I feel it's more the 3DS's
fault than the game itself but still a classic!
Not exact matches
Ozil used to have an assist every other
game in Real played 90 % of his
games as CAM, now he gets less
than 1 in three
games, do you think that is only his
fault?
100 % agree Reid was at
fault for the goal, and I've not seen him have a decent
game yet, he's better
than Mert but so is my nan, Jenkinson looked awesome
Of course it would be silly to suggest that winning any
game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each
game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your
fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo
than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more
than a little disconcerting
Podolski was heralded as a world - class signing by the Italian press whilst the German himself seemed to suggest his lack of
game time at the Emirates was down to a fractious relationship with Arsene Wenger rather
than any
fault on his part.
It is like Arsenal suppose to win any
game, if we draw or lost
than it is Wenger's or players»
fault.
neeed a new cb like aymen abdennour & cdm (kyrchowaik / bender) else we will keep conceding goals wenger should drop kos for next
game & bring in paulista fans often criticize per mertasacker but for me he is better
than kos kos was at
fault for goals in last
game & even yesterday didn't close down he looks the weak link in that def not to mention the own goals he has scored but still he has done okay
i have stayed loyal to arsene until this season how dare he tell me that its my
fault we didn't challenge for the tilte, i do nt remember picking giroud for 70 mins against sunderland although he hasn't scored in the league for more
than a third of thisseasons
games and that was away by the way.
I don't remember more
than 5
games where Mertesacker was at
fault for a defeat.
Is it Flamini's
fault he has to do more
than his capacity in
games?
I think gmv8 is right, there is something sinister going on behind the scenes, the way the team played today wasn't just usual wenger's
fault, yes his time is up and he needs to retire but i think there is more to the team
than we know, players weren't communicating with each other on the pitch, they weren't caring about the
game at all, at one of the goals i saw ramsey was talking to another player and not giving a damn about the
game at all, there is some internal crisis between players, some probably hate each other, the defenders and the midfield lost the ball too much that it seemed they are doing it deliberately, some players seem to want out but not gone yet that makes me think they want out not because of money or the club but because they hate each other, specially Ox and Sanchez!!
For all of Romos
faults the guy had the balls to take a lot of calculated risks, he got burned a lot by it but he created much more good
than bad when he did it... It seems like the Cowboys got scarred by all the late
game INTs Romo would throw when trying to come back then vastly overcorrected to a guy who takes damn near 0 risks.
I've simply stated the position he is playing in is not my cup of tea I prefer midfielders to have more in the locker, not really too hard to comprehend and it's not blinds
fault he's being asked tp play the role he's playing in, on matic I've mentioned him twice on these blogs thats it in all my time commenting that's hardlybmr keep mentioning him and I reply to those calling him a defensive mid, I've merely pointed out he's got mire to his
game than being a defensive midfielder, again not rocket science or hard to understand!
Since dating today is so different
than even five years ago, it's not your
fault if you don't know how things work best, what turns midlife men off and how to quickly spot a
game player.
They're so short it feels like the
game would be better off without them This
fault is so minor though, the rest of the
game more
than makes up for it.
It remains brutally difficult and the unprepared may still be chewed up and spat back out, but this time it'll categorically be your own
fault rather
than the
game's.
Whilst the may be the
fault of the control pad rather
than the
game, we also found that LB also changes lanes too so it seems odd to keep the move mapped to double down as well.
Other
than a few frame rate issues I find very little
fault with this
game as it feels almost perfect, which is why I highly recommend Wind Waker HD to any Wii U owner and Zelda fan alike.
Those dishing out scores on higher end of the spectrum admit that it has more
than its fair share of
faults, yet most can be easily looked past given the size and scope of the
game world.
Nintendo did not make this
game... From watching the video the graphics look unimpressive but that is the
fault of the developer because there are
games that look way better
than this on the Wii.
Fans of the first
game were more
than willing to overlook its technical
faults — its jagged corners, graphical glitches, collision impossibilities — to bask in the violence of its four - player multiplayer offering.
