Sentences with phrase «features in content creation»

To do so, teachers will need technology that supports features in content creation software, such as creating audio and visual components.

Not exact matches

The app's Pablo feature also allows for creation of original marketing content in just a few clicks.
Goldman, who is now a regularly - featured education expert for ABC News, says the company generated seven - figure revenues in 2010 through advertising, live events, custom content creation, and data sales.
Reel FX launched its feature length development and production slate in 2010 after almost 20 years of experience as an award - winning one - stop studio for the creation of animated content including films, special attraction / live venue projects, and interactive projects for companies like Fox, Warner Bros. and Universal Studios.
Featuring its advanced 6.5 mm S Pen, the Galaxy Note 10.1 is optimised for the creation of personalised and expressive content in the most natural and intuitive way.
This $ 1,199 tablet features a fast Core i5 CPU, a built - in S Pen, and a bevy of apps to facilitate content creation.
Measuring 7.87 x 5.04 x 0.38 inches and weighing in at just 9.6 oz, the Reader Daily Edition includes many an interesting feature such as intuitive content zoom, automatic multiple page creation while also allowing the user to adjust contrast and brightness settings as per their performance.
The ASUS Eee Pad Transformer features the powerful and responsive Android 3.0 operating system, an optional expandable keyboard docking station, and ASUS» intuitive Waveshare user interface that results in an exciting portable tablet for content creation, social communication, high - definition media playback and smooth realistic game play.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Your creations are now featured as Developer Picks in the Community Content section of Disney Infinity (2.0 Edition)!
«This content aligns with WWE 2K18's ultimate mission — providing players with authentic and simulation - based WWE gameplay, the largest playable roster in WWE games history and the freedom to create and control their experiences, be it through MyCareer, the Creation Suite or other notable features — and for a great overall value.»
Milton (who serves as Lead Designer) claimed that SOE Seattle was in «full content creation mode», adding «we're polishing as we go while the features come in.
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
The Contracts mode is an excellent notion, with the create - through - gameplay feature removing a barrier that might have prevented curious parties before from engaging in other games that thrive on user - generated content: a dauntingly detailed creation suite.
As the tweet states, the intent is that one of the designed levels will be released to fans for free, however it's unclear whether or not other creations will be featured alongside, and if so, if these add - on's will be released as paid downloads in the form of DLC or otherwise additional content.
Not content to merely pay homage to his original creation, this new ToeJam & Earl will include features not seen in the first game, such as being able to see the level beneath your current floor, a night time variation, and special hats and presents to collect that carry over through multiple playthroughs.
Balancing high performance with a sleek design, the first XPS 15 2 - in - 1 delivers the CPU and graphics horsepower to run content creation apps, process huge files and play AAA games while featuring touch, pen, an innovative maglev keyboard and the screen real estate that creators crave.
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