Sentences with phrase «fault than the game»

I feel it's more the 3DS's fault than the game itself but still a classic!

Not exact matches

Ozil used to have an assist every other game in Real played 90 % of his games as CAM, now he gets less than 1 in three games, do you think that is only his fault?
100 % agree Reid was at fault for the goal, and I've not seen him have a decent game yet, he's better than Mert but so is my nan, Jenkinson looked awesome
Of course it would be silly to suggest that winning any game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcerting
Podolski was heralded as a world - class signing by the Italian press whilst the German himself seemed to suggest his lack of game time at the Emirates was down to a fractious relationship with Arsene Wenger rather than any fault on his part.
It is like Arsenal suppose to win any game, if we draw or lost than it is Wenger's or players» fault.
neeed a new cb like aymen abdennour & cdm (kyrchowaik / bender) else we will keep conceding goals wenger should drop kos for next game & bring in paulista fans often criticize per mertasacker but for me he is better than kos kos was at fault for goals in last game & even yesterday didn't close down he looks the weak link in that def not to mention the own goals he has scored but still he has done okay
i have stayed loyal to arsene until this season how dare he tell me that its my fault we didn't challenge for the tilte, i do nt remember picking giroud for 70 mins against sunderland although he hasn't scored in the league for more than a third of thisseasons games and that was away by the way.
I don't remember more than 5 games where Mertesacker was at fault for a defeat.
Is it Flamini's fault he has to do more than his capacity in games?
I think gmv8 is right, there is something sinister going on behind the scenes, the way the team played today wasn't just usual wenger's fault, yes his time is up and he needs to retire but i think there is more to the team than we know, players weren't communicating with each other on the pitch, they weren't caring about the game at all, at one of the goals i saw ramsey was talking to another player and not giving a damn about the game at all, there is some internal crisis between players, some probably hate each other, the defenders and the midfield lost the ball too much that it seemed they are doing it deliberately, some players seem to want out but not gone yet that makes me think they want out not because of money or the club but because they hate each other, specially Ox and Sanchez!!
For all of Romos faults the guy had the balls to take a lot of calculated risks, he got burned a lot by it but he created much more good than bad when he did it... It seems like the Cowboys got scarred by all the late game INTs Romo would throw when trying to come back then vastly overcorrected to a guy who takes damn near 0 risks.
I've simply stated the position he is playing in is not my cup of tea I prefer midfielders to have more in the locker, not really too hard to comprehend and it's not blinds fault he's being asked tp play the role he's playing in, on matic I've mentioned him twice on these blogs thats it in all my time commenting that's hardlybmr keep mentioning him and I reply to those calling him a defensive mid, I've merely pointed out he's got mire to his game than being a defensive midfielder, again not rocket science or hard to understand!
Since dating today is so different than even five years ago, it's not your fault if you don't know how things work best, what turns midlife men off and how to quickly spot a game player.
They're so short it feels like the game would be better off without them This fault is so minor though, the rest of the game more than makes up for it.
It remains brutally difficult and the unprepared may still be chewed up and spat back out, but this time it'll categorically be your own fault rather than the game's.
Whilst the may be the fault of the control pad rather than the game, we also found that LB also changes lanes too so it seems odd to keep the move mapped to double down as well.
Other than a few frame rate issues I find very little fault with this game as it feels almost perfect, which is why I highly recommend Wind Waker HD to any Wii U owner and Zelda fan alike.
Those dishing out scores on higher end of the spectrum admit that it has more than its fair share of faults, yet most can be easily looked past given the size and scope of the game world.
Nintendo did not make this game... From watching the video the graphics look unimpressive but that is the fault of the developer because there are games that look way better than this on the Wii.
Fans of the first game were more than willing to overlook its technical faults — its jagged corners, graphical glitches, collision impossibilities — to bask in the violence of its four - player multiplayer offering.
But now the handling offers far more feedback than before, allowing you to push the car to its limits consistently, which also means that spinning out feels like your own fault instead of the game's fault for simply not giving you enough information about what the car was doing.
