hours I must say that I haven't felt the need to pay a dime in order to proceed further into the game or met a time / energy wall.
These tutorials continue far into the game, with new combat mechanics being made available time and again, which surprised me but also pleased me that I didn't have to try to keep up with everything right from the start.
The Odogaron is a large monster you're required to hunt as part of the quest, Into the Bowels of the Vale, a main story Assignment that must be completed if you wish to progress further into the game.
With the wii version of the game I had the problem that at one point I couldn't get an further into the game and that just stopped me dead in my tracks.
It's a pattern that repeats over and over as Takahata and his allies make their way further into the game, never really knowing who or what is behind the lethal tournament.
However, this will begin to slow down the further into the game you get, but your level will still be tied to the story.
I've put over 100 hours so far into this game on PC and I'm afraid to think how much time the Switch version will suck away since it has the unique ability to be played both at home and on - the - go.
We'll be honest, we haven't got that far into the game itself because we've been marvelling at the visuals too much.
The idea of immersing you further into the game is an honorable one, but simply saying yay or nay when prompted doesn't really help with immersion, especially when the «right» answers are so clear.
As we get further into the game, the mental states of the characters break down and the executions Walker performs begin to reflect that.
This video seems to show a bit further into the game then we've seen before and it doesn't look like Ayumi has any plans to cover up her back or front sides during any part of the game.
They start coming faster and faster as you get further into the game.
The game has over 20 reviews, with the main gripe being the difficulty further into the game.
I'm going to hold off on a full review until I'm much further into the game.
«You'll be absorbed even further into the game as you take on some of the most challenging real life rally locations in the world, battling the elements in glorious VR.
This will mean a lot of grinding is involved if you want to come even close to getting further into the game.
DISLIKED: - The fact that those good things open really far into the game - Horrible writing - Practically zero opportunity to connect to the primary world - Apart from the battle system, very unfocused and practically automatic gameplay takes the front seat for most of the game
As you get further into the game and your playtime increases you will be given access to new helmet designs, new bikes and riders and new gallery items.
As you get further into the game gold pearls are also introduced which destroy a gold brick if touched.
It is a shame that the game gets so hard that many people either won't be able to (or will choose not to) progress far into the game, but it's hard to criticise MagicalCube for simply getting hard faster than most.
I really liked that touch of Sci - fi in the game as it reveals more of the background story and draws you further into the game.
The further into the game you go, the more often you'll find yourself needing to perform an utterly pointless fetch quest for no good reason other than to elongate the game and pad out its playing time.
Hack and slash enemies and complete objectives to proceed further into the game.
As I progressed farther into the game, I felt that the writers were trying to do the video game version of a Christopher Nolan movie.
Tanooki Suit - If pointy ears and a bushy tail wasn't enough for you then wait til a little further into the game and you can get the full on Tanooki Suit cladding Mario in soft fur from head to toe... not only does this cool little suit enable flight, but you can also change into a statue!
In regards to resources, after you have progressed quite far into the game you are given the chance to synthesise new items by combining resources together — just like in other Star Ocean Games.
As you advance further into the game, nothing ever changes.
Players are given dialogue choices during each episode with only a small amount of time to decide which route to take, all your choices change the game slightly, whether it is just a reaction from another person or a longer standing choice that could make a difference further into the game.
As you make your way through each world and get further into the game, you end up in tough showdowns against bosses.
The only shame is that Codemasters didn't use the Young Driver's test to delve even further into the game's mechanics, such as teaching the player the basics of setting up the car or how to manage tyres, since this year tyre management is more important than ever for getting good results.
Edging further into the game each time, knowing that I almost made it to the next level was enough to spur me on.
While there's a lack of hints or hand - holding outside of the first level which acts as a tutorial, I found gameplay flows and works well for the most part, with a natural, steady increase in difficulty as you progress further into the game — which makes it feel like a true 8 - bit survival sim.
As expected of a puzzle game, the puzzles get harder the farther into the game you get.
It was relieving that as I ventured further into the game's proceedings, the number of things I was able to do did not dwindle.
I wonder how far into the game we get to add the Ice or Napalm powers.
And if you somehow managed to get this far into the game, maybe you also noticed the graphical glitch where your sword flies six feet off to your side when you run.
But, up to this point the game feels rather good, that is until you begin to progress further into the game.
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