Team Ninja received a lot of
feedback from players about where to take their title — but nothing so major that they couldn't release the game when they are, in February 2017.
«We've received such enthusiastic
feedback from players about the online game, including tons of ideas for new skins — how they'd love to have an all - platinum Razorback, or an old timey wooden Damn the Torpedoes.
So far,
the feedback from players about the games released using York Street has been great.
The fact that we're bidding also means there must have been some positive
feedback from the player himself about joining us else it would be nonsensical and a waste of time making those bids.
Not exact matches
I recently got a note
from a Baseball
Player named Noe Saul that sent in this
feedback about Ultimate Forearm Training for Baseball:
«One great thing
about releasing the game is that we've had a humongous influx of
feedback and thoughts on it
from critics,
players, YouTubers, and spectators.
There have also been
feedback from people outside of Japan for a map display and so on, but Kojima has some concerns
about players diverting their attention between two screens, so he's still looking into it.
- Camelot wanted
players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the
player's attention away
from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in
about 3 - 4 months in order to get some
feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned
about how they would work, and what impact they would have on basic actions
- developers had the privilege to get
feedback from players - the team thought carefully
about the elements that make Dragon Quest what it is - features 54 jobs, but in the original,
players only played with 4 of them - in the original release,
players didn't like to experiment, so that's something they tried to change in the remake - in the remake,
players are actually encouraged to try out as many jobs as possible - added a system to make sure
players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing
players to easily look for missing fragments - remake takes
about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
Jeremy says they have received really positive
feedback from players — with
about 90 percent positive reviews on Steam and over 90 percent positive reviews on Good Old Games.
«While we will be making adjustments based on
feedback from the beta, which is great - and we'll continue a daily dialogue with our
players to make ongoing adjustments for many years to come, as this event - driven live service continues - we feel very good
about the fact that you can earn almost everything in the game.
The team is really excited
about the opportunity to further engage with the community and garner real - time
feedback from the
players in order to continue to improve the gameplay experience and provide the best possible experience for the launch on Steam Early Access.
Knowing our audience allows us to have a solid plan, and
from there on, it's all
about listening to the
players and converting their
feedback into in - game features.
We would love to get some
feedback from any Twitch
players or broadcasters out there
about how these new features work, so please don't hesitate to drop us a line on twitter @jackboxgames or come chat with us at our weekly Twitch stream every Friday at 2:00 PM CT..
The firm talked
about «listening to
feedback»
from would - be
players and making a game that «
players will want to come back to and enjoy for a long time to come.»