Sentences with phrase «feel like a hero when»

«But you don't feel like a hero when you smash a car up, you know?
It \'s only fitting that this game came to us in such a heroic way, as it will also make you feel like a hero when you \'ve defeated its terrifyingly massive beasts in grueling, 30 - minute - long combat.

Not exact matches

So while Leo may end up being a bit disappointed when he arrives in to school on his first day and there is not a bouncy castle waiting to greet all the news pupils in the playground and he may be upset he can't sneak in all his toys and his little brother, I am sure he is going to be feeling like a little super hero with a bag bursting with Spider - Man school equipment.
When working with her you can expect tips for best practices using an easy - to - implement strategy... which will make any parent feel like a hero
But they seemed surprised when, predictably, she acted Dr. Laura — ish: «When the wife does not focus in on the needs and the feelings, sexually, personally, to make him feel like a man, to make him feel like a success, to make him feel like her hero, he's very susceptible to the charm of some other woman making him feel what he needs,» Schlessinger swhen, predictably, she acted Dr. Laura — ish: «When the wife does not focus in on the needs and the feelings, sexually, personally, to make him feel like a man, to make him feel like a success, to make him feel like her hero, he's very susceptible to the charm of some other woman making him feel what he needs,» Schlessinger sWhen the wife does not focus in on the needs and the feelings, sexually, personally, to make him feel like a man, to make him feel like a success, to make him feel like her hero, he's very susceptible to the charm of some other woman making him feel what he needs,» Schlessinger said.
«It's hard to feel like you're some hero of science or innovation when you're trying to keep up with what we used to do,» Green says ruefully.
When I finished these last two feeling like crap and both significantly slower than 4:30, I knew I had to find a change and that's was just about when I was finishing Chris McDougal's book, Natural Born HerWhen I finished these last two feeling like crap and both significantly slower than 4:30, I knew I had to find a change and that's was just about when I was finishing Chris McDougal's book, Natural Born Herwhen I was finishing Chris McDougal's book, Natural Born Heroes.
The whole affair feels like the second movie in a trilogy because it does the whole «hero fights an evil version of themselves» storyline, which doesn't work when we don't really know our hero.
So when I first went down to Michoacán I really felt like it was this hero - villain story, of good fighting evil, of men in white shirts going in to fight this evil cartel.
Dynasty Warriors: Gundam raised eyebrows when it was released in 2007, but within the last few years Dragon Quest Heroes and Hyrule Warriors feel more like inevitable products than portentous curiosities.
Him taking over and sometimes adding to what Zimmer had already done made this feel like the kind of adventures that many like to see when viewing movies about epic heroes attempting to save the world.
With these additions, Dragon Quest Heroes 2 feels like the best of both series, despite one or two moments when the two vastly different franchises clash.
We had heroes fighting each other, we had fantastic CGI work, we had a decent story line, and I felt like he made the Hulk scary in that first scene when he transforms.
And then there is the really off - beat stuff like a post-apocalyptic-vampire-western-road movie, Stake Land (which is magnificent), a naughty DIY costumed hero flick from James Gun called Super and starring Ellen Page and Kevin Bacon, an Eva Green starring ethereal cloning drama from Hungary, but in English, called Womb, and a film that will make you completely reassess how you feel about Santa Claus and his elf posse when the jolly fat man is portrayed as a 25 meter tall horned demon encased in a block of ice under a Finnish mountain.
Matthew Heineman: When I first set foot in Mexico I really felt like I was telling a classic hero / villain story of guys in white shirts fighting against guys in black shirts in the classic Western sense.
When he first broke with Chungking Express in the mid-Nineties, it was like tuning into a fresh signal on a new frequency: his filmmaking felt as though it was driven by a seductive urge to dissolve the viewpoints of director, camera, lonely - hearted hero, audience, and screen into one throbbing, super-sensitive entity.
And when the road is empty, nothing beats switching into Sport + mode and steering with the rear — it makes me feel like a hero
How the world has turned when Harris says it feels like Porsche has nicked the gearbox from the Nissan GT - R and placed it in their hero car.
When a girl he has never met before gets into his car for protection, Brian feels like a hero.
When you do catch the top or bottom of the trend, you feel like a hero.
We bought and GoPro Hero as it felt like a lot of our videos are a touch on the shaky side when using any camera bigger than our hands.
In a game where you're meant to feel like an all - powerful hero, I was still terrified when I came across an Eidolon by accident as it was destroying a Grineer patrol.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
We all know what it feels like to be the hero of legend, the only one who can rise up to defeat evil in the face of adversity and come out on top, but what about when failure has very real consequences?
It feels like I just finished LEGO Marvel Super Heroes and LEGO The Hobbit when suddenly I discover that LEGO Ninjago: Nindroids has come out.
Call of Duty WWII doesn't have «quite enough» campaign moments to really leave you feeling like a war hero when it's finished, just like there's «not quite enough» multiplayer content with the map count at a series low.
When Company of Heroes burst onto the scene in 2006, it felt like a real time strategy game from the future.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
When you play Rock Band or Guitar Hero, you feel like you are playing in a band, guitar in hand, rocking out...
There are moments when it feels like it should just be a third - person shooter (particularly as all the heroes are exclusively controlled in that view), but it still feels like Star Wars all the same.
The 21 characters and 6 maps may not seem like a lot, but when you consider all the various combinations of the heroes and locations, along with the individuality of different player strategies, each match feels new.
Obviously, the fact that you can do all of this at a click of a button is frightening when you really think about, but used as the game's main gameplay focus it almost makes the game feel like a real - life super hero story.
It feels like people have been less interested in the new tank character when compared to the two previous hero launches - Ana and Sombra - but I think there's a lot to be excited about.
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