- no compass - chests do not
feature the
traditional music when Link opens them - there will be green clothing in the game, but not specifically confirmed to be Link's familiar tunic - earn rupees by selling off treasures you find throughout the game - rupees aren't found by chopping grass - cutting grass will sometimes unearth grasshoppers - has a dedicated jump button - horses can die in battle - you don't acquire weapons in the
dungeons - Link's enemies will pounce whenever they see a good opportunity, instead of circling around and waiting - all of the bombs in the game are detonated remotely
The game
features the
traditional trappings of a single - player campaign and daily
dungeons, each of which reinforce the need to collect and develop a diverse array of cards at the core of the game; however, these systems become increasingly irrelevant as players dive into the weekly events.