While upstate New York waits for the Gaming Commission to approve up to four casinos, anti-casino group Save East Greenbush has released the results of an Election Day exit poll that asked voters how
they felt about a gaming hall going up on Thompson Hill Road.
In addition to our regular forum support staff, we'll have engineers with gaming expertise on standby to assist in these forums, as well as some support staff from our partners, such as Intel, AMD, and NVIDIA, so feel free to stop by these new areas of the forum and let us know how you're
feeling about your gaming experience on Windows 10.
Not exact matches
DeWolfe has always been pretty honest
about his
feelings on the
gaming industry.
It had a bit of a mysterious, unusual vibe to it — peak 1990s — and certainly got us
feeling all nostalgic
about F1
gaming from the past.
Gaming has the ability to bond kids because of shared interest but tends to leave most parents
feeling left out especially as they talk
about new games featuring familiar characters even if they're set in unknown worlds.
Men can be interested in things that they
feel women don't want to hear
about — sports, Star Trek, the whole nerdy
gaming / SF / comic scene, etc..
Farcry 3 enables that thing that excites me most
about gaming, that moment when you forget it's a game and
feel integrated into the flow of
I'm not sure how to
feel about this, I'm old school when it comes to
gaming and one of the reasons I enjoy 3DS games is that they still are full games that give you a huge sense of fulfilment and a complete
gaming experience just like games from the 80-90-00's..
That's what is
about gaming,
feel right into the bottom heart of the Video game.
What I loved most
about Agatha Knife is the fact that it's filled with old - school charm, but
feels like it belongs in the modern
gaming landscape.
thats total bull, regardless of what people say, 60 fps is not just
about how smooth the game looks, it also makes a massive difference in how the game
feels, some people may not be able to notice between 30 an 60 fps, but most will be able to
feel the difference, an the human eye an defo see it, but most gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for games, 60 fps is the holy grail, when console games are standard 60 fps, native 1080p, then an only then will we be in
gaming nirvana, LOL but serious, i agree with u that if a game is locked at a constant 30 fps, then most times thats fine, for not for a racer, an for a sim racer is even worse, 60 fps makes the input lag the shortest it can possibly be, an so makes a massive difference on how the game
feels, an how responsive it is, an aslo when racing a car, 60 fps helps you
feel the speed allot more then 30!
I can't stress enough how great a time it is to be a gamer, but I also can't help but
feel a bit sad and sentimental
about import games having less of a role in
gaming.
Talking
about the look and
feel of the colourful
gaming environment, he adds, «Constant movement and fighting with enemies, as well as fast pace music, transforms a peaceful setting into an intense one.»
When I say this is what
gaming SHOULD be
about, this is what I mean: My favorite stories are the ones that move you to
feel emotionally invested in and connected to their characters.
And it's not just
about the gamers but the
gaming press and the buzz it creates, and just the
feeling of something great and massive and impressive coming out.
Spencer is a class act and his cordiality towards Nintendo makes me
feel good
about owning 3DS, Wii U, Switch AND Xbox One S. Just a reasonable, level - headed love of
GAMING, not territorial pissing matches.
Nevermind whether or not SimCity lives up to your gameplay expectations, or even how you
feel about being forced to always play online in a genre that has always previously offered offline
gaming.
For me it's
about, can we take the
gaming experiences - not just Gears, but like Shadow Complex that we've done on other platforms, and bring that kind of quality to the mobile devices, and right now I
feel like we can.»
If players take a stand and not purchase these games, publishers will know how the
gaming community
feels about certain issues.
Among other things, programmer and story co-writer Mikhail Balabanov told us if there's going to be a demo, what kind of a system we're going to need in order to play this game without a hitch, and how he
feels about the current state of PC
gaming.
If anything that was said reflects your deep
feelings about the Ultimate Warrior and wrestling... and
gaming, then prepare to be dazzled.
It sounds hopeful — there are still a lot of issues that could arise with any possible solution — but this is the first time I've
felt hopeful
about the state of PC
gaming in Australia in years.
-- How do you
feel about the current state of storytelling in
gaming?
I watched most of Dawn of the Dead the other night, so I
feel like playing Dead Rising again, but that's
about the extent of my
gaming ambitions on the console front.
