Sentences with phrase «feeling of the previous games»

Lacking the more unique, hand - designed feel of the previous games locales.
If you like the setting and feel of the previous games, this will scratch that itch in all of the right ways.

Not exact matches

It's starting to feel like the end game of endowment mortgages, the scam of the previous era, interesting indeed; a good vulture'd invest in shares of companies producing anti-diarrheals, anti-anxietals and general sedatives.
When Simmons arrived in Stillwater in 1995, he inherited a team that had won just 18 games over the previous six years and was feeling the effects of a four - year NCAA probation for recruiting violations.
Last but least Ozïl, the talent is there and we know it: on any given day at the top of his form he is arguably the best # 10 in the world and just need performances like this and the previous one to show it and remind everyone (what a pass for Giroud); will do a lot for his confidence and also felt he could've been more involved in the team play but that will come with game time (got 90 mins today)... Hopefully that doesn't stop until season's end and keep them passes and goals coming... Dare I say I would've love to see once a front of Alexis, Ozïl, Walcott / Chamberlaine and Cazorla (mouthwatering)!!!
I have a feeling that the previous run of games, just three wins from 11 games culminating in three consecutive defeats to Barcelona, Man United and Swansea, may have done irreparable damage to our season and it has certainly seen the knives coming out for Arsene Wenger.
Welback now is a lw for the rest of the season and for ox i feel sorry for the in our last 4 previous games he was on form
But they also go into the game feeling as though they have the beating of their rivals: Sir Alex's men are unbeaten in their last six Manchester derbies, winning five including the previous three at Old Trafford.
Not only does that feel like decades away but it was also eleven away games ago meaning Bolton haven't managed an away victory in any of their previous ten away outings.
The inhumanly long loading screens of the Wii U version do put a damper on the experience, and Genesis skips plenty of important decisions from previous games that makes the story feel a little incomplete.
Where those previous films felt compelled to lunge for edginess (read: sneering raunch) as chaos dutifully descended on characters they didn't like very much — and weren't particularly interested in getting audiences to like, either — Game Night takes care to locate our sympathies with Bateman, and McAdams, and its cast of charming ringers.
There is a lot of goals to accomplish that keep the game feeling fresh, and the difficulty of the game means there's plenty of reason to keep coming back as you try and beat your previous best score.
Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
The gore is still there, but the general plotline came to be very predictable (especially the merging of different timelines and who the antagonist is), and the mysterious dark feel of the games we got to see in the previous films has been replaced by pointless narrowed - down bloodshed and, sometimes, humor.
Though I was letdown by the bosses in Dark Souls 2 which are mostly all re-skins of bosses from previous games with slightly different moves.So most the bosses felt kind of uninspired except for a few.A little more than half way through the game I was getting a little bored.
The floaty physics that hampered the core platforming in previous games have not been addressed, and it doesn't feel like a significant technological advancement, even with the raw power of the PS4 on its side.
While the theme of the series has always been about difficulty, the previous games always felt fair, and at least offered options to avoid some of the more annoying aspects of the game, like unfair PvP invasions.
The game is full of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
The presentation is basic, and while some remastered games are fun to play, most of the experience feels sanitized and sterile, lacking the boisterous flavor previous Mario Party titles had.
Anyone who has played any of Layton or Wright's previous games will recognize familiar theme music, with an orchestrated feel that brings out the dramatic tension, but there's nothing that really gets stuck in your head after putting the 3DS down.
It was a sandbox game set in the world's deadliest shopping mall, and it was one of the first Xbox 360 games that felt like something that wouldn't have been possible on the previous generation of consoles.
While the previous games in the series were known for their clunky controls for shooting and melee, Naughty Dog has greatly refined the look and feel of the combat which makes them much more immersive and less frustrating.
However, this is no mere re-skinning of their previous games, and just as with Hyrule Warriors they've seen fit to bring in a huge number of elements from the Fire Emblem universe, making it feel like it truly belongs.
While Troy's combat won't feel particularly foreign to fans of the Warriors franchise, its setting and narrative offer a refreshing departure from the Three Kingdoms and Feudal Japan focus of previous games.
The only unfortunate aspect of multiplayer was co-op campaign was removed from the game but even so, the main gameplay feels more fleshed out and considerably better than the previous title.
Apparently, Capcom wanted a «festive» feeling, which is why various villages from previous titles were brought back, and the game has four main monsters (instead of just one).
The only letdown of the game is that it does feel a little similar to the previous Uncharted games which is not a bad thing.
Flying the vehicle is a little awkward and not as fluid as it felt when using characters capable of flight in previous Lego games (much like the Portal 2 Flying Turret Carrier).
At first some of the missions feel unfair and overly difficult, but with a solid co-op crew and previous knowledge of the map there is little challenge for most of the game.
If you've played any of the previous games you'll find yourself feel right at home with Twisted Metal: Black.
PS3 owners need not feel disappointed, as two of the games on this month's PS Plus list, namely Call of Juarez: Gunslinger and Cloudberry Kingdom, can only be played on Sony's previous generation console.
Visually Kameo: Elements of Power has a lot of great elements that help make this game feel more like it was made for the next generation and not the previous.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
Etrian Odyssey V occasionally feels a bit too similar to previous games in the series, yet it still manages to be a great adventure full of engaging gameplay.
The game by no means feels like a copy of something else because the characters and the world are very unique, but the familiar JRPG formula does remind you of previous games.
So many of the things that felt like huge chores in the previous games (to get 100 %) have been scrapped and the game is so much better because of it.
After the cancellation of my previous PS Vita show, «Shoulda Been a Vita Game», I felt like something was missing in my life.
This Uncharted title, while featuring a lot of combat, feels more like an adventure game than the previous titles.
The folks beyond the wall have nicer looking lasers and flying bubble ships than the dirty trucks and machine guns we've seen in the previous installments, which is a welcome change, but one can't get over the fact that every bit of art design we see feels woefully generic, as if they were scrounged from a bin of unused video game assets.
I feel like I've only scratched the surface of what the game has to offer, despite the loyalty rewards previous Forza players will find waiting for them (a free car for every Forza game played).
This is the sort of follow - up that's bigger than an expansion pack but far lesser in scope than a true sequel; it simply feels like a full - length game's worth of additional content shoved into the previous game's framework.
As a whole however the single - player campaign doesn't «wow» like previous Call of Duty games have done before, and as a result it doesn't feel like anything particularly special.
Again, this game has more of an Oblivion / Skyrim feeling than previous ESO adventures.
I never really felt as though I was going to go careening off the side of the road to my death like in the previous games, which was super welcome.
Hyrule Warriors gave us a unique opportunity to slash our way to victory with our favourite characters from previous games, and it felt good to swat hordes of Bokoblins with the pointy end of Zelda's rapier.
Twilight of the Republic also does a much better job than previous Infinity games of, well, feeling like an actual video game.
There was news of a few very welcome games, from Monster Hunter World through to Metroid Prime 4, but after previous years packed with new hardware showcases and impactful titles like Shenmue III and the Final Fantasy VII remake, E3 felt safe rather than revolutionary.
I am not sure if any of those more noticeable changes are affecting new comers to the series, but for someone like myself, who grew up with the very unbalanced, but super-quick and fun actions of the previous vs. games, this iteration feels very odd.
The combat feels sluggish, the story lacks the bombast and sly winks of the previous game and the difficulty is toned right down.
Star Wars fans have been deprived of a worthy video game tie - in for several years, with DICE's previous effort feeling lackluster and shallow in comparison to the...
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