Sentences with phrase «featured during the game played»

Not exact matches

The hand held screen can also be used during TV playing for in - game features like maps.
LEXINGTON, Ky. (AP) Kentucky has followed a four - game slide with four consecutive wins featuring some of its best play this season along with the poise that was missing during the slump.
My main feature Is that i'm a belgian who is 2m05 tall when i'm standing up I mostly play RPG (MMO or not) and strategy games like FTL, divinity original sin I sometimes play moba and I played wow during a time While playing, I mostly listen rock and metal
At the time of playing, the game features four worlds / zones: Green Hill, Desert Ruins, Lava Mountain and Sky Sanctuary — each with 10 levels, plus a boss battle and bonus stages — which are unlocked through pickups during levels.
PlayStation social media manager Sid Shuman adds that Remote Play was a popular feature during the game's beta test, as Destiny was the # 1 overall PS4 Remote Play game during the month of July.
This version of the game will take advantage of the incredible features of the console like motion control option during the battles, local ad - hoc multiplayer up to 6, local battle with 2 Joy - Con, 1 system AND the chance to play wherever you want!
As you play through the game you'll be able to unlock more and more features for your engine to reasearch, from better graphics to online play support to self - learning AIs and dynamic weather systems, but actually developing a new engine to make use of these new features, many of which can be selected during the development cycle at extra cost, is both time - consuming and very expensive.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
I didn't get to try this out during the demo, but it's always fun to play with (or against) others so I imagine this will be a cool feature to have in the game.
Feature feedback and suggestion (Book of Demons has a lot of unique mechanics not found in other hack and slash games and we needed to know how do they work for players, if they are understandable and what could we add during development so that the game is more enjoyable to play)
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It would have been a nice feature, however, to allow the player to play their own music during races but alas, that particular feature didn't make it into the final build of the game.
But while you may well have played it during the recent closed beta there's still much to be announced about new features that will be added after launch, and how the game will seek to use microtransactions.
The game will be launching during the 2017 Holiday Season, and it will feature cross-network play with other platforms!
Marja Appelman, CEO of Kansspelautoriteit, the Dutch gambling regulator, said during her Sunday appearance in Dutch television program Kassa that the recent release of Star Wars Battlefront II, developed by popular video game company EA, has caught their attention and that they will probe more thoroughly into loot boxes and the risks these may pose to those playing video games that feature the purchasable items.
Announced during today's Nintendo Direct, the game will feature 100 Nintendo - designed courses and you'll be able to share your own levels through local play and StreetPass.
More Battlefront 2 news was revealed during EA's press conference as well as a half hour game play demo featuring the battle for Naboo from Star Wars Episode 1: The Phantom Menace.
All three of the Shadow Hearts games feature a game mechanic called the Judgment Ring that comes into play during the turn based combat but extends to other areas of the game as well.
One of the advertised features for the game of the randomized dungeons that players would enter during play.
Army Extreme Driving 3D game features — Good arcade style steering — Day and Night time driving — Earn cash and points during police pursuits — Show your driving skills and don \» t get shaking off — Build up your own car collection of unique and rare cop cars in this extreme car simulator 3D game — Army Extreme Police chase car racing action with one of the best racing physics on google play store today
Note: All in - game videos and screenshots, except for the featured image and the multiplayer one, were taken on my own Switch during early play - throughs of the game.
During his Casual Connect Tel Aviv talk, Goldy, game designer and founder of Playful Shark, explored how recent top - chart games draw their essence and features from real - life play experiences from our childhood and beyond.
Call of Duty Modern Warfare 2 has three different game modes to choose from: Campaign, Spec Ops, and Multiplayer.Campaign is a single - player mode where the player completes eighteen levels connected by an overarching plot.Each level features a series of objectives to fulfill, and the player will often switch characters between levels.If the player dies during a level, they will respawn at the most recent checkpoint.Levels can be played on one of four difficulties, and each level can be replayed after it has been completed.
Starfall Tactics, an MMO Real - time Wargame which features intense tactical battles, is giving you the last opportunity to play the game during a pre-Al...
«We've even added an intuitive TURBO feature that is easy to program during play, and a convenient HOME button feature that allows you to switch games and access the main menu directly from your controller.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
Pixies - The gratitude of all Small World inhabitants for helping fund the cool new features (3 - 5 player maps, asynchronous game server for online play, etc.) of this upgrade, plus access to our private Small World 2 discussion forum, with the Pixies forum badge, during the development of the game.
Release Date: Oct 25, 2005 Developer: Infinity Ward Publisher: Activision Genre: Action, First Person Shooter Theme: World War II Rating: T for Teen Game Modes: Single player, multiplayer Call of Duty 2 features three campaigns featuring game play as British, American and Russian soldiers during World War II that follow a semi-historically accurate storylGame Modes: Single player, multiplayer Call of Duty 2 features three campaigns featuring game play as British, American and Russian soldiers during World War II that follow a semi-historically accurate storylgame play as British, American and Russian soldiers during World War II that follow a semi-historically accurate storyline.
The Albion Online entry to my long - running series of MMO game overviews, this behemoth article paints a comprehensive picture of the game based on research and a week of play during the title's closed beta, aggregating information and analysis of every major game feature into one big resource for prospective players.
The RC Car is full of unique and surprising features so while it's fun to build the car, it's equally fun to experiment with the car's capabilities during game play and customize it to make it your own.
During a livestream last night, the North American branch set up a go on the newly minted PS4 version of the game — which features the option to switch between the newly arranged soundtrack and the original, as well as updated visuals and PS4 - specific features such as Remote Play and the Share functionality.
During EA Play 2017, EA showcased a number of features on the Switch, including the Ultimate Team, kick off, skill games, career mode, Women's International Cup and local seasons.
During a Q&A session on Steam, Overkill said the game will feature «action, role - playing, survival... Read More»
The Turtle Beach X 12 feature microphone feedback so you can hear your own voice during game play.
We play games featuring various sound experiences to ensure the headsets will sound great during frenetic action, as well as quieter moments.
As a casual gamer that plays Alto's Adventure during my commute, I didn't find any of the Game Launcher features compelling, though heavier gamers might appreciate them.
These missions often feature mechanics that aren't used anywhere else in the game, like the interrogation mini-game you play during a police investigation to discover how a missing rookie wound up locked inside a crate.
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