Rare have thrown out the notion of character progression, you can only pick your avatar from a randomly generated lineup, there's no overarching
story, no real end goal outside of becoming Legendary, and the few types of
quest in the game are merely there to
feed the delights and monstrosities of human interactions.
While there's a surprisingly strong
story at the heart of Breath of the Wild — it wouldn't be a Zelda game if there wasn't — the temptation to explore is ever - present and Nintendo
feeds this desire with a host of optional side -
quests, interesting characters and bonus items placed off the beaten track.