«So how do you think Teeka
felt during the story?»
Not exact matches
If you know the difference between trick questions and all the others, you'll
feel more confident
during media interviews, and journalists will often report better
stories.
The bible is nothing more than primitive man's
stories during the time they didn't understand nature, wanted to make themselves
feel more special than others and many times needed to create excuses for their failures.
What spoke to me through this
story, is how much this pastor knew the people in his church (you and I have the same definition of church, however I'm using the word here as it applies to this group of people I
feel the problem in many churches today (and why dialogue
during sermons wouldn't go over well) is that the pastors do not take the time to invest in the people they are trying to teach.
But Sparty's run through 2015
felt like a Cinderella
story during March Madness, merging exciting wins and eventually a discouraging blowout loss.
Picture this, we don't come out of the gate firing on all cylinders, Wenger speaks of how there wasn't enough time for the first - teamers to build chemistry, several key players aren't even playing because of Wenger's utterly ridiculous policy regarding players who played in the Confed Cup or the under21s and the boo - birds have returned in full flight... if these things were to happen, which is quite possible considering the Groundhog Day mentality of this club, how long do you think it will take for Wenger to recant his earlier statements regarding Europa... I would suggest that it's these sorts of comments from Wenger which are often his undoing... why would any manager worth his weight in salt make such a definitive statement before the season has even started... why would any manager who fashions himself an educated man make such pronouncements before even knowing what his starting 11 will be come Friday, let alone on September 1st... why would any manager who has a tenuous relationship with a great many supporters offer up such a potentially contentious talking point considering how many times his own words have come back to bite him in the ass... I think he does this because he doesn't care what you or I think, in fact he's more than slightly infuriated by the very idea of having to answer to the likes of you and me... that might have been acceptable
during his formative years in charge, when the fans were rewarded with an scintillating brand of football and success
felt like a forgone conclusion, but this new Wenger led team barely resembles that team of ore... whereas in times past we relished a few words from our seemingly cerebral manager, in recent times those words have been replaced by a myriad of excuses, a plethora of infuriating
stories about who he could have signed but didn't and what can only be construed as outright fabrications... it's kind of funny that when we want some answers, like
during the whole contract debacle of last season, we can't get an intelligent word out of him, but when we just what him to show his managerial acumen through his actions, we can't seem to get him to shut - up... I beg you to prove me wrong Arsene
I also
feel that
during the most difficult times, both last season when our form was in the toilet and the speculation over his future was the only
story in town, and this season, he's been left to fend for himself and that has reflected poorly on those above him.
Please
feel free to share your
story about what you did
during your pregnancy / birth, which contributed to your positive birth experience, eg.
During this time together, reflecting on the ups and downs of the day provides a child with opportunities to develop a capacity to retell a
story or events, express
feelings about experiences, and share meaningful information with parents.
With everyone relaxed and cuddled up, children
feel peaceful and ready to share their thoughts and
stories, things that you might never hear
during the hustle and bustle of daily life.
Since I'd had a midwife for routine check ups
during my last pregnancy & it was the physician who I
felt didn't medically take care of me well, (my midwife wasn't available
during the birth, but long
story short she was on the money about a problem I had which had caused me to be hospitalized
during the pregnancy) I truly had no trust in any OB.
For example, if kids start to
feel hungry
during story time, it helps when they also know that it's always snack time afterward.
That
story about
feeling healthier than ever (
during pregnancy) from your friend, is not your
story.
Mentioning that she is a «Big Girl»
during the activity such as coloring, or
story time, or going for a walk or to the park, may make her
feel special.
In addition, children act out their thoughts and
feelings through the
stories they create
during pretend play.
During the recent NY Innovates conference in Albany, New York State's Open Data Advisor, Dr. Jim Hendler, shared a
story underscoring what he
feels is the major problem with open data initiatives: getting data to users want it (and would understand it).
Whether I am capturing an extremely shy bride on her wedding day or shooting a super confident model
during a fashion shoot, I
feel there is always a
story and thats what I wish... Continue reading Fashion Editorial: Poetic Hues
Funny
story: I was walking down some pretty serious steps
during this shoot and
felt myself gripping on for dear life to the soles... praying that I wouldn't fall, because I'm pretty sure this is my first pair of slides!
When I found myself sitting on the couch reading Elle magazine drinking coffee at 11 a.m.
during the middle of the week with old episodes of American Horror
Story playing in the background of an otherwise silent house, I
felt my whole body relax.
I had just heard a
story on the radio the other morning about a high school student that
felt something uncomfortable in his shirt
during class.
The film
feels like it's been assembled by committee, and news
stories about the film's troubled production bear this out: after an initial round of photography
during which the ending was being crafted almost on the fly, the film's release was delayed so that a new ending could be written and shot in an attempt to glue together two halves of a
story that still don't
feel like a whole.
With that sale, he plunged into writing in earnest, his goal to tell the
story of the Marine Corps in the Pacific
during World War II,
feeling that — as he put it to Bernard Kalb in the Saturday Review — «the real Marine
story had not been told.»
As Dr. William Beckham (Keanu Reeves) points out midway into the
story, anorectics starve themselves to become numb to
feeling; meaning, that something must have happened
during the lives of the mostly young people who refuse to eat, and these sick folks simply do not want to
feel the pain (their mothers» indifference, perhaps).
Of course, the nature of the game means that you will be losing these key characters as you progress through the
story and it is easy to get attached to them making you
feel the emotional weight when one of them is found to be guilty
during the class trials.
