Not exact matches
The Swapper
features a unique
art style that uses real - world clay - models and found objects to create an explorable space station realised in unique detail; gameplay sees players swap between
different bodies to achieve otherwise impossible tasks.
With floor areas from 21 - square metres to 223 - square metres (228 sq. ft. to 2,428 sq. ft.) function rooms
feature state - of - the -
art, flexible meeting and event space that can be configured in
different styles to suit multiple needs, accommodating up to 200 guests.
The cutscenes are fully rendered in 3D as is the gameplay itself, but then cutscenes during campaigns are done in 2D hand - drawn
art, while city screens are also in 2D and
feature a completely
different style of artwork that paints each town in a classical, bright fantasy
style which doesn't match the rest of the game.
I prefer the SNES version of the game since there are once again more levels, plus a ton of bonus
features like Time Trials and the option to change the
art style to the comic versions, making each Turtle look a bit
different in comparison.
I can't speak to the actual quality of these games, because I'm not much of a shooting game aficionado, but what's most interesting to me is that all three of the mecha shmups are from the same doujin circle, ASTRO PORT, and all three
feature entirely
different mecha
art styles.
It also
features a very
different art style than is the norm for a shmup or most any games really.
Since Nidhogg 2's gameplay is all about chaos, it's quite fitting that the game
features a drastically
different art style.