Must - see 3 - D It's 3 - D depth control allows viewers to control the «distance» between near and
far objects on the screen, for a bespoke 3 - D experience.
Not exact matches
A computer records these initially unremarkable images and as the data is processed
further, little by little, the outlines of an
object appear
on a
screen.
Travel
far enough, and a yellow trail of dots will appear briefly
on the
screen, showing where you've been
on the surprisingly small grid, which seems much larger thanks to the constantly changing layout of the forest and location of the
objects, not to mention the methodical, sometimes maddening pace.
The 3D effects look quite good -
objects that are in the background actually have depth and look
far away while your character and
on screen enemies appear to stand out separate from the environment.
The
screenings offer an opportunity to view several historically significant works — some shown in South Africa for the first time - that
further explore how images make themselves
objects of speculation, and offer context to the works
on exhibition.
When an
object is too small or too
far away, you can pinch your
screen to zoom in, which helps Lens focus
on the specific item you want it to recognize.