Sentences with phrase «feeling like an artwork»

Not exact matches

Stereotypical motivational posters aren't going to instantly motivate your team every day, but including pictures, quotes, and artwork on the walls of the office can inspire creativity and make the office feel like a much more human, organic place to work.
, comes complete with Seuss» trademark sketches, which is good, because it definitely wouldn't feel like a Dr. Seuss book without the artwork.
Spacious rooms averaging 364 square feet feel like luxury private apartments with city - themed minimalist artwork and breathtaking floor - to - ceiling windows.
If you like girly artwork as well as a pastel and water color feel — I highly suggest checking out her page.
Just like a Rouge G, it almost feels like a piece of artwork.
The game plays well on the PS4 but some of the UI elements feel like they are upscaled and not rendered in native HD resolution, which looks odd next to the crisp clear artwork.
I think what I like most about Menton3's artwork is that even though it can get messy at times I haven't once felt lost while reading.
It feels like production has gone on as long as World War II itself for The Monuments Men, George Clooney's film about a platoon of soldiers comprised of art historians and experts tasked with the job of saving irreplaceable and priceless artwork from getting destroyed by the Nazis.
The story sequences feel like you're watching a Saturday morning cartoon complete with cheesy voice acting, over-the-top characters, and pleasing artwork.
I feel I've got a pretty good handle on things like how to write, publish and promote a book, how to build a loyal platform and how to exhibit and sell your artwork.
Then please enjoy the wonderful artwork created by Marcelle Natisin — and please feel free to contact me if you'd like to learn more.
The artwork on this title is nice, a chunk of pages feeling like an older 1980s manga layout, but still looking sharp.
Kelly's passion is creating artwork for her clients that captures in an image what it feels like to love and be loved by their pets.
The great room's fold - away glass walls and glossy white floors create a minimalist backdrop for whimsical furnishings like a striped lounge chair, beanbag - like cushions and colorful artwork, but a fireplace with a textured stone surround keeps the space from feeling like a gallery.
Large - scale artwork lends a gallery - like feel, while hardwood floors and wood trim warm up the space.
The historical hotel dates to the 1500s, and there is so much classic artwork on - site that it feels like a museum.
Sungai Tinggi Beach Villa feels like a celebration of Bali, and the owners» love and passion for the island is evident in the fine selection of local materials and stunning collection of handpicked artworks that liberally adorn the property.
Walking into the villa feels like stepping into a magazine spread, thanks to the villa's peaceful water features, textured stone walls, intriguing local artwork and dramatic sightlines to the ocean and hilly coast.
Pieces like rattan sofas and dining chairs lend a breezy feel, as do the open sides, while local artwork adds color and personality.
Then again, despite the beautiful artwork depicting floating islands and resource - transporting airships Noria is pretty light on theme, which is a shame because it feels like a lot of love went into the aesthetic.
This feels like the pale shadow of a Ratchet & Clank game, from the gunplay to the RPG progression to the level design to the artwork to the unlockables.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
They told me after they did all of the artwork / textures / stories board they felt alienated and did not feel like they were part of the teams.
It's wonderfully freeing to be able to sit back and weigh up your decisions in a puzzle game, and it gives you ample opportunity to soak in the gorgeous artwork which feels like it's straight out of Adventure Time.
Dragon's Crown, from Vanillaware, was such an amazing game with beautiful, yet oddly proportioned, artwork and an epic adventure which felt like you were playing a dark, seedy anime at times.
Every piece of artwork in this game feels like it has been peeled from the movie theater, with intentional blurryness and color issues as if the game was being played by a movie projector that keeps drifting in and out of focus.
It is by no means anything like Studio Ghibli artwork, nor do I see any relation in terms of the claim mentioned above, but there is a magic feel of its own right in Portia.
The artwork is great, but it feels like it should be in a post-apocalyptic or cyber-punk thriller story.
Aside from great artwork and equally great music and a surprisingly deeper battle system than expected, I was left feeling like Fallen Legion had little else to offer.
I don't care it they use a new or old style artwork, what I care is if the game feels and plays like the old ones.
It's a bit jarring as it feels like the extensive use of bloom was in an attempt to try and cover up all the unpolished artwork.
The painterly environments use brush - like washes of muted colour, so that it feels like you're exploring an acrylic artwork.
The distinctive artwork feels like a stylish children's book brought to life and is so good that it feels near criminal to use the retro mode that makes the game look like it came out in 1992.
The Missing Link probably has too many gun - metal grey corridors, ladders and stacks of crates to not feel like a good portion of the main game, but the attention to detail and sheer ingenuity of the artwork keeps them from feeling tedious.
I've got my eyes on 3d printing), it is important to take high quality photographs with enticing perspectives and lighting to make the viewer feel like they are right in front of the artwork.
So much of our identity is placed on how much money we make as artists, and I feel like the sooner you can open that pipeline to being comfortable with making money from your artwork, the better it is.
I eventually even stopped allowing myself social time, because I felt like if I wasn't working on artwork, I was wasting my time.
To play god feels like nuclear war, the travel ban, the fate of Jerusalem, the removal of artworks, and the mirror of the Infanta.
Engaging and surreal, walking into what feels like such a private space in one of the most public environments in the art world, this stand has more detail than most artworks — worth a visit of its own, it would be worth the gallery creating this installation around the world.
These later works feel like gentle jokes as well as experiments: is it a painting or a frame, or a podium on which an artwork will be presented to you?
We were looking at artworks that felt like events — significant works, but also a specific experience for people who saw it that year.»
So long ago it feels like a memory of someone else engages the intimacies contained in and eluded by artworks.
I feel like there's a reciprocal arrangement, with my curatorial side effecting my own artwork, often reflecting on and observing my work as a curator as well as making work from a curator's point of view.
Oh, one final thing: you haven't seen any of the artwork and still feel like posting that it's a load of old nonsense, I'm afraid Twitter's IanVisits has already got there: he suggests using #YouCallThatArt, #MyKidCouldDoBetter, #ItsRubbish or #WhatAWasteOfTime as tags.
So long ago it feels like a memory of someone else is an exhibition that engages the intimacies contained in and eluded by artworks.
So long ago it feels like a memory of someone else is an exhibition that engages the intimacies inflected and eluded by artworks.
Questioning how to bear witness to the complexities of the past, Davis» artwork is an attempt to reconsider, reclaim and reinvent what certain histories could look, sound and feel like.
Like vertigo or a phantom limb, the artworks in this exhibition point to a process of perception that is generated from, felt by, or frustrating to, the physical body.
Thanks to the legacy of artists like Joseph Beuys, who valued an artwork's central idea over its stylistic manifestation, today's artists feel free to engage in multi-disciplinary, cross-historical practice.
I couldn't go into the shed itself, but I felt so moved by the thought of this amazing artist spending time in this very simple building looking out over her garden, which is like an artwork itself.
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