The team is really excited about the opportunity to further engage with the community and garner real - time
feedback from the players in order to continue to improve the gameplay experience and provide the best possible experience for the launch on Steam Early Access.
We have already received amazing
feedback from players in Europe, where Rainbow Moon was released a few days earlier, and we are very excited to finally bring the game to the North American PlayStation Store.
Not exact matches
The chess -
player is controlled by the fixed rules of the game which define the permissible moves, but at the same time he is applying flexible strategies
in his search for the most promising move among the permissible ones, guided by past experience and
feedbacks from the environment, i.e., the position on the board.
I recently got a note
from a Baseball
Player named Noe Saul that sent
in this
feedback about Ultimate Forearm Training for Baseball:
Bug Heroes is receiving a lot of positive impressions
from players in our forums, and Foursaken is actively addressing
feedback and suggestions.
«We've also listened to the
feedback from the community, and we are fired up to bring enhancements to Versus mode, upgrade the Co-Op features and add new content that
players can look forward to next month and
in future updates.»
Overload, which entered into Early Access
in March 2017, has received positive
feedback from players and the developers have been working hard to iron out the kinks.
The comments
in the Reddit thread announcing these changes contain high amounts of sodium, despite the entire mode being a special event that will likely be furthered tweaked to try new things and evolve with the
feedback Epic Games receives
from players.
She also encourages her
players to seek
feedback from coaches as well as their classroom teachers, as a result fostering communications skills that will help them succeed
in their academic endeavors.
The company took
in feedback from players and ball boys during practice sessions and plans to begin selling the shirt this spring, said David Lauren, an executive vice-president of his father's namesake company.
Let's Sing 2016 also features all the original music videos
from all 39 artists
in the game, so
players get an enhanced singing experience as they perform «alongside» their favorite stars, motivated by continuous
feedback on their vocal performances.
For anyone who still plans on trying the game, here is the class run down I promised, based on community
feedback from a lot of
players (including level 80's) particularly
in regards to PvP as it stands at this time.
- Camelot wanted
players to «raise» their amiibo
in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the
player's attention away
from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made
in about 3 - 4 months
in order to get some
feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
The team has taken on significant
feedback from fans of the original game, particularly
in the inclusion of co-op multiplayer, a much - requested feature
from players.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan
feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that
players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed
in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined
from raising and combining them - features more offense - related content
in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments
in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets
players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained
from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature
from Dragon Quest Monsters 2 that comes into play after the ending -
players can bring up to 10 monsters which are ranked A or below
from DQM2 to DQMJ3 each day
- developers had the privilege to get
feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but
in the original,
players only played with 4 of them -
in the original release,
players didn't like to experiment, so that's something they tried to change
in the remake -
in the remake,
players are actually encouraged to try out as many jobs as possible - added a system to make sure
players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing
players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
«We've also listened to the
feedback from the community, and we are fired up to bring enhancements to Versus mode, upgrade the Co-Op features and add new content that
players can look forward to next month and
in future updates.»
While hackers are running rampant
in PUBG without proper
feedback from Bluehole,
players are enjoying a relatively hacker - free experience
in Fortnite and regular updates
from Epic.
We got such great
feedback from you all
from the first Mad Dog release that we made sure to include up to four
players again, so everyone can get
in to the action at once!
Ubisoft have cited the positive
feedback from players during season five's hero updates as the main source of fuel for their rework engine that seems to be chugging
in full force.
The decision to build the game inside an arcade cabinet, the types of knobs used
in the final cabinet, the curve at which the difficulty increases during play, and the line only contrast of the falling shapes all resulted
from player feedback during the development process.
Early versions of Shape Arcade had three dials, and a remote controller over bluetooth, but it was
feedback from players that pushed me
in the direction of building an arcade cabinet that is heavily influenced by this design.
«We are excited to say that the game is now
in Closed Alpha, and we welcome
feedback from players to inform the next stages of development».
«While we will be making adjustments based on
feedback from the beta, which is great - and we'll continue a daily dialogue with our
players to make ongoing adjustments for many years to come, as this event - driven live service continues - we feel very good about the fact that you can earn almost everything
in the game.
The game that launched back
in May of last year was therefore the ultimate culmination of our own experience making accomplished racing games for over a decade, along with invaluable input
from real - world racing drivers who gave us unprecedented insight into the motorsports world, and the wishes and desires of the racing community through our equity crowd - funding platform called the WMD Portal which allowed fans and
players to test the game
from day one, and who gave us
feedback and guidance every day thereafter.»
