Sentences with phrase «faster than the enemies»

Half the time you would just stand rooted to the spot in an attempt to shoot faster than the enemy and hope he dies before you do.
Can you advance faster than your enemy?
For instance, for Amazing Spider - Man, we added this thing called «hyper sense,» where he uses his super agility and his Spider - sense to move faster than humans can see and move faster than the enemies around him.
There are many different dual types that require all sorts of keyboard skills, some examples are: «Quick Draw» which involves hitting the «Z» key faster than the enemy, «Pursuit» which is a DDR type of arrow key mashing, and «Struggle» where you mash the left and right arrow keys as fast as your finger will allow.

Not exact matches

According to a Kremlin translation (PDF) of Putin's remarks, he said the autonomous drone would quietly travel to «great depths,» move faster than a submarine or boat, «have hardly any vulnerabilities for the enemy to exploit,» and «carry massive nuclear ordnance.»
For many entrepreneurs and CEOs running fast - growing tech firms, there is perhaps no greater enemy to business than the United States patent system.
«Of course, faster than you can say «job - killer,» the usual enemies of public investment and long - term planning — like Gov. Chris Christie of New Jersey — attacked my plan.»
Encounters with enemies are fast paced and difficult with simple controls as to rely more on reaction time rather than proper item usage.
they clunk around like giant metal robots should but they feel slow, not in a realistic way but in a frustrating, «my enemies are faster than me» kind of way.
MORE ACTION THAN EVER WITH THE PS4: ONE PIECE is now on PlayStation ® 4 and takes advantage of the astounding power provided to offer more enemies and more fast paced action than eTHAN EVER WITH THE PS4: ONE PIECE is now on PlayStation ® 4 and takes advantage of the astounding power provided to offer more enemies and more fast paced action than ethan ever.
Turf War is exactly the same as it was in the first Splatoon, just with a few new maps to jump into — essentially, instead of the game being decided on kills and deaths, the winner is the team that has most of the map floor covered in their colour ink — a nice fact is that you'd be doing this anyway, as swimming through your ink on the floor is faster than walking, and enemy ink slows you down and damages your health.
Ys: Memories of Celceta — Vita — An extensive reimagining of (and pseudo-sequel to) Ys IV, one of the only Ys games never before released in the west, this title puts more enemies on screen than ever before and features the largest, most non-linear overworld in Ys history, boasting superlative graphics and a triumphant evolution of the fast - paced gameplay that has made this series a timeless action RPG mainstay.
I prefer Milan because she seems to tear through enemies much faster than the other two.
Enemies do more damage; Frank's weapons break faster and food restores less health than before.
(Going faster than about 50 mph creates a lot of aerodynamic drag, which is the enemy of electric range.)
Out on the battlefield, the control scheme reflects the fast - paced action of the single - player, as in aiming is tighter than last time around, and enemies won't take quite as many hits.
It's much faster - paced than its 1978 inspiration, and if you play strategically with your upgrades you will hardly bat an eye as cutting through swaths of enemies in the later stages.
In the HOS expansion, I found that as I got deeper into the expansion, the enemies ramped up in difficulty a lot faster than I did, which caused some intense moments of myself almost crushing my controller with my bare hands.
Perhaps even more baffling is that many animals and even some human opponents have attacks that are much faster than your own lumbering attempts and that also actually interrupt your own attack animations, stopping your strike in mid-swing so that the enemies attack can hit yo in the face.
The Zerg are a more biological, primitive enemy — lizard - like aliens that utilize organic structures, that hatch larval aliens which are then grown into various forms, able to spawn weaker units but at a much faster rate than the Terran.
Most frustrating of all, when enemies use heavy attacks, their animations are always faster than pretty much any of your actions.
Enemies can do serious damage, and without the right stickers to help, you'll fall much faster than you think.
Nowhere is this worse than in the section of the game where the Slog o» Enemies arrives, meaning those «cool» animations become stale exceedingly fast.
A fast - paced top - down shooter featuring intense run and gun arcade - action across more than 15 levels as you battle a never - ending onslaught of relentless enemies.
However, they walk faster than before, making them harder enemies for Mario or Luigi to handle.
Generally, I didn't like the boss fights as those enemies can move faster than you and seem to have better weapons as well.
