Sentences with phrase «feeling of repetition»

However, that inevitable feeling of repetition seeps in the longer you play.
While there's so much strategy tied to the battlefield, that feeling of repetition seeps in just like it does in other musou style game.
The band maintain a proficiency at writing catchy riffs and intoxicating grooves, merging the likes of Sabbath with ZZ - Top, but the feeling of repetition, combined with a lack of impact like they used to have, may leave fans wanting.
Thanks to this, the storyline alone suddenly feels way more organic and natural than chewing through dozens of static hunting missions, and being able to head into the wild at will does wonders to stave off feelings of repetition.
Speaking of which, the gameplay doesn't evolve much either so that only contributes to the feeling of repetition.
In this case a feeling of repetition is saved by the presence of ever - watchable Mirren and warm direction by Lasse Halstrom (Salmon Fishing in the Yemen, Chocolat).
The way these situations arise can be humorous at times and eases that feeling of repetition.
And this feeling of repetition is further driven home by the game's bland and repetitive urban locations.
Also the developers have managed to create enough difference in the enemies you encounter for there to be little to no feel of repetition which is an incredible feature in itself.
If there is one complaint I had, it's that some of the levels kind of blend together, at least in terms of variety, creating a feeling of repetition.
Thankfully, the main story missions do a good job keeping things fresh and preventing the feeling of repetition.
The combat and action of this game will feel very familiar, but unique enough that you won't get that feeling of repetition.
This feeling of repetition is reinforced by the fact that half of the game's levels are repeats of the other half (including rematches with the same bosses), but with a few more enemies thrown at you.
Worse of all, this feeling of repetition is also true of exploration.
Whilst the calendar themed career was enjoyable, we received feedback from our fans that once they finished the first season the subsequent seasons had a very similar feel to them, which led to a feeling of repetition.
There are 15 levels across the rather brief six hours or so that the game lasts, but one of the biggest flaws is that, while the game does have some lovely and artistic level design with its dark forests, fiery pits and mystical caves, some of the environments can look rather samey, and this gave me the feeling of repetition from time to time.
There is a good deal of backtracking involved but thankfully Capcom used these occasions to set up scares and surprises that helped mask the feeling of repetition.
For those that read my last article I attended a meeting earlier today, I apologise for the feeling of repetition in the above opening paragraph.
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