Sentences with phrase «features games testing»

The Brainwaves Center Mostly a puzzle - book shop and source for brain - gain advice; the site also features games testing language, mathematics, and memory skills.

Not exact matches

To test this, we first used our BetLabs software to find that the under had gone 691 - 605 (+47.95 units, 3.7 % return on investment) in games featuring a member of the Big Ten.
This likely has something to do with it... connections with Facebook's management to get Obama's application featured prominently in their application directory, not to mention early access for development, testing, and launch of their Obama app really early on in the game.
There are some interesting game like features such as personality test, purity test, video introductions, hot or not and modern adult movies which help in developing a rapport with the other members.
Such advanced features may include private messaging, forums, live chat, personality tests, quizzes, games, dating tips etc..
There are plenty of powerful features and tools on this site, from personality tests to big chat rooms with quizzes, trivias and online games, as well as tons of communication methods, from e-mails and instant message tools to real time web cam chat sessions — all to make your dating life more interesting.
The app rolled out a feature called CrushTime, previously tested in Europe, that gamifies the matching process by asking users to identify their admirers in a matching game.
A staggering title: not only is it a successful test bed for one of the PlayStation Vita's most promising features, but it's also a cunningly addictive game in its own right.
There will also be a free Dark Souls Remastered network test that will let you download and play a part of the game before it launches, presenting a chance to try out the gameplay and unique online features while helping out the development team.
Skyrim is a great game brought down by bugs, great sound and great role play features brought down by a confusing and semi-difficult to use menu system where I end up either equipping an unintended item or accidentally closing the menu all together, and the infamous bugs, many quests are currently bugged and by Bethesda's own admission they will not even begin working on the majority of them untill January if i'm not mistaken, also there is a texture problem for most xbox 360 users to where the game looks like it could have been made in 2006 which is quite frankly inexcusable considering I noticed this within the first 10 minutes of playing (This is why we beta test).
PlayStation social media manager Sid Shuman adds that Remote Play was a popular feature during the game's beta test, as Destiny was the # 1 overall PS4 Remote Play game during the month of July.
In the meantime the team is working on bug fixes, and once the translated text has been integrated back into the game, a QA phase testing all the new features will commence.
Teirm provides a pronunciation guide as well as some original and lost storyboards, the Hadarac Desert features Saphira's Animation Guide (with commentary by director Stefen Fangmeier), and the Beor Mountains will let you Become the Dragon Rider (with a video game test drive).
The new port offers local and online versus matches, though unfortunately I was unable to test any of the game's online features ahead of release.
Bonus features will include a Filmmakers» Audio Commentary (on the extended cut), «The Making of Pocahontas» documentary, an Early Presentation Reel with Introduction and Commentary, Storyboard - to - Film Comparison with Introduction and Commentary, Deleted Scenes, Production and Design Galleries, Abandonded Concepts, «The Making of «If I Never Knew You»» featurette, a featurette on the Central Park premiere, Animation Tests, Character Animation Featurettes, a Production Progression Reel, Music Featurette, a Multi-Language Clip Reel, two theatrical trailers, music videos of «Colors of the Wind» (performed by Vanessa Williams) and «If I Never Knew You» (performed by Jon Secada and Shanice), Sing Alongs of «Just Around the Riverbend» and «Colors of the Wind», the set - top game «Follow Your Heart», and 2 Disney's Art Projects «Build a Drum» and «Create a Dreamcatcher.»
The Test Server allows players to test upcoming gameplay features that will make their way into the main game itsTest Server allows players to test upcoming gameplay features that will make their way into the main game itstest upcoming gameplay features that will make their way into the main game itself.
Bonus: • Audio Commentary with Director Sam Raimi, Producer Laura Ziskin, Actor Kirsten Dunst, and co-producer Grant Curtis • Audio Commentary with Special Effects Designer John Dykstra, Visual Effects Supervisor Scott Stokdyk and Director of Animation Anthony LaMolinara • Branching Web - I - Sodes • «Weaving the Web» Subtitle Factoids • Chad Kroeger Featuring Josey Scott «Hero» Music Video • Sum 41 «What We're All About» Music Video • Filmographies • Theatrical Trailers • TV Spots • HBO Making of Documentary • «Spider - Mania»: An E! Entertainment Special • Director Profile • Composer Profile • Screen Tests • Costume and Makeup Tests • Gag / Outtake Reel • «Spider - Man: The Mythology of the 21st Century» Documentary • Activision Game Hints and Tips «The Loves of Peter Parker» • «Rogues Gallery» • Conceptual Art and Production Design Gallery • The Spider - Man Comic Archives • DVD - ROM Features
The Test Server is an alternative version of Tom Clancy's Rainbow Six Siege, allowing players to test upcoming gameplay features that will make their way into the main game itsTest Server is an alternative version of Tom Clancy's Rainbow Six Siege, allowing players to test upcoming gameplay features that will make their way into the main game itstest upcoming gameplay features that will make their way into the main game itself.
