Not exact matches
That was a very interesting read many comments caught my attention I've recently been diagnosed with Bipolar I have hallucinations and hear voices in my ear's when I hallucinate it's likes they are trying to get me thousands of them I can only describe them as dark shadows and they are trying to get me just as they are about to get me a brilliant white light surrounds me and there's three entities humanly shaped but like this brilliant white light they are also glowing this brilliant whiteness I can't understand what they are saying the only way I can explain it is emotions comfort joy love is what I
feel emanating from these entities the voices I hear aren't evil telling me to do bad things to people when I get put into a mode of fear I live in a rough area of Scotland and everytime I've got into a fight something possesses me I know this
for a fact as I can't control myself I'm an observer watching my family / Friends say I change they say my eyes change and I look evil I personally do think possibly
through my own personal experience I» am possessed as I act out of
character I've lost interest in many things I've recently I decided it's time
for change I've lost my faith I've been trying to connect with God and
feel his love which I used to
feel the presence of the holy spirit everytime I try connect I get a
feeling of abandonment I just think if I am possessed could these entities stop me connecting with «God» I can say from my heart of hearts «JESUS CHRIST HAS COME IN THE FLESH» I think it's more to do with the persons own personal fears which I have noticed my fears have changed if I had to be truthfully with myself I fear God which I know I'm not supposed to just I can't explain it I guess if you ever need a test subject I'm up
for the challenge like I said I'm on journey to find myself and my travels have brought me hear I'm going to hang around
for a wee while there's lots of good information to be plundered loll
In general, the Christian
feeling for the solidarity of believers and the expressions of this in prayer and devotion can stimulate relational theology to maximize the social - organic
character of its reflection, and thus present death as less of an atomistic event and more as an occasion in a society of events that share a real union
through internal relations.
For them the world at base is indeed really ideal, one body, as it were; evil is the superimposition by selfish desires of feelings and actions that pervert the ideal harmony.15 The bulk of the moral program then is the elimination of selfish desires so that the original clear character will shine through, or so that love of the people will be fulfilled, with all that means for the ordering of the family, economy, and sta
For them the world at base is indeed really ideal, one body, as it were; evil is the superimposition by selfish desires of
feelings and actions that pervert the ideal harmony.15 The bulk of the moral program then is the elimination of selfish desires so that the original clear
character will shine
through, or so that love of the people will be fulfilled, with all that means
for the ordering of the family, economy, and sta
for the ordering of the family, economy, and state.
Your baby is exposed to
feelings through the different sounds you use when reading, whether it's doing a voice
for a specific
character or describing what's going on in the book.
It was painful
for me to get
through — not because of the risqué content — but because I didn't like the writing and
felt that the voices (words they used, the way they spoke) given to the main
characters just seemed soooo fake and uncomfortable.
The film really does take you on an emotional rollercoaster - its a journey of highs and lows, and you can really
feel for everything, both good and bad, that the
characters go
through.
But it's also one of the most intensely personal
feelings we have (or pleasantly suffer
through), so difficult to retrace in fiction because it requires a
character to have something and lose something at the same time; to be seduced by a shadow
for the sole reason that they can't ever wrap their arms around it.
But I think what makes this show truly stand out is the lead
character Tara's anguish and suffering that
through Toni Collette's Exceptional acting is able to portray in a way that makes us
feel and resonates within us sympathy and a deep emotional connection
for her.
By adding choice,
through characters and Crew Skills, and trimming the level length, what's left is a focused experience that leaves you
feeling like a heroic participant rather then a fatigued shell struggling to find purpose, wishing your time with the game was over rather then looking
for more.
I finally warmed to Benton with Nobody's Fool three years ago, and now the splendors of Twilight make me wonder if his auteurist pedigree blinded me to the
feeling for character he's developed
through his emulation of Hawks and company, and his equally pronounced sense of place.
Making us
feel for the
characters is also a huge plus in this regard, as what the
characters goes
through resonates with us.
