«It's a corner where
you feel your car sliding, you feel the speed, and you feel like you are alive,» said Beretta, a three - time GT1 winner at Road America.
Most of us have experienced that moment of sheer panic when you slam on the brakes and
feel your car sliding inexorably towards the object you are desperately trying to avoid.
Not exact matches
In a fog, we are walking back to the
car to go home, and I
feel this little hand
slide into mine.
Don't
feel too badly — most of us have a horror story about forgetting a used diaper in the
car for a few days... in August... and then finally realizing what happened when we found that wet bag that
slid under the seat.
The thickness of the snow was unbelievable and even driving slow you could
feel the
car losing control a little - anyway as we were driving back we witnessed an accident between two
cars sliding down the hill and luckily never got involved ourselves but it does shake you up a little when you drive that same road every day and it's super notorious for accidents in all types of weather conditions.
Power
sliding your remote - controlled
cars through the twisty tracks while dodging oil slicks always
felt great.
In Project
CARS 2 you can really
feel as the
car goes over the limit, that if you start to
slide, you can recover the
car in a way that you couldn't in the first game.
Start to bully it around and it also responds beautifully: Snag a brake into the corner,
feel the tail edge wide, then use that amazing power delivery to balance the
car in a gentle
slide or go the whole bonfired - tyres route... The LP580 - 2 is happy to oblige.
And the optional
sliding rear passenger door on the driver's side enhances the
car - like
feeling, as does the expanded visibility.
So far, much like trying to get a rear - wheel drive
car sideways but it's once the Focus has started to
slide that it begins to
feel unique to the RS.
The rear end of the
car also
feels quite lively after the turn in point to a corner — not enough that the driver has to correct a
slide, but enough to make the
car feel supremely agile.
And when the tail begins to
slide, your corrective inputs are just as natural and measured, to the point where you can forget the value of the
car and drive it purely on
feel.
However if you're used to the way a rear - wheel drive
car looses grip under power, performing a
slide with Drift Mode on takes some getting used to — instead of backing off the throttle slightly to regain some control, maintaining full throttle doesn't
feel very natural.
Sliding into the
car's plush bucket seats, we
felt the choice of leather perfectly lent itself to the
feeling of hand - crafted.
This helps you build confidence quickly, piling on the speed but always
feeling on top of the
car, knowing you can add the exact amount of lock to neutralise a
slide, whenever you need.
When you're on the verge of slipping and
sliding, you need a driver's
car to stay out of trouble, and we always
feel like we've got a handle on the Mazda 6.
Once or twice I even provoke the One - 77 mid-corner,
feeling it slip easily into oversteer and then using the power to keep the
car balanced and
sliding.
I can't think of another 300bhp +
car that
feels so benign when you tweak the tail wide and play out a
slide than the M3 CS.
Toyota says the
car «creates a
feeling of harmony with the surrounding environment by using
sliding doors with a low window that lets you view nature at ground level, as well as headlights with light distribution control that take into consideration pedestrians and vehicles coming in the opposite direction.»
Its Sport mode livens things up, making the entire
car feel tied down a bit harder, while Sport + lets it
slide more, quickens the shifts, the steering and the throttle response and it even fires up the big - boy exhaust pipes.
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carscars.
The
car's back end seems to skitter and
slide upon quick acceleration on wet pavement (Back end
feels light).
The
car feels eager to dive into corners but on heavy cornering, the tail
slides out due to the rear end of the
car being a bit too light.
Quick
feeling car, 5 - speed transmission,
sliding moon roof, heated seats, aggressive stance (for a naturally - aspirated 4 - cylinder powered
car).
Maybe the extra weight balances the
car better, but it
feels much easier to recover from and / or modulate a power
slide.
It doesn't
feel very safe in the winter because the
car tends to slip and
slide around on icy roads.
Those who have had the
car for about 3 - 4 years won't
feel it too much, but the final batches will really
feel the
slide...
The
sliding window may not give
car like door opening
feel but indeed is more useful for easy ingress and egress.
Driving in the rain with the standard tires is rather unnerving as the
car feels as though it is slipping and
sliding rather than rolling smoothly forward.
Whilst it's not eye - opening on paper, we do
feel it has offer some benefits: for instance, if you're loading items into the trunk with the
car facing up hill, you can place your gear into the Toyota Land Cruiser without worrying about the bits and pieces
sliding or rolling out.
Even in Sport +, the
car lets the tail
slide out just a little to help the driver get a
feel for what and where things are going to break loose.
The
car has been great so far, it
feels nice on the road, when i get on the highway going at a fast speed the tires grab the road very well when
sliding, if i hit a bump i never
feel like my tires aren't in contact with the road, I know this has to do with the traction control the
car has.
You
feel like you're getting into a race
car when you
slide over the carbon fiber sill and into the seat and it sounds like a race
car when you fire it up, as there's little if anything in the way of sound deadening to take away from the experience.
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Each
car handles with weight behind it and that huge V8 ensures a nice amount of
slide as you hit the accelerator leading to some fun racing as your AI track partners are more than willing to trade paint with you, sadly this shows one of the games biggest flaws as it's damage model and
feeling of impact are sadly lacking.
Crashing into other
cars feels brutal and savage, and thus playing as a cop smashing through the opposition
feels good, but for pure satisfaction it's hard to beat evading numerous police
cars as a racer,
sliding and spinning around them in a haze of tyre smoke.
It's a fiesty, fun and fiery game that doesn't focus on skill, but on making you
feel like a rally legend who can
slide cars around the tightest of corners while going flat - out.
Turn one was terrifying as
cars jostled for position in the tight corner and I struggled to find any grip.The improved handling let me
feel far more subtle movements in the
car, and thus began a 15 - lap race where I was constantly on the ragged edge, kissing barriers with wheels as I went,
sliding, spinning and laughing.
Yet some things do make themselves apparent: the
cars feel a little more stable and a little less twitchy when turning, allowing for smoother control in turns, under braking and while
sliding.
It's hugely enjoyable powering through the stages and
sliding your
car around corners and tackling the different track surfaces, but there's also enough depth to make it
feel like you are in full control at all times.
The driving was also horrid for what it's worth, driving a
car felt like
sliding in those hover boots from Ocarina of Time but at higher speeds.
WRC 5
felt very floaty, the
cars in general had poor grip and
slid across the surface with very little
feeling of weight.
Vaughn's feedback and insights have been vital in getting the «over the limit»
feel and handling to a point where drivers will
feel both satisfied and confident in their ability to
slide the
cars.
They want players of F1 2012 to
feel the
car «committed to the corner when you really attack it,» but also experience the excitement of the
car sliding at slower speeds as the wheels lock or the tyres get old.
If the
car slides or if you
feel the ABS activating, it is a good sign that you need to slow down and adjust your driving accordingly.