Sentences with phrase «feel in tighter games»

Not exact matches

5 years of wenger imposed failure and u still have your rose tinted glasses on tight and you bag of football cliches to sniff when feeling down... But actually there are plenty of positives bellerin... Coquellin (but limits exposed here) wilshere (idiot fans font like him I know but this is the game where we miss him) Alexis ozil cech (I was wrong there)... Just not enough to put us where we should be in the european elite... save your football wisdom for mark Hughes he needs it
Against Costa earlier this season, I felt it was this duo's best game together, and we need to see them touch - tight to the striker in order to put him off his goalscoring form.
The match also have the feel of goals in it too, as Arsenal haven't been tight at the back this term so you can take a flutter at a price of 4/5 on the game going over 2.5 goals.
Reina, who missed out on his side's dramatic win over Tottenham on Sunday with a calf strain, had hoped to take part in the game but a tight calf felt during a fitness test caused the Spanish keeper to miss out.
The combat feels a little bit better in this game and it remains fluid and tight at all times which means it has a very addictive side to it.
The controls in general feel laggy, perhaps as a result of the way the game is buffered on the Wii U, but I played the game side - by - side with DKCR and it was like night and day how much more responsive and tight DKCR was.
Many of the maps are simply too tight and too small for my taste, they feel cramped, every time you step into the open there is a pretty good chance that it will be your last step which gets to be very frustrating, the best mode is probably the Mission mode, the capture the flag mode which I like in ither games is ridiculous, the base's, flags are so close that it is more like a frag fest than anything else.
but this game has: smoother gameplay, better combat, arm switching for cover, an amazing campaign, tighter and more intense multiplayer, deeper customization, more maps, maps from the past, improved visuals, great music to fit the game, and finally yes an escalations mode but it does feel different enough in some areas to be a small plus.
From its opening scene slowly falling down Violet's closet in a continuous panning shot that makes her hat boxes and skin - tight dresses seem more like a modern city than a wardrobe, Bound quickly proves itself as a tightly constructed (and unexpectedly funny) lesbian noir with incredible camerawork, solid acting by the entire cast and tight pacing that'll keep you feeling empathizing with Violet, Corky and Caesar as their high - stakes game take several reversals of fortune.
Overall, the tight - knit nature of the game's length never made the combat or puzzles in - between the straightforward linear path towards Senua's end goal feel like it overstayed its welcome.
It's a simple online system and does feel a little barebones, but racing with real people does make this game come alive and getting the right opponents results in tight races and plenty of great action, but you'll get bored with racing the same tracks over and over.
There are times when navigating Snake around the place feels overly awkward, especially in the heat of an emergency when your, for example, trying to run away from a tank and the camera often got in my way during tight sections, but overall this is a more able and precise game than its predecessors.
It feels like a game made to a tight budget, which is a shame because if they got rid of the pop - in and got better voice acting this could have been much better.
Combat in Breath of the Wild feels a lot tighter and more challenging than other 3D Zelda games, namely The Wind Waker and Twilight Princess.
Once again it is in the early game that Hyper Light Drifter is let down, as with none of the sword's upgrades — which mix up combat with new moves and abilities — it's left feeling stale and repetitive, forcing you into a tight move structure, straying from which results in certain death.
The aiming, however, feels way too inaccurate, which is a sharp contrast from the tight controls in the rest of the game.
While good, the combat didn't feel as tight as some of the best games in the genre, and I wonder how that will affect the later, more difficult chapters.
«The job requires a lot of new skills, and uses a lot more Japanese, but in most important ways it feels just like 8 - 4: a small, tight - knit group of friends who are willing to go the extra mile out of love for their games
The controls in general feel laggy, perhaps as a result of the way the game is buffered on the Wii U, but I played the game side - by - side with DKCR and it was like night and day how much more responsive and tight DKCR was.
Best has to be the party of Persona 4G, they really felt like a tight - knit group towards the end and there are so many events in the game that make the cast grow closer.
A game this «challenging» requires tight controls in order to survive and actually feel like you stand a chance.
The shooting in the game felt tight but had a heavy dose of auto aim.
The controls do feel a bit tight, neither Mordecai nor Rigby can sprint on their own the player has to press and hold the Y button to sprint.Though in a game like this that does make control of the characters on screen cumbersome in spots, especially with the tight and precise jumps that are needed to be made through a single level.
It is the one «American» Piero that gives a clear taste of an aspect of his art that made him a particularly exciting figure for painters and writers in the early twentieth century — when he crowds together a number of figures in a tight space, making them feel full - bodied yet flat, like overlapping cards you hold in your hand in a game.
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