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents
from all over the world
in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other
players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your
feedback and suggestions Have any questions, issues or advice for TBT
from Nebulium Games?
Our classic game now got the completely new trendy look and, according to the
feedback from our
players, Yatzy Ultimate has the «za za zu» flavor
in it.
There is no reason why we won't do it
in the future; we're just waiting on the
feedback from the
players.
While a Neowiz representative wrote, «There has been a TON of
feedback from players that they would like trading for the Steam release, so it is not set
in stone yet that trading will not be available for Steam,» that didn't stop the discussion and frustration over the possibility.
Yamaguchi: The development of Sonic 2 was informed by two factors: the things we couldn't do
in the first game, and the response /
feedback from players.
FATAL ERROR is a game that has been shaped by
player feedback from its very first days: before it went into alpha, it had already been showcased
in 3 game events.
Have I imagined my way into a future where games are all interconnected
in such a way that the
feedback (the «witnessing the results» part) has been cordoned off
from the
players who need it
in order to feel the agency that makes games matter?
Infinity Ward has detailed
in a Reddit post some of the changes they're bringing to Call of Duty: Infinite Warfare at launch based on
player feedback from the beta.
4
player local multiplayer mayhem — 90 + costumes, 20 + arenas, and 4 game modes to duke it out with friends or AI
players 30 + single
player Obstacle and Target challenges with leaderboards ghost replays achievementsSuccessfully made it through Steam Early Access, shaping the game around the
feedback from fans around the worldNew radical graphic effects You can be a space narwhal wrapped
in a burrito
In terms of more recent news, Kojima admits that tech demo for Metal Gear Solid on the 3DS wasn't meant to resemble anything close to a final product, «The thing is that it's hard to get a lot of
feedback from players, because only so many of them could physically play the title at the event... I was hoping to shape our future direction for the game based on more of their opinions.
The group will be discussing Rare's upcoming Sea of Thieves
in their debut, including
player feedback from the closed beta and the game's core design concept.
We have listened to the
feedback from our community and that has resulted
in us introducing the Safety Car, Virtual Safety Car, Formation Lap, manual race starts and the host of other gameplay features that get us even closer to the real sport and add to the experience for the
player.
We also greatly encourage
feedback from other
players in the community, so there will be ways to contact us with the hottest info that you feel needs to be included here.
We're looking forward to building a community and getting
feedback from players, so if people want to have a say
in Sumer's development we hope they'll back us and get
in on the Early Access release!
Major Hero Reworks —
In the wake of Season Five's Hero updates and positive
feedback from players, For Honor will continue to improve and harmonise the current roster as two Heroes — the Orochi and Peacekeeper — will receive major gameplay updates with Season Six.
With that
in mind, the devs will be looking for
feedback from Xbox
players to make sure the battle royale title is the best it can be for console
players.
It amps up the difficulty
in a manner that feels too unforgiving, but thankfully it's something that the developers are aware of and have likely already tweaked and fixed since getting
player feedback from the game's showing at Tokyo Game Show.
The new modes are a «work
in progress», so
feedback from players is very welcome.
Team Ninja received a lot of
feedback from players about where to take their title — but nothing so major that they couldn't release the game when they are,
in February 2017.
Also, as part of update 1.11 and
in response to
player feedback, we've finally been able to implement a restart -
from - checkpoint system into the game — so campaign
players can save progress mid-mission and return to it at a later date, without needing to hit the suspend button!
Epic Games has released a new hot fix
in Fortnite with some changes to Thanos
in the Infinity Gauntlet mode based on
feedback from players.
Enjoy Further Improvements to Online Play
In response to continued
feedback from MotorStorm
players, the update also includes additions and improvements such as; new racer «clan tags», changes to gambling (bets are now won when a rival is disconnected or disqualified), and changes to lobby privacy (so that private rooms can only be joined by invitation).
The lessons learned
from the handling,
player feedback, vehicle weight distribution,
in - game game progression, track design and more have made their way into this next instalment
in the off - road racer.
Activision are standing firm
in the face of angry
player feedback from the beta test weekend of Call of Duty: WWII, claiming that the new «Centrist» multiplayer mode is working as intended despite Nazis...
Final Fantasy Type - 0 Online originally launched
in Japan as «Final Fantasy Agito», but due to overwhelming negative
feedback from players, Square Enix decided to shut the game down to work on a «reborn» version.