Sentences with phrase «feeling games on mobile»

Not exact matches

Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
It feels constricted to the mobile world, without the sense of epic scale you get zooming out on your huge empires in the PC games.
While the several game modes, with emphasis on the survival aspects, add some challenge, the game feels like too much of an effort made for mobile devices and its lifespan relies too much on repeating the same contents.
Something like Happy Home Designer would work well on a mobile phone, or even a simulator game where you run shops where the animals are customers, may work, but I feel the game needs to have a lot of depth to it, to please us.
This is one of those games like Star Wars: Knights of the Old Republic [$ 9.99], where it feels absolutely amazing to be playing this on my mobile device.
With its creaky, ancient - feeling game mechanics and ultimate lack of replayability, Reloaded feels like it would be much more at home on mobile platforms at a much smaller cost than its $ 20 release price tag.
They are also elements that, in a 2013, relatively affordable mobile game, would feel perfectly acceptable, but on a game released on a major console in 2017, it's a bit harder to swallow... and yet, lo and behold, despite those apparently big complaints... Oceanhorn still manages to remain surprisingly addictive.
While I wouldn't get my hopes up for any Nintendo IPs making the cut, it's hard to deny a game like Box Boy feeling right at home on mobile platforms.
While Star Wars mobile games are going crazy with The Force Awakens content, the only way to play through bits of the new movie on your game console is via Disney Infinity 3.0 — and it feels very familiar.
Where mobile games once felt like silly, simple ways to pass the time, it's becoming harder and harder to keep ourselves away from playing on our phones.
With its creaky, ancient - feeling game mechanics and ultimate lack of replayability, Reloaded feels like it would be much more at home on mobile platforms at a much smaller cost than its $ 20 release price tag (iOS and Andriod versions are coming in the future).
As expected, the graphics quality is amazing and the game - play feels more like it would on a console rather than a mobile platform.
In fairness to Codemasters the original description on Steam did state it was a port of last year's mobile game, though it was rather vague and it's easy to see why many customers feel duped.
IDK how the rest of you feel on these games, but Nintendo's mobile efforts just do nt have staying power for me, I'd be addicted for a week and quickly drop it and get bored.
, it's exiting to try and break new ground... Or space really... There is no ground anywhere in this game, and I see you are always updating your masterpiece, and it would be really awesome if you could add a map randomizer or map creator to share with the community, but that doesn't change the fact that I LOVE your game so much it's the first game I have bought on my mobile, and probably will be the only one, and just felt the urge to write a comment on your game because I really want to see this grow:) keep your creativity up!
My biggest complaint with the game was that it felt like it was made for a mobile platform and I was playing it on PC.
Banner Saga [$ 9.99] and Banner Saga 2 [$ 9.99] are two of the best tactical role - playing games on any platform, and they feel especially at home on the touchscreen of a mobile device.
Certainly, I felt affection the moment I heard the first notes of Kyle Gabler's whimsical score start up; though I've never actually played the game myself, it's one I have a secondhand fondness for thanks to the memories and stories of my family members playing it — my, brother, sister - and - law and husband were all absolutely enamored with the Wii version, and my father (who basically stopped playing games after the era of Battlezone and Karateka) honestly shocked me when he revealed he'd installed the mobile version on his phone to pass the time.
During the writing of this review Codemaster's actually changed the game's Steam description after a torrent of negative reviews from customers who felt cheated, pointing out that while it was never said directly everything on the Steam page was worded to make potential customers think it was a HD remake of the original CMR 2.0, rather than a port of a mobile game that was only loosely based upon the Colin McRae series.
Yes Rocket League, the giant - soccer - played - with - cars game which feels like it's on every single platform BUT mobile, is a bonafide smash hit.
It feels and plays exactly like a Mario game, even though you have no control on your direction of travel, and it has all the social mobile trappings it needs to help it survive.
With a shift in direction to almost entirely focus on the massively popular Ultimate Team mode, FIFA Mobile now actually feels like a fully - fledged mobile title, and not just a watered down consoleMobile now actually feels like a fully - fledged mobile title, and not just a watered down consolemobile title, and not just a watered down console game.
FIFA Mobile addresses these issues head - on, finally distancing itself from the console version by looking and feeling like a modern mobileMobile addresses these issues head - on, finally distancing itself from the console version by looking and feeling like a modern mobilemobile game.
Sometimes when I play freemium games on mobile I feel «these guys just want more money.»
With the Switch's portability, and the fact that games keep coming out, I have to focus on the Switch as my main gaming platform at this point (though I still keep an eye on mobile, of course), because I feel like I'll get lost if I don't focus on the Switch!
