Not exact matches
5 years of wenger imposed failure and u still have your rose tinted glasses on
tight and you bag of football cliches to sniff when
feeling down... But actually there are plenty of positives bellerin... Coquellin (but limits exposed here) wilshere (idiot fans font like him I know but this is the
game where we miss him) Alexis ozil cech (I was wrong there)... Just not enough to put us where we should be
in the european elite... save your football wisdom for mark Hughes he needs it
Against Costa earlier this season, I
felt it was this duo's best
game together, and we need to see them touch -
tight to the striker
in order to put him off his goalscoring form.
The match also have the
feel of goals
in it too, as Arsenal haven't been
tight at the back this term so you can take a flutter at a price of 4/5 on the
game going over 2.5 goals.
Reina, who missed out on his side's dramatic win over Tottenham on Sunday with a calf strain, had hoped to take part
in the
game but a
tight calf
felt during a fitness test caused the Spanish keeper to miss out.
The combat
feels a little bit better
in this
game and it remains fluid and
tight at all times which means it has a very addictive side to it.
The controls
in general
feel laggy, perhaps as a result of the way the
game is buffered on the Wii U, but I played the
game side - by - side with DKCR and it was like night and day how much more responsive and
tight DKCR was.
Many of the maps are simply too
tight and too small for my taste, they
feel cramped, every time you step into the open there is a pretty good chance that it will be your last step which gets to be very frustrating, the best mode is probably the Mission mode, the capture the flag mode which I like
in ither
games is ridiculous, the base's, flags are so close that it is more like a frag fest than anything else.
but this
game has: smoother gameplay, better combat, arm switching for cover, an amazing campaign,
tighter and more intense multiplayer, deeper customization, more maps, maps from the past, improved visuals, great music to fit the
game, and finally yes an escalations mode but it does
feel different enough
in some areas to be a small plus.
From its opening scene slowly falling down Violet's closet
in a continuous panning shot that makes her hat boxes and skin -
tight dresses seem more like a modern city than a wardrobe, Bound quickly proves itself as a tightly constructed (and unexpectedly funny) lesbian noir with incredible camerawork, solid acting by the entire cast and
tight pacing that'll keep you
feeling empathizing with Violet, Corky and Caesar as their high - stakes
game take several reversals of fortune.
Overall, the
tight - knit nature of the
game's length never made the combat or puzzles
in - between the straightforward linear path towards Senua's end goal
feel like it overstayed its welcome.
It's a simple online system and does
feel a little barebones, but racing with real people does make this
game come alive and getting the right opponents results
in tight races and plenty of great action, but you'll get bored with racing the same tracks over and over.
There are times when navigating Snake around the place
feels overly awkward, especially
in the heat of an emergency when your, for example, trying to run away from a tank and the camera often got
in my way during
tight sections, but overall this is a more able and precise
game than its predecessors.
It
feels like a
game made to a
tight budget, which is a shame because if they got rid of the pop -
in and got better voice acting this could have been much better.
Combat
in Breath of the Wild
feels a lot
tighter and more challenging than other 3D Zelda
games, namely The Wind Waker and Twilight Princess.
Once again it is
in the early
game that Hyper Light Drifter is let down, as with none of the sword's upgrades — which mix up combat with new moves and abilities — it's left
feeling stale and repetitive, forcing you into a
tight move structure, straying from which results
in certain death.
The aiming, however,
feels way too inaccurate, which is a sharp contrast from the
tight controls
in the rest of the
game.
While good, the combat didn't
feel as
tight as some of the best
games in the genre, and I wonder how that will affect the later, more difficult chapters.
«The job requires a lot of new skills, and uses a lot more Japanese, but
in most important ways it
feels just like 8 - 4: a small,
tight - knit group of friends who are willing to go the extra mile out of love for their
games.»
The controls
in general
feel laggy, perhaps as a result of the way the
game is buffered on the Wii U, but I played the
game side - by - side with DKCR and it was like night and day how much more responsive and
tight DKCR was.
Best has to be the party of Persona 4G, they really
felt like a
tight - knit group towards the end and there are so many events
in the
game that make the cast grow closer.
A
game this «challenging» requires
tight controls
in order to survive and actually
feel like you stand a chance.
The shooting
in the
game felt tight but had a heavy dose of auto aim.
The controls do
feel a bit
tight, neither Mordecai nor Rigby can sprint on their own the player has to press and hold the Y button to sprint.Though
in a
game like this that does make control of the characters on screen cumbersome
in spots, especially with the
tight and precise jumps that are needed to be made through a single level.
It is the one «American» Piero that gives a clear taste of an aspect of his art that made him a particularly exciting figure for painters and writers
in the early twentieth century — when he crowds together a number of figures
in a
tight space, making them
feel full - bodied yet flat, like overlapping cards you hold
in your hand
in a
game.