Sentences with phrase «feel like a hero as»

The morally questionable tactics employed the Red Army are dealt with head on in the campaign, albeit in a rather ham - fisted way, and as a result you don't really feel like a hero as you send scores of men to their deaths in order to achieve victory.

Not exact matches

We hailed in as a Hero at Spurs and now it feels like we have a keeper who played in nationals before coming... COME ON!
I feel this movie wouldve been so much better if a seasoned director had done it like John Singleton... anyway, its just alot of hype because hes the «first» black super hero (do nt tell Wesley Snipes though) and if you really want to see black panther skip the full length movie and see Wakanda in Infinity war... as far as black panther goes he was great in civil war and infinity war, you can skip the 2 hour trip to the land of vibranium.
I like focused biopics that don't feel they need to go from cradle to grave, but the focus here gives the film a bit of unearned hero worship, as we see LBJ hold the country together after tragedy and fight for civil rights against caricaturish opponents.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
Ultimately, despite its power - ups and multiple characters, Not A Hero feels like it's missing just one layer of gameplay, something to make it stick to your ribs as it goes down.
Much like Theeb and the other Nomads, by the half - way point of this picture, you have no idea what's going to happen next, and this feeling of uncertainty is more than welcome in a boy - hero's journey such as this.
And then there is the really off - beat stuff like a post-apocalyptic-vampire-western-road movie, Stake Land (which is magnificent), a naughty DIY costumed hero flick from James Gun called Super and starring Ellen Page and Kevin Bacon, an Eva Green starring ethereal cloning drama from Hungary, but in English, called Womb, and a film that will make you completely reassess how you feel about Santa Claus and his elf posse when the jolly fat man is portrayed as a 25 meter tall horned demon encased in a block of ice under a Finnish mountain.
It's just that, despite being based on fact, at times, the movie feels and plays like a formulaic disaster flick, with Banderas as the dynamic hero archetype.
Like with the heroes of the story, it seems that the filmmakers didn't feel the need to fully flesh things out in this one installment, as much development is skipped over, with hints that we'll get to know more, eventually.
Revealing this title early on would also have alluded to the MCU's heroes losing their fight, but as it stands, it's the perfect title to rebound with because it feels like a rallying cry and call - to - arms.
The level design in 88 Heroes: 98 Heroes Edition is unfortunately extremely uninspiring and, as someone who grew up in the wonderful 16 - bit era of platform magic, most of the levels on offer here felt like more of a chore to get to the end of rather than offering a real challenge.
In fact the film never makes up its mind about Peter's destiny, as so much seems chance, but it feels like at one point this was way more of a Joseph Campbell / Hero's Journey - type story than it ended up.
Though it's a pretty formulaic underdog tale that checks off all the usual sports movie clichés — from the unlikely hero who overcomes insurmountable odds, to the training montages, setbacks and cardboard villains — «Eddie the Eagle» succeeds as an enjoyable feel - good film that wears its heart (and humor) on its sleeve just like its incredibly charismatic subject.
And not smart enough, as meta - introspection goes, to bridge the gaps in Chronicle, like a badly under - developed «hero» and an equally under - developed «villain,» their relationship to each other, and, at the end, an emotional coda that feels unearned and tacked - on.
When he first broke with Chungking Express in the mid-Nineties, it was like tuning into a fresh signal on a new frequency: his filmmaking felt as though it was driven by a seductive urge to dissolve the viewpoints of director, camera, lonely - hearted hero, audience, and screen into one throbbing, super-sensitive entity.
Yes, seeing as Peyton tries to hammer home the fact that this disaster is really a microcosm for the central characters» crumbling family unit, there is a sense that the whole «death of the other daughter» history could have been added to more, making it feel more like an obligatory excuse for the hero to have both a dark past and a sensitive side.
Stuck in the middle of the film is a flight to a tropical island (typical of the Flynn pics, if not the pivotal denouement in MGM's Mutiny on the Bounty) and the hero's involvement with a local girl (a leftover from Polynesian epics such as Hurricane, Bird of Paradise, and prior Dorothy Lamour romances like Aloma of the South Seas)-- surgical additions that may have been present in the original novel, but feel tacked on in a film that runs at a fast globe - trotting pace in its 98 min.
I felt that they had become weary of insipid Pollyanna stories with their peroxide - blonde, doll - like heroines, steeped in eternal virginity, and their hairless flat - chested sterile heroes, who were as lily - white as the heroines.
It felt like Hero's Song did its utmost to hit every fantasy cliche down to the cast: the humble gardener, the tomboy archer, the bard, the elf, the old wizard as the mentor, the bad guys who are absolute evil without any nuances.