But now the handling offers far more feedback
than before, allowing you to push the car to its limits consistently, which also means that spinning out feels like your own
fault instead of the
game's
fault for simply not giving you enough information about what the car was doing.
The end result is that death comes more often
than it really should, and does tend to feel like the
game's
fault rather
than your own.
All of these flaws add up to an overly frustrating experience where failure can more often feel like the
game's
fault than your own.
If you die in Super Meat Boy, it's entirely your
fault, and it's a matter of you getting better at the
game rather
than something the
game did to make you die.
Yet, single players will likely find
fault in the
game's tournament mode, which offers little more
than a succession of matches again a variety of Nintendo personalities on themed courts.
Troy Baker, who voices more characters in video
games than ever conceivable lends his talent to Talion which can not be
faulted.
This is more a
fault of the medium rather
than the
game.
Through a few
faults and a mile - long string of successes, Life is Strange fuses gameplay mechanics and storytelling better
than any
game of its ilk.
The «most
games suck» problem really seems to be a pervasive institutional issue rather
than the
fault of this or that person.»
Being a Dragon Ball fan myself, I know it is tough to transition anime into
games for people who don't already know the story inside and out, and I can't really
fault Pirate Warriors 2 for playing to the fanbase, rather
than all the
gamers out there.
This time around spinning the car feels like it was your own
fault because you misjudged a corner, rather
than the
game's
fault for simply not telling you that you were pushing too hard.
If people went into it thinking its a social universe
than they are at
fault for not doing research and not learning about the
game for themselves.
This is a
fault of the reviewer in question rather
than a given of reviews — reviewers need to be more comprehensive in their approach by either having an intimate understanding of the
game's politics, or stating that they are reviewing this as an outsider.
Deadly Premonition: The Director's Cut is a delightfully weird
game that, despite all of its many
faults, has more heart and soul
than any other budget title.
It is hard to say, at this point, whether or not this is the
Game Boy Advance's
fault or the developers, but regardless, this sound is not any better
than Game Boy Color wrestling
games.
Thankfully, the controls are on point, and no matter how you die it's always due to your mistake, rather
than the
game's
fault.
That's partially my
fault, I suppose, since I find myself wandering around the
game world idly for way far longer
than I typically would in an open world
game.
I'm also certain — actually fairly certain — that if Clan of Champions had focused on being a very good MOBA or Fighting
Game that the tone of this review would be one heaping praise and adoration on it rather
than calling out its many
faults.
Commentary by JR and Jerry Lawler is fine, if monotonous at times, and Howard Finkel's usual quality ring introductions are confusingly hampered by the complete lack of any emotion he put into the announcement for the winner of the match (which is, to my mind, more the
fault of the
game's director
than Mr. Finkel).
I've often said there isn't much worse a
fault than when a
game tries to be funny and fails miserably.
If you're the tournament type and consider things like frames when comparing fighting
games, it might not be up to scratch for you, but I'm more
than happy to pop online and get my butt handed to me from time to time, without feeling like it's the code at
fault when my online nemesis snaps my feeble spine atop his knee.
Perhaps I can not
fault the developer for recycling the same technique to tell the
game's story, but I consider it a bad sign when the back story of the protagonist turns out to be more interesting
than the overall story of the
game in which the protagonist stars.
However, the overall «feel» of the
game can't be
faulted and its starting to feel more enjoyable and fun to play, rather
than dull, boring, and downright frustrating, like its previous instalments.
Still, with deep yet easily accessible gameplay, long playability, and a considerable reverence of sorts to the source material and its inspirations, the
game more
than compensates for its
faults.
I lost more SWAT guys
than pennies in some of those matches and while a lot of them were my
fault, nothing makes a
game more unbearable
than when an otherwise perfect run is spoiled by unthinkable lapses of the AI team members.
While the Scientific Revenue boss claims that the death of the industry is far more likely to be the
fault of people like me rather
than organizations like his, I can personally say that I gave up on the mobile
games market specifically because monetization had gotten so overbearing, so oversaturated, so overly manipulative that I couldn't stand it anymore.
Don't let this put you off though, as it is more a minor gripe
than any kind of
game - breaking
fault.