As head of
gaming inside of Microsoft, I think
about how we make sure that all of those customers
feel as supported and engaged as the Xbox fans do who own a game console.
As a bisexual white male I sometimes really just want devs to stop trying to represent the homosexual part of my sexuality in
gaming media... I do enjoy when they put quirky hints and jokes
about the topic, but... I du n no, it
feels so manipulative and forced...
The best thing
about this mode is that it gives you a bit more freedom to use the game's additional characters — something I very much enjoyed since I always
felt that the extra characters were a little under - used in the original version of Sigma 2 — especially considering I'm not one for online
gaming.
We have created myPotatoGames because we
felt that most major
gaming websites are often too» cool» to talk
about the games we love.
I'm not sure how to
feel about this, I'm old school when it comes to
gaming and one of the reasons I enjoy 3DS games is that they still are full games that give you a huge sense of fulfilment and a complete
gaming experience just like games from the 80-90-00's..
While
gaming communities are often vocal
about their favourite titles not receiving the attention they
feel it deserves, and in turn what the community deserves, this might potentially become a larger issue for EA.
Stupid idea when you first hear
about it, but actually amazing execution (and I
feel this comparison fits given I've seen people say rabbids are to
gaming what Minions are to movies).
I've been able to get the hang of this game so quickly and in the most rewarding ways, and it's made me
feel so much better
about my own
gaming setbacks.
I know that everything has become
about online
gaming, with the most popular games now using this it's what games are evolving towards but I
feel this takes away what you previously had when you could invite friends over to fight.
«We've evolved the core gameplay which everyone loved
about Crash Mode, and expanded the whole experience using music, style and Autolog to create what we
feel is the most mindless fun you can have on any
gaming platform.»
Why exactly they
feel the need to ruin the experience of gamers with their unsophisticated brute force DDOS attacks is beyond us but several theories exist
about their motivations and from assessing sentiments from social media and
gaming forums, these are the possible reasons for their actions:
Games like this probably serve a niche market, which is why they don't get made, but they
feel like what
gaming is truly all
about.
I've always been outspoken
about how I
feel about virtual reality and its utilization in
gaming.
If you have any questions
about the Chinese
gaming market then please
feel free to drop me a comment and I'll answer it.
While parts of Alice
felt disappointingly slight in their characterizations, the game presents a gorgeous and eye - bleedingly detailed world unlike any in
gaming and a story
about a young girl who is, essentially, fighting against the monsters in her own head.
Bruner adds that the dev «really approach it from the interactivity and
gaming as a new medium for storytelling, so we always put the storytelling first and then when we think
about interactivity as a tool for storytelling that's where it's kind of nascent, we
feel like we're the tip of the spear for that.
And I'm gonna make an educated guess, that u already
feel the same way
about mobile
gaming
This gave us ample time to pontificate
about various
gaming things, and in my lucid state I came upon what I
feel are answers to one of the greatest undying questions in the video game world: Why are Zelda fans so often split?
I even went so far as to write an article
about what we, the
gaming community, expected out of the sequel, a list of what the fans wanted and
felt we deserved.
Lee Williams: Well, in the whole discussion of ethics in
gaming media, especially journalism what really stood out to me was that there were a lot of people upset
about instances where they
felt basic ethical standards were being violated in certain articles, but no one was really being specific as to why they
felt that way.
Back in 2015, the Japanese
gaming firm made an official announcement that it was
about to make its presence
felt in the mobile
gaming market.
Mobile
gaming is something I have conflicting
feelings about.
She speaks
about what its like to be outnumbered in a male - dominated industry, and sheds light on her
feelings on how we can move forward and make
gaming more inviting for all.
These are basically the biggest whiner babies and
feel the most entitled on the planet and the ones most complaining
about gaming journalism.
Too many channels these days
feel like they're designed to just touch on something that's trending on Twitter or being talked
about on major
gaming news websites in an effort to snatch some clicks from the masses.
However, we can not help but
feel like the
gaming world is missing out by not getting a Kojima project that allows him to go completely insane, which makes a horror game that features a location with a constant access to every drug known to man
about the most perfect fit.