I really appreciate how
fast everything in this game is.
Not exact matches
Facebook's Home interface for mobile phones went pretty much as
fast as it came while
everything Microsoft has tried has failed, sometimes — like the whole Xbox One used
games fiasco —
in spectacular fashion.
So I made up a
game that helped us get
everything put away
in the
fastest time!
So,
everything I've laid out so far would be moot if the
game didn't play well, but thankfully, Killing Floor 2 is a
fast, rapid - fire shooter that doesn't get too caught up
in its own mythology, or try to be anything it's not.
As it stands, the Intel chip runs plenty
fast enough for
everything we wanted to do
in our test, including playing
games, and it's supported capably by 2 GB of RAM.
It's not like unless it's the biggest, strongest, or
fastest, that it is the be-all or end - all to
everything electronic... By that logic, NOBODY should play ANY video
games cuz it's not like: «Some dude
in Texas has the BEST gaming pc, and everybody else isn't going to have fun without THE EXACT SAME PC.»
Everything a player can buy with Gold can also be earned
in the
game over time for free, but Gold gives players the option to acquire these items
faster.
Everything in the
game is
fast, encouraging you to keep trying.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest
in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit
in combat — Spending time by fires
in the world passes time — Dynamic weather system
in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a
fast - travel point — Shrines also give a Spirit Orb — Trade
in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character
in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons
in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing
everything from the story — A certain element was added
in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things
in the world
Ranging from more powerful guns to three metal orbs that fly around your ship taking
everything out
in your path, they add a more chaotic element to the
game which already makes you think you will be having some sort of fit with all the neon explosions and
fast paced action.
As a result the story is more fleshed out than previously, the pace is
faster, and the
game focuses much more heavily on combat than simply destroying
everything in sight.
In a good turn - based game everything is animated and looks realtime and actions happen fast, so that it feels like non-turn based and is possible to play as fast as a non turn - based game — you can do 0.5 seconds lasting turns in excit, and most of the time you wil
In a good turn - based
game everything is animated and looks realtime and actions happen
fast, so that it feels like non-turn based and is possible to play as
fast as a non turn - based
game — you can do 0.5 seconds lasting turns
in excit, and most of the time you wil
in excit, and most of the time you will.
Plus by being pushed as a
game of this calibre, it would then be another free - to - start title that features
in - app purchases for the players who wish to get ahead and expand
everything faster, but
in no way offers them exclusive content such as unlocking alternate characters, as this could be something that a My Nintendo account is used for, as other characters could then be available as rewards, who are steadily released monthly following the
game's initial release.
It seems the PlayStation 3 is always touting how
fast it is, and this
game puts the system to good use
in utilizing a full physics system for
everything on the playfield.
Not
everything in the arcade world gets a chance to come back to the limelight
in the increasingly
fast paced world of modern day
games.
Gameplay never slows down (which is a necessity
in fast - paced rhythm
games), and
everything looks smooth and crisp.
Renegade Ops is a
fast paced top down driving
game that will have you taking turns at break neck speeds and destroy
everything in your path.
Hey guys the
game looks
game, finally we got a Sonic
in 2D (or 2.5) But... I think
in the intro of the trailer sonic looks more awesome and
fast with pixels than the 3D it's just me i think,
everything else seems to be
in the right place... SEGA we are fans and we need a really good sonic
game for console, listen to the fans please!
The storyline is fun and hilarious the weapons are outrageous, even - though the
game takes well over 20 hours to be
everything for one play through it goes by extremely
fast and there are actual benefits for going back
in and beating the
game on nightmare mode.
The
game plays much
faster than the previous
games too, I mentioned the floaty running, and the
faster zombies, this carries through
in everything.
Speaking of storage, OnePlus is combining UFS 2.1 and a two - lane ROM, which should result
in a 26 percent
faster storage performance
in everything ranging from installations to app and
game load times.
• Eye of Obsidian adds a brand new chapter
in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms
in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional
game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays
everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved •
Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now read
Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a
Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now read
Fast Travel node via the Map • Intra-Level (e.g. within The Cradle)
fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now read
fast travel warping is now instantaneous • Added new
Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now read
Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer
in the Corebot language and is now readable
It will be
faster at almost
everything, though the difference will be most noticeable
in things like
games or professional applications.
Wasilczyk said that they've seen the speculation about how long it takes players to earn things
in the
game (with Cheesegrater74 saying that it would take two hours per day over six years to unlock
everything), but he claims that their averages based on the Play First trial are much
faster than what's out there.
If a tavern doesn't properly maintain those beer lines and keep
everything sanitary, it can ruin a good brew
faster than that guy with the giant foam finger
in front of you can ruin your night out at the
game.