Now and then a kingfisher spots a fish and dives straight and
fast as an arrow into the water.
Not exact matches
Onlookers thought they went
as fast as the birds or
as arrows shot from bows.
For comedian Tiff Stevenson the volatile atmosphere surrounding politics,
as an unrepentant left clashes with an insurgent right, is
fast tracking her journey through to a straight
as an
arrow centrist.
The Baconing isn't completely devoid of enjoyment; occasionally you may stumble upon a fun weapon or two, such
as poison
arrows or a flamethrower, and the experience system allows you to choose what kind of bonuses to receive with each Level Up (such
as faster speed, more health, etc).
Apex Construct is an action - adventure title developed exclusively for the PSVR by
Fast Travel Games, a team which boasts former DICE employees amongst its ranks; dropping the player into a desolate world presided over by a sadistic omnipresent A.I known only
as Mothr, Apex Construct pits you against mechanical monstrosities that can only be brought down through use of what is probably the most satisfying and accurate representation of a bow and
arrow in VR gaming to date.
It makes the NOOK STR so much more fun to use, and
faster to use
as well, because you don't have to laboriously move from line to line using virtual
arrow keys or five way navigator buttons.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting
as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a
fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and
arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Back away and use a light
arrow to hit him in the face and stun him, now run around behind him and use the Biggoran's Sword or the Megaton to hit his tail (his weakpoint) and if you don't have any light
arrows you can use your Longshot but you'll have to move much
faster since he does not stay stunned
as long.
Quick Draw has you firing
arrows as fast as possible.
Weapons can be upgraded such
as reinforced limbs allows for increased string tension and
faster arrow speeds which causes more damage to enemies and string nocks on the bow, allowing for quicker loading of
arrows and a
faster rate of fire.
While people might think it all boils down to hitting that touchscreen
as fast as you can to get an
arrow or bullet through every moving thing out there, there will always be an Upgrade system, or a full arsenal to be unlocked or bought through IAP.
I'm usually one for the
faster characters in games so the main hero Fortune is really cool to control with her dual pistols,
as is unlockable hero Rama who has a bow and
arrow.
There are many different dual types that require all sorts of keyboard skills, some examples are: «Quick Draw» which involves hitting the «Z» key
faster than the enemy, «Pursuit» which is a DDR type of
arrow key mashing, and «Struggle» where you mash the left and right
arrow keys
as fast as your finger will allow.
But what's worse I think than our being trapped in this adolescent species evolutionary level, is that we got here, to this point
as thinking human beings standing upright (most of the time) via an evolutionary path that made it useful to have the brain keep getting bigger and bigger, and more wired and wired, and better wired and better wired, to the point where we humans became so smart that some of us, the brilliant ones, invented things like bows and
arrows, carving tools...
fast foward to... the model T, trains, planes, ships, nuclear weapons, air conditioners, windows!