And it's that kind of spirit that runs all the way
through Other People, a film that is bursting with love and care
for its
characters, even (especially) when they're screwing up, pushing people away,
feeling sorry
for themselves.
The first half of the movie took you
through a range of emotions, thinking everything from her being a self - centered bitch, to
feeling sympathy
for her sadness, to rage at cheating on her new husband, to pity on a
character who was hellbent on self - destruction.
He wasn't able to put such elements in the design of all
characters (that's the case of Rex, Tora, and Dromarch), but
for those, you can still
feel / see the wind blowing
through their hair, etc...
Squibb as Woody's nagging wife, Kate, gets her share of laughs now and then, but her
character feels manufactured
for easy gags — another example of the foul - mouthed granny, whose only humorous facet comes
through the fact that her sometimes ill - tempered demeanor is emanating from a sweet, diminutive, elderly woman.
You could
feel Anderson's joy
for his
characters through every scene in the film.
The only reason
for watching such a shallow and worn drama is because of Crudup's subtle performance and how he deftly moves
through the thin script by masking himself in deeply drawn - out inner psychological twists that give his
character a somewhat fresh
feel.
For example, you are playing blademaster and then
feel like playing gunner, you will have to go
through the whole process of changing
characters, which can be a bit of a pain.
I always go
for being a guy because most male armours just look bad ass plus I
feel I can kinda put myself into the game
through my
character.
In order to make audiences
feel for its
characters, a connection needs to be made that can only be formed
through good storytelling.
Of course, part of the purpose of this film is to see
characters like Peter Highman grow as a person, but he's such an asshole in the beginning of the film — and
through pretty much 85 percent of it — that it become really hard to
feel any sort of sympathy
for him.
The film's
characters are preparing
for a Broadway play and as the camera follows them
through the hallways, dressing rooms, stage and streets of Manhattan, we
feel like we are right there with them.
You can unlock the Master Sword in game, as well as a Breath of the Wild outfit
for your
character with the tap of a Link amiibo — these items can be found in the game
through exploration, so don't
feel left out if, like myself, you're not an amiibo collector.
While chords are certainly struck regarding the difficulties of the black debate team in finding acceptance, or at the very least, tolerance from the white campuses and communities they must traverse
through, too many liberties are taken with the original story in order to ultimately give us that
feeling of emotional connection to these
characters that would have tears welling up in our eyes
for their final moment of triumph.
Children are guided
through writing exercises, role - playing, and meaningful discussion, as the teacher poses questions about how the
characters handled conflict, how they might be
feeling, and what alternatives exist
for making new decisions.
The crease that runs over the wheelarches and
through the doors
feels like a half - hearted (and ultimately doomed) effort to endow the Atlas with some
character, though one could argue that the car's subdued appearance is a good fit
for conservative American buyers.
For many of my
characters, they lack the ability to communicate effectively verbally, so they show how they
feel through sexual interaction.
The horrors of the Civil War are also made immediately
felt through the
characters» lives in quiet but such graphic prose that it made me
feel I was understanding it
for the first time as a fellow human being rather than a student of history.
The horrors of the Civil War are also made immediately
felt through the
characters» lives in quiet but such graphic prose that it made me
feel I was understanding it
for the first time as a fellow human being rather than a student of history... One beautiful passage at the end of the book stays with me and seems particularly relevant, perhaps, to our current political moment: «So much blood has been spilled that redemption may be out of reach in the end.
Dickens» memorable
characters shine
through Timson's impeccable performance, certain to evoke laughter and sympathetic
feelings for the
characters.
You get a
feel for the moment (or a condensed period of time in this case) largely
through the
character's reactions and internal dialog.
It's this lack of complete clarity that makes you
feel like a genuine detective, leaving you to pick
through all the acquired documentation, dialogue,
character portraits and other information
for anything that could help convince you of your choice.
Impressively Rocksteady have implemented a light destruction system so that the Batmobile can plough into and
through barriers, bits of building and much more, making it
feel connected to the world, even if wanton destruction
feels slightly out of
character for the Dark Knight.