One of the things I like about The Trail is that I don't feel the need to play the game constantly, despite an apparent lack of energy or stamina (more on this later) that's so prevalent in many other mobile games.
The increased field of visibility alone has exponentially increased the re-playability factor of this game in my book, as I feel it removes the only major gripe I had playing this game on mobile.
THE MOST REALISTIC MOBILE RACING GAME - Insane feeling of powerful sport cars — Unique driving on different surfaces — asphalt, grass, sand — Racing on high detailed tracks — You can customize your handling scheme — You can select different setups for every car — Stock, Turbo, Racing, Drift - You can change color of your car and discs - Live cameras and replays — You can upload your best replays to youtube
The most realistic 3D drift racing simulation on mobile devicesIn The Game: - Race in night city - Feel the Night Racing Atmosphere - 6 amazing drift cars - Awesome graphics - Photo mode to share your coolest drifts with your friends
Bringing these classic games to mobile means that gamers will get the same nostalgic feel to the days of playing at the arcade or on their NES, while introducing them in all their glory to a new generation of gamers.
This parody of Metal Gear Solid felt like a mobile game that just so happened to release on the Switch before mobile, probably because people would actually pay $ 14.99 for it as opposed to $ 2.99.
We poured our hearts and souls into the sequel to make it even more of shared experience, and we sincerely hope that players rediscover that feeling of whimsy and wonder as they explore the game on their mobile devices.»
Something like Happy Home Designer would work well on a mobile phone, or even a simulator game where you run shops where the animals are customers, may work, but I feel the game needs to have a lot of depth to it, to please us.
They are working on a mobile app that allows the game to be streamed to the phone but feels the UI is a bit clunky and need to be improved.
It felt like a long while before we would see this CCG hit mobile, but we finally have the full game on every possible device.
I feel this is an example of a bad design choice that I feel is forced on the game due to it's need to be more inclusive to mobile players.
I felt strongly that from now on, mobile will be at the heart of game platforms, and that we need a business strategy which creates games in accordance with observations of consumer usage trends.
Local Chinese games on PlayStation 4 will increase consumer awareness in China and the lower price of the console at that time will drive additional sell through so gamers can play these familiar feeling games as well as experience new Western style AAA games that they don't usually play on PC / Mobile.
For a lot of developers, putting games on iOS and mobile feels like a lottery, and that's a real unstable feeling that's hard for developers.»
It's still a good game and if you want to have a fun handheld experience — but if you want a fuller experience with some really cracking additional features, I would recommend the iOS version — with the exception of the 3D visuals, I feel Christian Whitehead brought more to the game on mobile than SEGA / M2 did with this one.
The game seems presented much more professionaly than other mobile clones on the eShop, and has an aesthetic feel that is very similar to games that are typically found on mobile.
I also feel that Nintendo will be smart about which games they put on mobile simply because they wouldn't dare threaten the 3DS's sales.
This is a mobile tour - de-force that feels more like a full - fledged modern console game than something that should appear on a cell phone.»
Patrick Cook: We feel like working on a console title is going to mean a very different approach to the twitch mobile games we've released recently, however I think in Death Squared you'll very quickly notice a possibly familiar «one more try» kind of situation.
Also, we recognize that attracting consumers» attention among the myriads of mobile applications is not easy, and as I said before, we feel that simply releasing our games just as they are on smart devices would not provide the best entertainment for smart devices, so we are not going to take any approach of this nature.
We're very very passionate about the Marvel franchise, and we're passionate about RPGs, and I think that we've done a really great job bringing the successful formulas of the Marvel: Avengers Alliance franchise — like the three - on - three turn - based combat — and applied that to a game that feels really fresh and has enough new to it that really makes it feel like a great new experience on mobile platforms.
Developers at Bethesda, even though taking shots at current best practices on mobile, were humble enough to learn from games paid games like FTL and freemium games like Tiny Tower to come up with a game that feels familiar yet offers something new.
Beloved Rythm game Akihabara: feel the Rhythm is out now on PC and Mobile devices.
The great thing about buttons - whether they're on your doorbell, mobile phone, game controller or even plastered all over an elaborate mech - simulation peripheral that comes with its own Allen key - is that when you push them into the recess and feel that satisfying click as the contact hits the mark, you can be around 99.99 per cent sure that your action will have the desired result.
It's very much based on the combat and feel of Pokemon games, just with more of a mobile - friendly structure with randomized levels and a gacha system to get new Mortys and items, along with a whole crafting system.
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