Sentences with phrase «feeling like a halo»

It makes Halo fast paced and tries some new things while still feeling like a Halo game.
How do we maintain both what is the core of Halo, making sure it feels like Halo, while at the same time adding new weapons, new abilities, new experiences you've never had before in a Halo game?
The Spartan abilities allow for different ways to get around and mix up your play - style and the maps are tailored well to suit the new additions to make the game still feel like a Halo game.
Modifying and updating gameplay is to be expected, particularly when there has been a 12 year gap between titles, but simply being handed power weapons and allowing everyone to run rampant through the map with them did not feel like Doom, it felt like Halo or Call of Duty, particularly with loadouts being present.
It felt like a natural evolution compared to previous games, but it also still felt like Halo.
the mp does not feel like halo.
The game has a new look, added features, a brand new soundtrack, and somehow manages to feel like Halo.
I felt like Halo 4 was pale imitation of previous Halos.
There's also massive battles on a scale you couldn't find in one of the FPS Halo games so overall the campaign does a great job of still feeling like a Halo game despite the massive difference in gameplay from the FPS counterparts.
The collection's 100 - plus maps each utilize their respective game's original engines, so fighting on Halo 1 maps will really feel like Halo 1, and so on.
On the other hand, it feels like Halo 5 misses out on fulfilling the potential of its two - team campaign.
The biggest fear of Halo 4 was if the game was actually going to still feel like Halo.
Instead of dark, moody ambience, Aliens Colonial Marines felt like a Halo clone that no personality of its own.
Rest assured though, Halo 4 still feels like a Halo video game, mainly due to the ridiculous amount of testing 343 Industries did during the game's development process.
Destiny takes what I like about World of Warcraft and puts this in a game that feels like Halo and looks like Mass Effect and GETS IT RIGHT.
As unnervingly malevolent as Atriox is, I feel like Halo Wars 2 was the perfect opportunity to experiment with something a little murkier, a little darker, without losing the essence of the game series in general.

Not exact matches

Over time, the HALO sleep sack will feel like an amazingly soft blanket rather than something for your child to wear!
I felt like the material of the Halo was very stiff, not very soft and didn't breathe well.
Black Halo does the best jumpsuits and while I had to size up in this one it now fits like a glove and makes me feel like a million bucks.
I have a machine that runs this like a dream, and it DOES N't cost that much to build a machien to run it well despite other reviews I'd read, but ultimately the feeling of firing 22 rounds against people all in bfull body armor just takes away from any remotely realistic feeling... this has more in common with HALO, or team fortress, cosole games may like it... but the fact it has gotten so many good reviews, has me questioning if anyone in teh industry have ever fired a weapon, gone hunting, much less ever been in the military.
So really I feel like I'm one of those idiots that couldn't see Metroid Prime as anything but an FPS who then got all pissy because it didn't play like Halo.
Overall, this Definitive Edition does a great job of bringing the original Halo Wars to modern consoles as it definitely doesn't feel like an eight year old game.
Sure, even with it's numerous expansions, the story of Destiny still leaves a lot to be desired, but all the matters is that it's got fantastic gameplay that feels a lot like Halo.
Sure, the story of Destiny might leave a lot to be desired, but all the matters is that it's got fantastic gameplay that feels a lot like Halo.
Early on in Halo Wars 2, I kept getting the feeling that I had lived this all before in an almost dream - like way.
I feel like this review is shockingly late, especially as all evidence the game ever existed is currently getting buried under an avalanche of Batman: Arkham City excitement (which will be followed by the Uncharted 3, Assassin's Creed Revelations and Halo avalanches — look, it's just not a good time of year to not be a juggernaut game title).
The only time I've been buying individual stocks is when I feel I have to partake in a phenomena (like the Apple halo, Chipotle Mexican Grill and more recently, 3D Printing Technologies) because ETFs are not adequately representative of what a ground - breaking stock is doing.
«I feel many of the holistic veterinarians become so crazed over what we learn that they start to sound like crazy people themselves, creating a terribly negative halo over holistic medicine as a group.
Halo 4 feels more like an adaptation than an adoption and continuation.
Some arguments that it should end at Halo 6, is as I mentioned earlier, it's going to eventually not feel like the next epic chapter but rather just a sequel for us to play.
Very well expressed yes I do agree the series is getting to be a bit boring and old in reality all games are I gaming after a ling day at work but there's no real good games out that catch my eye I have been a gears of war fan since the beginning of time but even that game I don't feel it's worthy of the tine I invested in part 1 just my opinion people I would really want to see a game that would change gaming like halo did, gow1, cod4 these titles made way for new exciting gameplay but now I find myself enjoying Mario more then any other game I don't know maybe it's time for a change I always wanted to try world of Warcraft maybe I will atleast that would be a new experience
I bought 1 in april becauseof best buy offering 175 for xb360 towards xb1 and the gears remaster rumour I feel like it will be announced available now at e3 so im ready and to play halo 2 anniversary till then also to get forza 6 even tho I like gt better gt7 might not be for a while
I got the feeling Smash 4 is like Halo 3.
My gaming spark got extinguished dis gen, ps2 era of gaming was weyyy more fun 4 me everything jus felt same old to me dis gen wit d exception of titles like MGS4, demon / dark souls, dead space 1 & 2 & RDR... games i had high hopes 4 were ruined like ff, RE, socom, recent R&C titles SC5 & NGS3 as well, i can't judge gms like halos, gears, forza & fable since im nt a 360 owner bt i loved d 1st halo bac on original xbox.
I hope halo 6 is good halo 5 multiplayer really wasn't my thing and the story just felt like faffing around unlike gears 4 that felt like an actual story, maybe it's just me.
Honestly, it felt too much like Halo's gunplay, of which I was never a massive fan anyway and have now experienced through six games, the latest Halo included.
It feels like an age since Halo 3 was released on the Xbox 360 and we saw an end to the original trilogy.
Moments like these are what make 343 Industries» Halo 5: Guardians a truly captivating experience, and it's the first game that fully realizes the fantasy of making the player feel like a Spartan.
Halo fans will feel at - home with Halo 5: Guardians, which in many ways feels like a return to the series» roots.
Finally, Halo 5: Guardians also manages to solve a long - time gripe I've had with the Halo series wherein many weapons felt like re-skinned versions of an existing weapon.
I didn't spend any money on microtransactions in the five days I had to play Halo 5: Guardians online, and never felt like I needed to buy one, so I'm curious why anyone would do so.
With all of these major improvements to the Halo sandbox, you'd think that multiplayer would feel like a major departure from the classic experience that fans have come to adore, but it doesn't.
These specific missions feel a lot more like the Halo campaigns I remember because it is in day time and you're using warthogs, scorpions, lasers, rockets, and snipers to complete set objectives.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
Sometimes it feels like the game plays more like Bungie's first - person shooter, «Halo,» than «GoldenEye,» however, which is somewhat of a surprise considering the last two TimeSplitters games followed very closely in «GoldenEye's» footsteps.
«But at its core it does feel very much like Halo.
But with Microsoft's commitment to the Play Anywhere premise — of its games launching and linking up across PC and Xbox One seamlessly — Halo Wars 2 feels like a good starting point for bringing the Chief's universe back to desktops, and in a way that could succeed where other experiments like twin - stick disappointments Spartan Assault and Spartan Strike have previously failed.
I almost feel like aspects that made Halo work in multiplayer were scrapped for a faster paced game.
Senior environmental artist Jason Sussman was asked about whether Bungie felt its next game had to look nothing like Halo.
It feels like Doom and Halo but in VR and with a gun you can aim down the sights, it feels new and fresh.
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