We bought and GoPro Hero as it felt like a lot of our videos are a touch on the shaky side when using any camera bigger than our hands.
In a game where you're meant to feel like an all - powerful hero, I was still terrified when I came across an Eidolon by accident as it was destroying a Grineer patrol.
As such he often feels like one of the least Sherlock-esque Sherlock to ever grace a screen, and that's a huge mistake because if you remove the Sherlock traits then what you end up with is another generic hero who just so happens to be pretty good at solving cases.
A love letter to Japanese action games like No More Heroes and Godhand, it also stands on its own terms as a singular contemporary experience, one that feels right at home on Nintendo's Switch console.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
I have never been in a war, but I feel games like Call of Duty seem to depict these situations as close to an action hero perspective as possible.
Rarely has a character felt so much like a collaboration between player and developer, with Shepard coming across as a character with weight and presence in the universe as a hero, as a Spectre, and as a beacon of hope, while still leaving key decisions like origin, morality and romance and opinions to be driven by player choice.
With the succession of Shadows, Lollipop Chainsaw, and Killer Is Dead, not to mention the successful No More Heroes and its sequel for the Wii, it wasn't hard to feel like any future Grasshopper projects would likely only find funding if they were made in the same style: action titles that attempted to titillate as they hacked and slashed.
My first time heading into Mormo's Tower saw me with a 33 % health regeneration rate, 70 % boost to Ether damage (one of the elemental types in the game) as well as a ton of other buffs that made me feel like a real hero of the realm.
Outside of the Star Cards and easier access to Heroes, the multiplayer in Star Wars Battlefront II feels like much of the same as we saw first time around.
We feel like there's not really a right or wrong answer there, there's no such thing as you absolutely shouldn't do X, Y, or Z, we try to give you a tremendous amount of freedom as to how you and your team decides which heroes to play.»
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
This feels like most horror games in that you're playing as a bunch of heroes tossed into a typical creepy location where they have to fight off loads and loads of enemies that stagger, walk, shuffle and float toward you.
It's a game that we've played together as a family and allowed me to feel like a hero and comic book guru to my children and to me, that's priceless.
Inspired by wonderful games like Downwell, Luftrausers, and Asteroids, SPINGUN takes the juice up to 11, and makes you feel like an action movie hero as you tumble through the smoke - filled sky slicing through enemies.
DWVR PS VR — Digital Feel like an action hero while switching seamlessly between an arsenal of guns, swords, and spells as you blast your way through murderous hordes.
Thankfully, that doesn't apply here; sure, Heroes is as straightforward and button - mashy as Koei Tecmo's usual stuff, but the crossover aspects help this simplicity feel more like an asset than a hindrance.
There are moments when it feels like it should just be a third - person shooter (particularly as all the heroes are exclusively controlled in that view), but it still feels like Star Wars all the same.
If you've played classics like Guardian Heroes or Golden Axe, you'll feel right at home here as attacking is relegated to two buttons: A (strong) and B (weak).
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
As someone with poor loot luck in the games I'm playing, I feel slightly put off by Blizzard's choice to introduce a lottery based reward system for Overwatch, given that this is a premium title and not free - to - play like Hearthstone or Heroes of the Storm.
Obviously, the fact that you can do all of this at a click of a button is frightening when you really think about, but used as the game's main gameplay focus it almost makes the game feel like a real - life super hero story.
Making him appear as a technologically augmented Cyber Akuma in Marvel Super Heroes vs Street Fighter should feel like Capcom descending into self - parody, but it works.
The Marvel Super Heroes remake by SpiDoL is a decent effort developed with the MUGEN game engine.This remake is as good as it gets, It makes the player feels like it is playing in a arcade machine.
One of the elements that make up a lot of games is the concept of the «power fantasy»: where the player as the hero must be the strongest, smartest bad - ass and will save the day on their own as a sense of wish fulfillment to make the player feel like they're in charge.
It even feels like it's intended as a parody of the RPG genre at some points, even right at the beginning of the game, where the hero spends all his 9,999,999 in gold coins over trivial goods, money that obviously would've been better allocated elsewhere.
It \'s only fitting that this game came to us in such a heroic way, as it will also make you feel like a hero when you \'ve defeated its terrifyingly massive beasts in grueling, 30 - minute - long combat.
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