Sentences with phrase «feedback from players in»

The team is really excited about the opportunity to further engage with the community and garner real - time feedback from the players in order to continue to improve the gameplay experience and provide the best possible experience for the launch on Steam Early Access.
We have already received amazing feedback from players in Europe, where Rainbow Moon was released a few days earlier, and we are very excited to finally bring the game to the North American PlayStation Store.

Not exact matches

The chess - player is controlled by the fixed rules of the game which define the permissible moves, but at the same time he is applying flexible strategies in his search for the most promising move among the permissible ones, guided by past experience and feedbacks from the environment, i.e., the position on the board.
I recently got a note from a Baseball Player named Noe Saul that sent in this feedback about Ultimate Forearm Training for Baseball:
Bug Heroes is receiving a lot of positive impressions from players in our forums, and Foursaken is actively addressing feedback and suggestions.
«We've also listened to the feedback from the community, and we are fired up to bring enhancements to Versus mode, upgrade the Co-Op features and add new content that players can look forward to next month and in future updates.»
Overload, which entered into Early Access in March 2017, has received positive feedback from players and the developers have been working hard to iron out the kinks.
The comments in the Reddit thread announcing these changes contain high amounts of sodium, despite the entire mode being a special event that will likely be furthered tweaked to try new things and evolve with the feedback Epic Games receives from players.
She also encourages her players to seek feedback from coaches as well as their classroom teachers, as a result fostering communications skills that will help them succeed in their academic endeavors.
The company took in feedback from players and ball boys during practice sessions and plans to begin selling the shirt this spring, said David Lauren, an executive vice-president of his father's namesake company.
Let's Sing 2016 also features all the original music videos from all 39 artists in the game, so players get an enhanced singing experience as they perform «alongside» their favorite stars, motivated by continuous feedback on their vocal performances.
For anyone who still plans on trying the game, here is the class run down I promised, based on community feedback from a lot of players (including level 80's) particularly in regards to PvP as it stands at this time.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
The team has taken on significant feedback from fans of the original game, particularly in the inclusion of co-op multiplayer, a much - requested feature from players.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
«We've also listened to the feedback from the community, and we are fired up to bring enhancements to Versus mode, upgrade the Co-Op features and add new content that players can look forward to next month and in future updates.»
While hackers are running rampant in PUBG without proper feedback from Bluehole, players are enjoying a relatively hacker - free experience in Fortnite and regular updates from Epic.
We got such great feedback from you all from the first Mad Dog release that we made sure to include up to four players again, so everyone can get in to the action at once!
Ubisoft have cited the positive feedback from players during season five's hero updates as the main source of fuel for their rework engine that seems to be chugging in full force.
The decision to build the game inside an arcade cabinet, the types of knobs used in the final cabinet, the curve at which the difficulty increases during play, and the line only contrast of the falling shapes all resulted from player feedback during the development process.
Early versions of Shape Arcade had three dials, and a remote controller over bluetooth, but it was feedback from players that pushed me in the direction of building an arcade cabinet that is heavily influenced by this design.
«We are excited to say that the game is now in Closed Alpha, and we welcome feedback from players to inform the next stages of development».
«While we will be making adjustments based on feedback from the beta, which is great - and we'll continue a daily dialogue with our players to make ongoing adjustments for many years to come, as this event - driven live service continues - we feel very good about the fact that you can earn almost everything in the game.
The game that launched back in May of last year was therefore the ultimate culmination of our own experience making accomplished racing games for over a decade, along with invaluable input from real - world racing drivers who gave us unprecedented insight into the motorsports world, and the wishes and desires of the racing community through our equity crowd - funding platform called the WMD Portal which allowed fans and players to test the game from day one, and who gave us feedback and guidance every day thereafter.»
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