Each match is fast - paced (less than 10 minutes) with a simple winning objective: reduce the enemy General's health to zero before they can do so to you.
Certain characters can use special Logia Moves for unique abilities: allowing players to burn through their enemies or even move faster than lightning!
For most classes, mobility is key, and if you stand still and let enemies attack you for more than a few seconds, you're going to go down fast.
One of, if not the best and most satisfying ability you can use, is scanning a group of enemies while in slow - motion before shooting each of them faster than Thornton would normally be able.
So, with clever and strategic use of both the charging and blocking mechanics, Marty can defeat powerful enemies faster than you can say, «By the power of Grayskull!»
Some of the in - game events are tedious, like unlocking Leapgates or tracking down an enemy who is faster than you are, but Galactrix is still out of this world.
Sure, it's not as fast paced as most, and it features far fewer enemies than the norm, but it's a game that requires precision, calculation and a hell of a lot of patience.
Enemies do more damage; Frank's weapons break faster and food restores less health than before.
Weapons and equipment pour out of enemies and quest givers faster than water from a fire hydrant on a hot summer day.
I was never bombarded with enemy fire in fast moving patterns more than I was attempting to wipe out every enemy on screen, and Raiden V works really well in that regard.
Furthermore, Halo 5 benefits from an abundance of game modes that fans faithful of the series will recognise such as Big Team Battle, SWAT, Slayer variants etc. 343 have gone even further than this and included yet another new game mode called Breakout which is brilliant fast paced game type featuring a while slew of maps exclusive to the game mode itself and consists of rounds where players have on life each and have to take the enemy team out ala Counterstrike.
Enemies move surprisingly fast, and you will find yourself at the game over screen sooner than you may think.
Turf War is exactly the same as it was in the first Splatoon, just with a few new maps to jump into — essentially, instead of the game being decided on kills and deaths, the winner is the team that has most of the map floor covered in their colour ink — a nice fact is that you'd be doing this anyway, as swimming through your ink on the floor is faster than walking, and enemy ink slows you down and damages your health.
And that enemies do a ton more damage than they already do, with faster / harder to dodge attacks still... That's gonna add a good few hours even for the best players, especially given how the basic game on normal mode is already one heck of a challenge to beat.
It's not a terrible idea, but it feels pretty pointless, because the Rookie runs as fast as Sonic and also has a lock - on attack; the only difference between the characters is that the Rookie has a weapon that often kills enemies more easily than lock - on attacks (so you may as well just play as the Rookie).
Designed with an emphasis on scoring, Fast Striker features six stages, three game modes with different scoring systems, over 40 enemies, more than six bosses, 3D scrolling CGI backgrounds, a difficulty rank system, and online ranking via codes.
These include a drill that is a bit weaker than your pickaxe but faster and can dig through really tough blocks, as well as the ability to launch your fist at blocks and enemies.
There is only one speed and while it is fairly quick when you first start out a level, the more units and enemies that are on the screen seems to slow it down to the point that enemies move faster than the cursor.
With that said, the increased magazine size means you can make short work of an enemy and miss them a few times, reloading faster than normal when you hear the empty magazine click thanks to that intrinsic perk.
This means the player has an incentive to plan each stage to bring all enemies together and kill them in one go to get more extra lives than they normally would, a sizable reward in such a fast - paced game.
I can only advise to avoid fighting enemies with a much higher level than your party or to level up and to get stronger skills to achieve faster battles.
It is a tougher enemy to beat than the Shellcreeper, since you need to hit it 2 times from underneath to flip it over (after you hit it the first time, it will become angry and start going faster, but when you hit it the second time, you will manage to flip it over).
For example, the game's «difficulty» settings are expressed through optional, individual modifications to the game's mechanics rather than through discrete difficulty settings - you can choose to activate enemies that deal double damage, or who move twice as fast, you can disable health drops, etc..
Wandering enemies can spot you from a mile away, and move much faster than you, making the act of dodging battles nearly impossible.
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