We found a lot
of feedback from players in there, providing us valid information and feedback around features of the game and how the game felt, etc..
We have received and continue to receive
great feedback from players that has helped us identify the issues and we will be fixing as fast as possible.
It also allowed the developers to get
continual feedback from the players as each one rolled out, enabling them to improve certain aspects of the game as the players tested them out.
For the home version, the team is adding even more fighters, stages and a variety of game modes — not to mention balance adjustments based
on feedback from players of the arcade version.
Team Ninja received a lot of
feedback from players about where to take their title — but nothing so major that they couldn't release the game when they are, in February 2017.
The goal of the Dragon Ball FighterZ closed beta was to give stress test for the game servers and
gather feedback from the players on the gameplay mechanics and its balance for all to be taken into account when the game gets released.
We have acceleration, and that was based on
feedback from players in Forza 4 — there's a small group of players that can't be bothered to do things and they have disposable income.
When Super Sanctum TD was released, it was quite buggy, but the game mechanics were solid and we received really
good feedback from players.
The team is really excited about the opportunity to further engage with the community and garner real -
time feedback from the players in order to continue to improve the gameplay experience and provide the best possible experience for the launch on Steam Early Access.
Tauchi: I am so excited, partly because it's my first release in the west and also because I'll have an opportunity to receive
feedback from players who have never had a chance to experience my games before.
However,
current feedback from players has been that they want to see a longer span of support after the release, so we are currently still discussing our plans for DLC.»
We have already received
amazing feedback from players in Europe, where Rainbow Moon was released a few days earlier, and we are very excited to finally bring the game to the North American PlayStation Store.
I strongly encourage all developers who really want to gather
quality feedback from players to implement (hopefully improved) version of this feature.
Ubisoft have cited the positive
feedback from players during season five's hero updates as the main source of fuel for their rework engine that seems to be chugging in full force.
«We've received such
enthusiastic feedback from players about the online game, including tons of ideas for new skins — how they'd love to have an all - platinum Razorback, or an old timey wooden Damn the Torpedoes.
Final Fantasy Type - 0 Online originally launched in Japan as «Final Fantasy Agito», but due to overwhelming
negative feedback from players, Square Enix decided to shut the game down to work on a «reborn» version.
After a closed beta test last month, the incredibly positive
feedback from the players resulted in some suggestions for improvement that the developers of stillalive studios were able to implement faster than originally expected, resulting in the release date being brought forward by one week!
For an ARPG like this, balancing and
constant feedback from players is essential to roll out a good game at the end, it won't work if you don't have a core community from day one.
Microsoft has made lots of changes to how they handle games which has led to receiving direct
feedback from players made possible through the company's Game Preview program.
There are of course a few things that the game could be improved and built upon and this is the reason why the game is on Early Access,
for feedback from players.
Boss Key has stated that the game is in «X-TREME» Early Access and will be looking to the community to help guide the game's development towards a full release
with feedback from players.
The game is being received well in the market and we are collecting
valuable feedback from players and are actively taking steps to make sure that Sniper Ghost Warrior 3 is even better moving forward.
Sairento VR has received pretty
positive feedback from players on Steam and some of that is a testament to the feverish rate at which the developers are improving the early access title.
-LSB-...] Our first goal is to re-open game servers to the payers, and to begin the optimization and bug fixing as we continue to
welcome feedback from players.
You could be forgiven if you haven't heard of J.U.L.I.A.. Although the game got
good feedback from players, a limited budget and...
«I am so excited, partly because it's my first release in the west and also because I'll have an opportunity to receive
feedback from players who have never had a chance to experience my games before.»
Keighley says that leading up to launch he disagreed with the idea of charging $ 60 for a retail release, saying that they should have put it out as an early access game instead,
gathering feedback from players to build the team and community over time.
Games like X-Wing vs. TIE Fighter, which drew heavily
on feedback from players to create a landmark multiplayer experience.
In terms of more recent news, Kojima admits that tech demo for Metal Gear Solid on the 3DS wasn't meant to resemble anything close to a final product, «The thing is that it's hard to get a lot
of feedback from players, because only so many of them could physically play the title at the event... I was hoping to shape our future direction for the game based on more of their opinions.