Our classic game now got the completely new trendy look and, according to the feedback from our players, Yatzy Ultimate has the «za za zu» flavor in it.
There is no reason why we won't do it in the future; we're just waiting on the feedback from the players.
While a Neowiz representative wrote, «There has been a TON of feedback from players that they would like trading for the Steam release, so it is not set in stone yet that trading will not be available for Steam,» that didn't stop the discussion and frustration over the possibility.
Yamaguchi: The development of Sonic 2 was informed by two factors: the things we couldn't do in the first game, and the response / feedback from players.
FATAL ERROR is a game that has been shaped by player feedback from its very first days: before it went into alpha, it had already been showcased in 3 game events.
Have I imagined my way into a future where games are all interconnected in such a way that the feedback (the «witnessing the results» part) has been cordoned off from the players who need it in order to feel the agency that makes games matter?
Infinity Ward has detailed in a Reddit post some of the changes they're bringing to Call of Duty: Infinite Warfare at launch based on player feedback from the beta.
4 player local multiplayer mayhem — 90 + costumes, 20 + arenas, and 4 game modes to duke it out with friends or AI players 30 + single player Obstacle and Target challenges with leaderboards ghost replays achievementsSuccessfully made it through Steam Early Access, shaping the game around the feedback from fans around the worldNew radical graphic effects You can be a space narwhal wrapped in a burrito
In terms of more recent news, Kojima admits that tech demo for Metal Gear Solid on the 3DS wasn't meant to resemble anything close to a final product, «The thing is that it's hard to get a lot of feedback from players, because only so many of them could physically play the title at the event... I was hoping to shape our future direction for the game based on more of their opinions.
The group will be discussing Rare's upcoming Sea of Thieves in their debut, including player feedback from the closed beta and the game's core design concept.
We have listened to the feedback from our community and that has resulted in us introducing the Safety Car, Virtual Safety Car, Formation Lap, manual race starts and the host of other gameplay features that get us even closer to the real sport and add to the experience for the player.
We also greatly encourage feedback from other players in the community, so there will be ways to contact us with the hottest info that you feel needs to be included here.
We're looking forward to building a community and getting feedback from players, so if people want to have a say in Sumer's development we hope they'll back us and get in on the Early Access release!
Major Hero Reworks — In the wake of Season Five's Hero updates and positive feedback from players, For Honor will continue to improve and harmonise the current roster as two Heroes — the Orochi and Peacekeeper — will receive major gameplay updates with Season Six.
With that in mind, the devs will be looking for feedback from Xbox players to make sure the battle royale title is the best it can be for console players.
It amps up the difficulty in a manner that feels too unforgiving, but thankfully it's something that the developers are aware of and have likely already tweaked and fixed since getting player feedback from the game's showing at Tokyo Game Show.
The new modes are a «work in progress», so feedback from players is very welcome.
Team Ninja received a lot of feedback from players about where to take their title — but nothing so major that they couldn't release the game when they are, in February 2017.
Also, as part of update 1.11 and in response to player feedback, we've finally been able to implement a restart - from - checkpoint system into the game — so campaign players can save progress mid-mission and return to it at a later date, without needing to hit the suspend button!
Epic Games has released a new hot fix in Fortnite with some changes to Thanos in the Infinity Gauntlet mode based on feedback from players.
Enjoy Further Improvements to Online Play In response to continued feedback from MotorStorm players, the update also includes additions and improvements such as; new racer «clan tags», changes to gambling (bets are now won when a rival is disconnected or disqualified), and changes to lobby privacy (so that private rooms can only be joined by invitation).
The lessons learned from the handling, player feedback, vehicle weight distribution, in - game game progression, track design and more have made their way into this next instalment in the off - road racer.
Activision are standing firm in the face of angry player feedback from the beta test weekend of Call of Duty: WWII, claiming that the new «Centrist» multiplayer mode is working as intended despite Nazis...
Final Fantasy Type - 0 Online originally launched in Japan as «Final Fantasy Agito», but due to overwhelming negative feedback from players, Square Enix decided to shut the game down to work on a «reborn» version.
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