How do
you feel about Destiny 2 six weeks post-launch?
Not exact matches
But we
feel good
about our position and the fact that we are in control of our own
destiny, probably more than anybody else in Canada in our business.
«There was a purity to the friendships that made us
feel that there was a manifest
destiny, a sort of spiritual
destiny,
about the championship,» Jeremy says.
CORY HUTSON, ORLANDO PINSTRIPED POST: This
feels about right for an offensively limited, defensively outstanding forward, if that turns out to be his
destiny.
This film
feels much more
about destiny and fate than it does
about choice, and that comes through in Yeoh's performance.
Frank conversations with the girls are intercut with their performances, and Nair even follows one of their regular clients home and talks to his wife, juxtaposing her
feelings about a woman's role in a man's life with the strippers»
feelings about having taken their
destiny in their own hands.
Jeff Who Lives at Home does focus on the comedic improv strengths of the lead actors, but still
feels like a more scripted story
about a guy who finally understands
destiny, but is still a stoner.
«He kinda has to create another world to express how he
feels about this one,» enthuses Boyhood star Ellar Coltrane of director Richard Linklater during the procession of admiring quotes that opens Richard Linklater: Dream Is
Destiny, the third recent release to offer a peek into the life of the Texan filmmaker and the second to do so in the style of a conventional expository documentary.
As a whole, Entwined is a good looking game with a wonderful musical score and a fun style of gameplay, but for all of its grand suggestions that this is a game
about love and life and
destiny, it ends up
feeling more like a dressed up minigame.
In fact the film never makes up its mind
about Peter's
destiny, as so much seems chance, but it
feels like at one point this was way more of a Joseph Campbell / Hero's Journey - type story than it ended up.
I
feel the same way
about Gears of War 4 and
Destiny 2.
More
Destiny Seeker Updates: I was going to tackle the book formatting stuff this month but I was personally
feeling super stressed
about it.
With regards to # 2, what I find so funny is that the investment result pathway (the «
Destiny» of the investment) isn't influenced by how you
feel about it.
* has spent a number of years studying and learning
about their breed * is active in one or more breed clubs or similar groups and thus is in regular contact with other people in the breed * knows their breeding stock inside and out for several generations back * has an «eye for a dog» and has developed a detailed picture of the type of dog they're breeding toward * almost always compete in some in some sort of activity with their dogs (conformation, working activities, obedience etc.) so as to have a realistic idea of how their dogs compare to others of the same the breed * is knowledgable
about the hereditary problems that occur in their breed and has the appropriate tests done prior to breeding in order to decrease the likelihood of their occurance in their pups * considers temperament important * is knowledgable
about the mating and whelping of dogs in general, so as to minimize the chances of injury or death to the breeding dogs * is extremely concerned with the quality of the homes that their puppies are
destinied for, to the point of not performing a breeding if they don't
feel good homes will be available for the pups * never has more dogs of their own than they are properly able to care for * is willing and able to educate and build a relationship with their puppy buyers * is honest * uses spay / neuter contracts and / or limited registration to prevent the casual breeding of their puppies * is ALWAYS willing to take back a dog of their breeding if a puppy buyer can not keep it for any reason.
I don't
feel that way
about Destiny, 500 hours in, I'm still getting a thrill from the fights, the crucible, and the fun I'm having with my sons, which is invaluable, to me.
The launch of
Destiny 2 brought
about mixed
feelings.
Let us know how you
feel about Bungie's new tactics to bring in new
Destiny players in the comments section below.
One thing nobody can deny
about Destiny is that it
feels great.
If you picked up
Destiny on day one you're likely in one of two camps: you've either sunk hundreds of hours in to the endless, repetitive, content anemic grind, experiencing alternating
feelings of joy over the solid mechanics and amazing visuals and annoyance over unloading every bullet you have in to another idiot bullet - sponge or Read more
about The
Destiny 2.0 Update Seems To Be On The Right Track -LSB-...]
Their «10 - year plan» went up in smoke and Xbox One owners
felt like they got slapped in the face to finally get the content that was on the PS4 version two years after it came out (and right before
Destiny 2 was
about to launch too).
There began a looming fear when talk of
Destiny 2 came
about that the game would
feel more like
Destiny 1.5 rather than a sequel.
There are some client - side calculations, because there have to be, or else everything
feels like Shitty McTrashGarbage all the time, and in a game like
Destiny it's basically not acceptable to scale back the tickrate to give the server more time to do math
about whose corpse tumbles how, and whether or not someone made a jump they attempted.
Still
feeling conflicted
about Destiny 2.
We end our discussion talking
about Destiny 2, where Andrew and Mike have similar but differing opinions of our
feelings on the game at current.
Later, we talk more
about Destiny 2 and how we are
feeling about it after a couple weeks.
I was very vocal
about all the problems I
felt Destiny had when it first released.
Now that Jon's had a chance to get cracking in
Destiny, we also have a natter
about Carl's review and the ongoing mix of
feelings that
Destiny manages to provoke.
Why I decided to just randomly roll into
Destiny 2 on mouse and keyboard I will never know, but it was a decision that has fundamentally changed the way I
feel about the work Bungie is doing.
It all plays out in a way that
feels inevitable, which may be thematically appropriate for a game
about destiny and mythological traditions, but doesn't make for an engaging story after a dozen hours.
However, I think the most important think we need to talk
about first is how different
Destiny 2
feels to play when compared to the original.
In its current state, I personally
feel Destiny is sorely lacking given my experience of the main game and what I've read
about the expansions as a non-pass holder.
Yup always always point out the chest, this gives new players a warm
feeling about playing
destiny and gives them reason to stay in the community.
Is there anything
about Destiny that
feels two years old?
After hours of download, I finally got to preview the upcoming Bungie game - changer
Destiny for 16 non-stop rigorous hours on my old gen console (PS3), and by all standards I have a mixed bag
feeling about this title.
In this episode TwiztedShotzTV, MrTerdFergason, Tyboy, and Ward - 47 who comes in a little later in the show talk
about Destiny and how we
feel about the exclusive situation, is eSports really a sport?
What was great
about Destiny, though, was the moment to moment
feeling of the gameplay which was incredibly solid throughout the game.
One of the great things
about Bungie's
Destiny is how each individual weapon
feels unique.
It's hard to
feel bad
about England's early stumble in the World Cup when we've been able to play the Alpha test of
Destiny all weekend.
For now, I'm
feeling incredibly positive
about Destiny 2 and am having a blast.
Destiny takes what I like
about World of Warcraft and puts this in a game that
feels like Halo and looks like Mass Effect and GETS IT RIGHT.
How do all you
Destiny players
feel about this?
Upon graduation, I know that I am just
about to reach the end of the beginning, and though I know I am still lost — and I will be for a while (maybe all my life), I
feel that at the New York Studio School I was given a compass that I am free to use to find my own ways to my own
destiny.
But PullString has a longer history in the business, and has learned
about how best to structure conversations to give them a more natural
feel thanks to the large - scale projects it's handled, including those for Barbie, or Activision's Alexa - enabled speaker «Ghost,» designed for
Destiny 2, for instance.