If SEGA is concerned that the overzealous random battles in the Dreamcast original wouldn't sit well with gamers today, they could opt to base the HD release on the Nintendo GameCube version — Skies of Arcadia: Legends, which
featured less enemy encounters and quicker battles.
Not exact matches
Also, as I complained about with the last game, seeing as the
enemies level up alongside you, meaning that the missions never get any
less difficult, all this
feature does is make your opponents annoyingly unkillable.
For example, see the adaptive difficulty
feature of any of the Sly Cooper games, where the more time you die the more health the game gives you for that section of the game and the
less health it gives to the
enemy.
Featuring a black stabiliser
feature which helps spot
enemies hiding in the dark, and Dynamic Action Sync for attacking
enemies with
less lag time.
The majority of the
enemies in RIVE will have a homing
feature to attack you directly, although some other
enemies will have their own set patterns making them a little
less challenging, unless they're getting in the way of your maneuvers.
Be they the main game again with
less health, timed modes
featuring completely different characters, or boss rushes
featuring otherwise unseen
enemies, this post-story difficulty has become a series - wide staple.
New
features also include
enemies taking more damage based on where you attack the, attacking them head on deals
less damage than from the sides, and attacking from the back deals the most amount of damage, though these rules also affect you, so you need to be careful.
Metagal
features classic jump and shoot action, 8 stages with unique environments, 30 different
enemy types, boss fights, secret items to power up your character, and a soft death penalty «Gear» system that lets resolve mistakes with
less frustration.