The end result is that death comes more often than it really should, and does tend to feel like the game's fault rather than your own.
All of these flaws add up to an overly frustrating experience where failure can more often feel like the game's fault than your own.
If you die in Super Meat Boy, it's entirely your fault, and it's a matter of you getting better at the game rather than something the game did to make you die.
Yet, single players will likely find fault in the game's tournament mode, which offers little more than a succession of matches again a variety of Nintendo personalities on themed courts.
Troy Baker, who voices more characters in video games than ever conceivable lends his talent to Talion which can not be faulted.
This is more a fault of the medium rather than the game.
Through a few faults and a mile - long string of successes, Life is Strange fuses gameplay mechanics and storytelling better than any game of its ilk.
The «most games suck» problem really seems to be a pervasive institutional issue rather than the fault of this or that person.»
Being a Dragon Ball fan myself, I know it is tough to transition anime into games for people who don't already know the story inside and out, and I can't really fault Pirate Warriors 2 for playing to the fanbase, rather than all the gamers out there.
This time around spinning the car feels like it was your own fault because you misjudged a corner, rather than the game's fault for simply not telling you that you were pushing too hard.
If people went into it thinking its a social universe than they are at fault for not doing research and not learning about the game for themselves.
This is a fault of the reviewer in question rather than a given of reviews — reviewers need to be more comprehensive in their approach by either having an intimate understanding of the game's politics, or stating that they are reviewing this as an outsider.
Deadly Premonition: The Director's Cut is a delightfully weird game that, despite all of its many faults, has more heart and soul than any other budget title.
It is hard to say, at this point, whether or not this is the Game Boy Advance's fault or the developers, but regardless, this sound is not any better than Game Boy Color wrestling games.
Thankfully, the controls are on point, and no matter how you die it's always due to your mistake, rather than the game's fault.
That's partially my fault, I suppose, since I find myself wandering around the game world idly for way far longer than I typically would in an open world game.
I'm also certain — actually fairly certain — that if Clan of Champions had focused on being a very good MOBA or Fighting Game that the tone of this review would be one heaping praise and adoration on it rather than calling out its many faults.
Commentary by JR and Jerry Lawler is fine, if monotonous at times, and Howard Finkel's usual quality ring introductions are confusingly hampered by the complete lack of any emotion he put into the announcement for the winner of the match (which is, to my mind, more the fault of the game's director than Mr. Finkel).
I've often said there isn't much worse a fault than when a game tries to be funny and fails miserably.
If you're the tournament type and consider things like frames when comparing fighting games, it might not be up to scratch for you, but I'm more than happy to pop online and get my butt handed to me from time to time, without feeling like it's the code at fault when my online nemesis snaps my feeble spine atop his knee.
Perhaps I can not fault the developer for recycling the same technique to tell the game's story, but I consider it a bad sign when the back story of the protagonist turns out to be more interesting than the overall story of the game in which the protagonist stars.
However, the overall «feel» of the game can't be faulted and its starting to feel more enjoyable and fun to play, rather than dull, boring, and downright frustrating, like its previous instalments.
Still, with deep yet easily accessible gameplay, long playability, and a considerable reverence of sorts to the source material and its inspirations, the game more than compensates for its faults.
I lost more SWAT guys than pennies in some of those matches and while a lot of them were my fault, nothing makes a game more unbearable than when an otherwise perfect run is spoiled by unthinkable lapses of the AI team members.
While the Scientific Revenue boss claims that the death of the industry is far more likely to be the fault of people like me rather than organizations like his, I can personally say that I gave up on the mobile games market specifically because monetization had gotten so overbearing, so oversaturated, so overly manipulative that I couldn't stand it anymore.
Don't let this put you off though, as it is more a minor gripe than any kind of game - breaking fault.
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