The graphics were cleaner, the running mechanic had more movements giving you the
feeling of actually running
through a crowded street, the size of the four main areas are massive, the cities are practically alive, the frontier could suck you in
for hours if you weren't careful (I mean that in a good way), the new fast travel made life a whole lot easier, the naval battles are quite fun and Connor was much more of an interesting
character than Ezio (Personal opinion).
We ask the developers why they choose the third - person approach to their games; we've read (and written) enough about why the first - person perspective is typically associated more with making a player
feel agency
for their
character — seeing the world
through their eyes, living out their actions and so on.
Tapping the touch pad to display the scoreboard, while vibration occurs when shooting a weapon to reflect the
feeling of recoil and when a Zed has landed an attack, although there is no light bar implementation which is surprising as it could have provided an alternative health display
for your
character through displaying appropriate colours.
-- Nintendo previously made Zelda games by making small areas and connecting them together —
For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct
character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine
for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs
for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move
through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion
character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control
for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for snowboarding — Can mine rocks which can be solid
for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for rupees or used
for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make
for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- Link doesn't have much of a
character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose -
for Zelda games, the devs always try to make the player
feel like Link - that was pushed even moreso
for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that
for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth
through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration
for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a
character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Offering multiple skins in a similar way they implemented Deimos
through a Kraos skin will keep the game
feeling different seeing the new faces, and it would be cool if they did a generic soilder
character, and just make skins
for the soilder
character like Ghost from CoD, Valor, Raven and Sver from MAG, Spectre or any other soilder from Socom, because we all know they would all play the same being just military realistic style soilders (unlike Radec and Resistance
characters).
Each
character has their own story going on, but I don't know that I ever
felt invested enough in either
for it to be what'd drive me to see the stories
through.
This may hit you in one of two ways, either you'll enjoy playing
through a story you know so well, making it interactive and putting yourself in the shoes of your beloved
characters, or you may
feel a little cheated, as if you were hoping
for a side story with new
character reveals or an untold storyline that never materializes.
The story and
characters are so rich that you
feel compelled to play
through the game
for their sake.
The story is still good
for an action RPG, don't get the wrong idea, but more casual players might not
feel the need to trek
through the same familiar territory
for each
character.
You found out about her plight
through notes left about the mansion — you didn't even need to see her as a human being, as a
character in - game, to
feel sorry
for her.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different
character models with each new game because appearence of the
characters change with each game, not because the
characters have aged but
for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the
characters in there swimsuits but
for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite
character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one
through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the
characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up
for it with the
character battle system.In episode one I never really wanted to use anA.G.W.S, lucky
for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but
for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I
feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
It succeeded, and the first 20 - 30 hours of playing
felt a lot more satisfying and fun to work
through — Bungie haven't lost a step when it comes to making a fun first person shooter — and then the grind set in and players found the game wanting in terms of endgame longevity and the quest to unlock the best guns and armour
for your
character, while the multiplayer stepped away from the simple fun of the original's 6v6 battles in favour of more focussed 4v4.
And given that the
characters are the crux of the value on display in Hyrule Warriors, I couldn't help but
feel let down that I had to jump
through so many hoops just to access the
characters I already had on Wii U. Likewise is true
for the DLC Adventure Mode maps: they're inaccessible until you complete the preceding ones — as are the brand - new Wind Waker themed maps.
Progressing
through the campaign and collecting materials across the battlefield allows
for more badges to be purchased
for each
character — of which there are 29 in all, each enjoyably varied and unlocked at a steady pace to keep things
feeling fresh — which in turn unlocks more extensive combos as well as improved defence and exploiting of enemy weak points.
Cage talks about why they chose Detroit as the backdrop
for the story, stating that it
felt «right» due to the metamorphosis these
characters go
through.
Because there's no explanation whatsoever
for why you get your magical Assassin powers, and there's so little setup
for Kenway's
character, it's still fun and pretty, but it
feels really by the numbers, like I've never been more aware that I was going
through the motions of playing an Assassin's Creed game as I have with this one.