Sentences with phrase «feeling mighty good»

I was feeling mighty good again!
On Thursday, he handed out a small palm card from that race that said «Change can feel mighty good

Not exact matches

If your business model revolves more around river tours and large bodies of water, the mighty kraken, complete with lots of morbid jokes about your service to the creature, ferrying tourists to feed its unending hunger for human flesh, may do a better job of making your employees feel like they are part of something greater.
Well you can see it, smell, hear it, taste it or feel it but you believe its there and you trust it will keep you alive... why cant you trust in an all powerful God that holds the world in the palm of His mighty hand?
1) Good Source of Protein: Our raw almonds have 7 grams of mighty protein in every serving, to help build and maintain muscle, jumpstart your metabolism, and keep you feeling full.
And, no company does this better than Sundance Helicopters that for nearly 30 years has been making passengers feel high and mighty in Sin City.
LFCTV captured our best sides as we played footy together and scored plenty of penalties at the Kop end, I definitely felt like a Mighty Red that day!
They may well feel they have a point to prove when they host Sunderland at Villa Park on January 5th, with the reverse meeting going the way of Sunderland in a 1 - 0 victory although Villa created a whole host of chances and were mighty unlucky not to have taken something from their visit to the north of England.
Feel - good Friday would disappear mighty quickly into all the other days of the week.
Klinger's cine - literacy is well known to those familiar with his writing and programming, but what's special about Porto, especially as a debut narrative feature, is the relative internalization of its influences, which feel secondary to its larger grappling with a timeless emotional enigma: namely, infatuation, and the question of how such a mighty force can also be so fleeting.
Saturday Morning RPG feels like a good template for what could be a great series, and with Mighty Rabbit Studios saying a sequel could happen based on the sales of the Switch version and a physical release on the way thanks to Limited Run Games, I'd say Saturday Morning RPG is definitely worth a look if you're looking for a fun RPG with a unique setting and somewhat enjoyable battle system.
This is particularly the case in the Astra, whose compact form makes it feel more edgy here than both the bigger Vectra (which remains well composed even when really pushed) and the mighty Monaro (which feels surprisingly relaxed thanks to its long stride).
The concept of engagement is good news for anyone who has a small but mighty audience but feels discouraged by the big follower stats other bloggers might have.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Leading up to the release of Mighty No. 9 I had the awkward feeling that maybe, just maybe, the game wasn't going to be that good.
Combine the fantastic feel - good gameplay and legendary music, the wealth of added modes and bonuses, and all sorts of extra stuff that's «too early to talk about», and we have one mighty fine Sega title here.
I never got the feeling there was anything at stake here, and I greatly recommend SMT 1, the mighty Nocturne and sublime Strange Journey — hopefully Apocalypse will be better, IV is just a speedbump in the SMT journey.
Mighty No. 9 feels like a cheap Mega Man clone from a man afraid to stray too far from his best known creation while fearing accusations of sticking too close to what he was best at.
Killing 100 gang members somehow does not make me feel mighty and strong, and considering that superheroes are the main draw of the game I think they missed on the super part and the hero part as well.
Well, the list is mighty long still, but, I feel pretty confident now that the walls are painted that we are going to get through it!!
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