After successfully testing the computer - animated waters on the smaller screen with the likes of LEGO Star Wars and LEGO Ninjago, not to mention a series of hit video games, everybody's favorite Danish interlocking brick system has finally been transformed into a big 3D animated feature — with wildly entertaining results.
The video is a developer diary featuring Game director Jeff Kaplan, who goes into detail about PTR testing for the gGame director Jeff Kaplan, who goes into detail about PTR testing for the gamegame.
DVD bonus features: • Never Before Seen Episode • Radio Trivia Game Answer questions about the latest music trends as well as test your knowledge of «That's So Raven» • That's So Raven Re-Do's: Laugh along to the hilarious bloopers and outtakes featuring the stars of the show, with an introduction by Raven.
While the game lacks some of the flashy graphics features seen in a lot of new games, it has a wonderful design, animates beautifully, and will likely stand the test of time.
The Elder Scrolls Online v2.7.0, featuring Homestead (the update that adds player housing to the game), was released on the public test servers some days back, and its files were data mined.
They were originally added for debugging, which allows a game developer to test and demonstrate certain features in a game, sometimes to a limited audience.
More than Zelda and more than even Mario, Animal Crossing is Nintendo's hardware functionality test bed — it's the game the company uses to push features that sit outside of what's normally expected of games on Nintendo platforms.
Features: - facts about metro systems around the world - fun quizzes for students to self - test throughout - guess the metro game - creative writing picture prompts - key transit vocabulary - key capital city vocabulary
Thanks to the quadcore power and not so power - sapping display we managed roughly 9.5 - 10 hours browsing the web, downloading apps, playing games, watching movies and putting the multitasking features to the test with media rich applications.
And LG did really well building stereo speakers into G - Slate; I really noticed them while testing out some games that featured sound effects that panned from left to right and back again.
Anomaly 2 (11 Bit Studios SA) «Anomaly 2 maintains the core elements of the original game, but adds some awesome new features and puts your skills to the test in a totally unique way.»
In reference to Wii Motion Plus, the studio says that the feature wasn't tested for Disaster: Day of Crisis due to the fact that Nintendo didn't feel it was necessary for an action game.
I'll be fine with my backlog of old games, or newer games that's at least feature - complete before being tested and released, which many don't seem to be anymore.
Some of the usual suspects are here: Spa, Monza, and Silverstone are all present and correct, but thrown into the mix are some of the lesser known but just as enjoyable circuits and test tracks that don't usually get featured in racing games, such as Enna Pergussa in Italy or Casino Riviera - Côte d'Azur in France.
The game offers a new «speed run» feature called Beacon Run that puts the players skills to the test.
In addition to these, the game features more than 140 levels in «Adventure,» and «Bowhemoth,» a single, uninterrupted platforming challenge that will test even the best platform gamers.
The game's two - player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters.
This and features like crafting being added so late caused severe problems for testing, and resulted in the game's many glitches and problems, according to Preludes: «So the (massive and disjointed) test teams were often sitting on their laurels waiting for more content while the thousands of issues they had already flagged were marked as «Won't Fix» due to time constraints.»
A lot of thought and testing has gone into all the new features that have been added to make sure they all feel as intuitive when using the WiiMote as in the first game.
Timberman now features a single player challenge, to test your skills and unlock as much as 56 characters, and local games to have fun with your friends!
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The beta version already allows access to the PvP features, allowing players to test out the social aspect of the game.
He would come out and happily delve into the development of Lionheads latest game and start talking enthusiastically about features that were still in testing and that were hoping to implement.
When I started this review, my goals were to test the capabilities of the different features of the game and its amount of content versus going to a store and buying a book full of word searches to do.
At first, a lot of players might think that this Kinect feature for Mass Effect 3 is all a gimmick but after giving the game a test drive during last week's CES 2012 presentation of EA and Microsoft in Las Vegas, I am now able to say that Mass Effect 3 shines with the Kinect.
At E3 2016, I had the privilege of sitting down with a member of the dev team at Kylotonn (the team developing WRC 6) and not only learn about the new features and improvements within the game, but to test them out as well.
The game also features a fast - paced arena mode that will put your death - defying talents to the test.
The features currently implemented are just enough to test the game and bugs are everywhere.
Online games and MMOs tend to get betas, as they use the period to test both game features / balance and server performance in order to tweak things before launch.
However, this delay also means that Metalhead will have extra time to «work on small features and pieces of content that had previously been cut out of our scope» and host a beta test for the game.
I am saying this because, at launch the PSVITA will be put to the test of reviewers so if the console features online gaming, reviewers will ask «why its flagship launch title game does nt has it».
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