The phrase
"feel of the game" refers to how a person experiences or understands a particular sport or activity. It involves intuitively knowing the flow, tactics, and movements associated with the game, which helps a player or fan navigate and fully appreciate the sport.
Full definition
According to the big boss there will be significant improvements to the battle system with the
overall feel of the game becoming more of a «physical experience».
The aesthetic
feel of the game on a moment - by - moment basis would have remained unified and also matched the previous games in the series.
I would also say that just the overall
arcade feel of the game wasn't necessarily translated all that nicely into the visual experience of the game.
This was not expected but the look and
feel of the game like the heart symbol suggests that it's a game for girls.
According to the big boss there will be significant improvements to the battle system with the overall
feel of the game becoming more of a «physical experience».
I'm kind of have mixed
feeling of the game as of now, as there is nothing major I've seen that hasn't already been done by other games.
Not only will the ending change depending on your choices, but the
entire feel of the game will drastically alter as well.
The game retains that 8 - bit
feel of games from long ago, but introduces an openness that was not prevalent in those times.
As far as how the game plays, the
general feel of the game when playing is solid, with smooth controls and a nice and tidy UI to navigate through.
Detailed graphics brilliantly capture the same look and
feel of the game show, from the game board to the score board and everything in between.
While the polish and
feel of the game so far feel on point, the gameplay still has to make progress to catch up.
And by the sound of it, we can expect some next level improvements in the overall
feel of the game when it comes out.
The open ended
feel of the game also helps with a lot of little missions you can do on the side of playing the main story missions.
-- 3D effect looks cool, especially in tunnels and between those high rock wall this gives the
speedy feel of the game a positive boost.
I loved the old school
arcade feel of the game and the weird types of zombies that I ran into throughout many of the stages.
The look and
feel of the game also compliments the questions in the game and the voice acting, sound effects all go hand in hand with the overall gameplay.
Yes new things are added in the game but the overall
feel of the game in my mind is that WB played it safe with this release and gave us another Batman game.
go play bio shock its utter garbage on those devices and destroys the whole
feel of the game just like all the games they try to make for those phones that sheeple buy.
The
whole feel of the game feels very sluggish and instead of getting the adrenaline rushes that you can get when you drive your car that fast, the game ends up feeling very slow and in part makes the game less appealing then it could be.
It's clear the developers have taken a lot of care into the overall look
feel of the game much to the benefit of us lowly gamers.
A honky - tonk guitar track plays in the background because it's a farm, I guess, but the sparsity of the music is the finishing touch on the overall
lackluster feeling of the game.
Despite the difficulty of the game, or the mage attacks, combat is a definite highlight within Ys Origin, bringing the
nostalgic feel of the game full circle.
Admittedly I'm not personally a huge fan of the style music the game often goes for, but I can still appreciate that the tunes chosen match the overall
feel of the game very well.
It may be nothing new, but it does each part so incredibly well that you cant help but feel the overall
polished feeling of the game is something innovating in today's world of rush releases.
Squad combat, iron sights, the incredible
tactile feel of the game, the sound effects, the graphics, the intense levels - it's done for first - person shooters in 2003 what «Medal of Honor» did two years ago.
The gore is still there, but the general plotline came to be very predictable (especially the merging of different timelines and who the antagonist is), and the mysterious
dark feel of the games we got to see in the previous films has been replaced by pointless narrowed - down bloodshed and, sometimes, humor.
+ Batcomputer has a comprehensive list of villains and heroes + Create your own villains and superheroes as you see fit + Story missions are fun and varied + The overall comic
book feel of the game is superb
Grand Theft Auto Vice City's soundtrack was great because it fit in perfectly with the totally 80's, Miami Vice, Don Johnson
type feel of the game.
It's definitely a far cry from the
narrow feel of a game like Ocarina of Time, which is also considered a classic Zelda game for different reasons.
However, they convey the frantic and fast -
paced feel of the game pretty nicely, so I can't really dock any points off it, for what it's worth.
I could actually forgive the unbelievably basic look and
feel of the game if the plot completely hooked me and drew me in, making me want to play further through story alone.
Phrases with «feel of the game»