I'll go play «I wan na be the guy» if I start
feeling masochistic.
I've got a lot more playing to do, and plan to eventually complete all of the games and maybe even make a run at the full trophy list if I'm
feeling masochistic (getting 50 gold medals in the Challenge Mode is insane, and this game doesn't have a Platinum Trophy either, D'oh!).
So here are 8 links about the movie because we're
feeling masochistic...
io9 has more pictures if you're
feeling masochistic.
If you're
feeling masochistic enough to read more from scientists into the documented gap between reality and Willie Soon's research, check older RealClimate posts on Dr. Soon here, here, and here, and this generously - detailed debunk of Soon's presentation at the latest Heartland Institute climate denial conference by ecologist Richard Telford.
As such, advancement can often
feel masochistic, as you find yourself caught between an extremely difficult hunt and the repetitive killing of trivial monsters to find materials to make that hunt easier.
Not exact matches
Also I'm
feeling a little bad for myself at this point, for wasting 5 minutes of my life (which I'll never get back by the way) replying to your idiotic,
masochistic post.
Go ahead and brave up, and you'll see how relieving it is and you'll only
feel you should have done it before, that you were being
masochistic.
This is a true story, after all, and Zamperini (who died this year at the age of 97) survived unimaginable horrors, but within the context of the film, the torture starts
feeling repetitive and
masochistic.
While he describes himself as «a complete egomaniac» and «totally sadistic» at work, by contrast he acknowledges that he
feels «
masochistic, very dominated» at home.
Scorsese's movie makes you think, Gibson's makes you
feel nauseous (unless you get a
masochistic thrill out of it).
Now the anger, pain, blood, sweat and most definitely tears that progressing in these games cost might seem somewhat
masochistic to players not familiar with the series, but those in the know, know that the
feeling of progression isn't just achieved with some camo stuck on a weapon or having some fancy names in something called a «football team».
With this change came the ability to properly flesh out characters and make the world around the protagonist Claude
feel alive, complete with its audacious and
masochistic vibe that the GTA series has kept true in to its newest installments.
There are gamers out there that enjoy that type of difficulty and I begin to wonder whether or not these players are
masochistic, or if the joy of such a difficult victory
feels that great.
Hardcore mode gives the truly
masochistic a chance to
feel like a true wasteland survivor.
Thus mainstream gamers become
masochistic, and
feel they deserve to be punished.