Even knowing where this
story ends, by using hand close - ups
during tenser moments and making more intimate shot choices overall, Affleck puts you in the mix right alongside the six, letting you
feel the revolutionaries bear down on you, too.
But it isn't all good because Wonder Woman is also let down by the trappings of having to tell an origin
story, and there are moments when the film
feels like a box - ticking exercise in how to create a superhero origin, especially
during the final act when — shock!
There were a few minor issues — the character of Morgana and his purpose as a «guide» for Joker
feels suffocatingly restrictive at times, acting as the annoyingly vocal wall preventing the player from engaging in the game's activities
during main
story events, and the English localisation and voice - work, despite its overall quality, often
felt stilted and flowed much less naturally in the early game compared to its predecessors.
I know it says based on a true
story but with the addition of cast like Christopher Walken and Paul Sorvino to add more Italian to the screen so that mafia has a bigger presence, it
feels like the movie is going to run itself into the horrible wall of cliche more than once
during the runtime and I'm just going to want to hope someone had attached a bomb to my seat.
And the adventurous English critic Raymond Durgnat devotes most of the final chapter of his first book, the 1967 Films and
Feelings, to the film, finding its
story a reflection of American attitudes
during the cold war and appreciating, with some critical reservations, its «moral suspense» as well as its poetic imagery.
And
during the slow unfolding of this
story, Greg, Earl and other students are compelled to explore their
feelings about the disease.
While I've not had any time
during pre-release to play online against human opponents — my battles have been mainly against normal or higher AI in arcade, versus and
story mode — I
feel confident that I can at least make other players work for their wins.
During our short interview, the director told us what about the
story spoke to him, its unpredictable narrative, and why The Book of Henry
felt like a bigger risk than Jurassic World.
THE ASTRONAUT WIVES CLUB PICKED UP TO SERIES; 10 - EPISODE ORDER (PUSHED TO MIDSEASON 2015) STUDIO: ABC Studios TEAM: Josh Schwartz (ep), Stephanie Savage (ep), Michael London (ep), Len Goldstein (ep), Nick Cassavetes LOGLINE: Set in the 1960s with a modern
feel, it tells the real
story of the women who stood beside some of the biggest heroes in American history
during the height of the space race.
Pan is the
story of an orphan boy, named Peter (Levi Miller), in England
during the height of World War II, who misses his mother every day and
feels that he will find her someday — as many orphans understandably do.
Stories of coming of age in the South
during the Civil Rights movement are myriad, but Gilmore's addition to this literary tradition
feels fresh and is a real page - turner.
It takes place
during the Golden Age of Narnia, with the Pevensies reigning in their prime, although the
story is actually set in the countries to the south of Narnia, which provides for a rather different
feel to much of this novel.
How does Cunningham manage to move between these three
stories, each
during a different time period, in such a way that they
feel wholly integrated?
This book has the
feel of a grandfather telling
stories from way - back - when,
during Jim Crow.
To be fair, this book did have both, sort of, but the drama was so uninteresting and so heavily set
during the early years of teenagerhood, it made one
feel like reading a YA
story about an uneasy friendship triangle of three young girls and the mystery was just not particularly mysterious and, again, quite uninteresting, so when the grand reveals would come up, it was just kinda blah.
If you should decide to write a novel about a topic you know almost nothing about, a scholarly discipline requiring years to master, if you
feel compelled to set the
story in a land you've scarcely visited,
during an era you can only dimly conjure from childhood reading and yellowed clippings, if you have followed your hyperactive and petulant imagination down a rabbit hole and there gazed at glowing, magical projections of inverted pyramids and pith - helmeted lunatics and pharaohs with unconventional appetites, but found little by way of actual knowledge, rest easy, because at the British Museum you will make a new friend: an expert who not only knows everything, but who is required — yes, required — to answer all your e-questions, no matter how many, how foolish, how wrong - headed, fantastic, or...
This is a
feel - good
story about the determination of a humble Japanese - American schoolteacher, Soichi Sakamoto, who barely knew how to swim himself but taught the sport to underprivileged children living on the sugar plantations of Hawaii
during the 1930s and 1940s.
To get a
feeling of how life was in the gold rush days, visit Sovereign Hill where the
stories of life in Ballarat
during the gold mining heyday of the 1850s are told.
So, for this first article I wanted to delve into a certain point that I brought up
during my review of The Night of the Rabbit, namely that I
felt its
story had serious pacing issues, marring the otherwise great
story.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the
story aims to depict heroes that would
feel like Sonic - by controlling different characters, the devs hope to show a
story that extends to explaining the world setting as well - the
story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic -
during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the
story - the team thinks Japanese fans are taking a liking to the serious
story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them
during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
I wasn't brought to tears by the
story like I was in similar narrative - focused games, but I certainly
felt great pangs of emotion
during key moments.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square -
during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that
feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the
feel of the
story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can
feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful
during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the
story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
There are numerous examples littered throughout the game of weak resolutions; the death of a character gets almost zero reaction from you or your allies, despite that character's importance; dealing in a very abrupt manner with not one but two long - term enemies, both of which are incredibly anti-climatic, which is perhaps fitting given that you barely ever interact with them
during the
story; a declaration of love that
feels incredibly awkward topping off an already botched build up.
During the game, I
felt, sometimes, that the
story is just there to justify the existence of the Nemesis System.
The
story follows each faction separately
during an age of all - out war, thanks in part to Apollyon, a warlord that
feels as if the Knights, Samurai, and Vikings are becoming too weak.