At bottom, most of the works
felt familiar enough to never be too off - putting or to challenge accepted taste, yet that doesn't seem to be what Sibony is after.
At the same time, though, it needs to
feel familiar enough to would - be readers that they recognize its genre and identify it as something they want to read.
Not exact matches
In previous relationships, and their respective unravellings, there had been somewhat of a common theme building in my life: the all - too -
familiar -
feeling that I just wasn't
enough.
A very thought - provoking post and many of the
feelings you have experienced are
familiar to people of conscience, whether religious or other, but a pragmatic way of seeing the other side of the coin is that when you abandon the need to make money, (even just
enough to live on), you by default, pass the responsibility for your survival to others.
Totally agree Chris.He is now well past his sell by date and defeats like have suffered against Bournemouth and Swansea are not only embarrassing but unforgivable.The results were bad
enough but the performances are now all too
familiar against theses lower ranked clubs.To expect us supporters to be blinded by League Cup Final and only a couple of decent performances so far this season is misjudging our
feelings about his position This is a very well educated and intelligent man who can have no doubts about our attitude and utter disgust for him.He has allowed for us to make this personal now and he is deluded if he thinks e can collect another years salary out our expense.He knows his control is slowly being wrestled away from him and that really says it all.Ivan G is taking control and Wenger will be raging inside with this.Did he seriously expect things to continue until he
felt it was time to just walk off into the sunset?Well he now knows his time at OUR club is fast running out.The day can't come soon
enough for me.
Arsenal possession dominance not
enough in what is
familiar -
feeling loss for the Gunners in the FA Cup fifth round.
If reading this post is
enough to bring on those
familiar feelings of doom and gloom, it's a clear sign that you need to take a step back and plan how to use your holiday for the purpose it was designed: to rest and digest.
This outfit
felt familiar... and, sure
enough, there was a reason for it.
Even as a welcome offering to audiences from a broad variety of ethnic and economic backgrounds, Overboard ultimately
feels like one of the dinners that Kate assigns Leo to cook for his newfound family — a good effort with a few new surprises to spice up a
familiar dish, but nothing special
enough to truly transform it into more than a routine meal.
With a little over a month to go until Mute arrives on Netflix, the streaming service has revealed the first poster and trailer for director Duncan Jones» (Moon, Warcraft) hotly - anticipated sci - fi mystery, which stars Alexander Skarsgard, Paul Rudd and Justin Theroux; check them out here... «Berlin, the future, but close
enough to
feel familiar: In this loud, -LSB-...]
pic.twitter.com/joIbXlXcCA — MUTE (@mute) January 27, 2018 «Berlin, the future, but close
enough to
feel familiar: In this loud, often brutal city, Leo -LSB-...]
The Duffer brothers» «Stranger Things» on Netflix and the Jeff Nichols» film «Midnight Special» both call back to a specific attitude and time in pop culture (and in fact, it's the same time for both of them), but they manage to do so masterfully
enough that it
feels both like going back to something
familiar while moving forward into unexplored territory.
In which case, his barrage of f - bombs and references to mothers named Martha
feel a little too
familiar, and just far
enough behind the curve of what is being discussed in the cultural conversation that they don't land with the same merciless cruelty that made the previous film, well, if not better, then somehow more incisive.
Rad Rodgers is a
familiar yet satisfying platformer that doesn't always hit all the high notes, but it does so often
enough to
feel like a hit for anyone looking for a reminder of the way things were when it comes to these kinds of games.
Maid in Manhattan tries to be one of those inspiring
feel - good romantic comedies, but never seems believable
enough to rise above the
familiar material.
And with luck the film's visuals may be
enough to keep audience attention focused on the screen even when the plot begins to
feel a little
familiar.
Overall, the combat will be right at home for anyone
familiar with the series yet it manages to
feel fresh
enough to be nothing short of exciting.
The story of Merida, the tomboy teen at the heart of Brave, takes
familiar princess tropes and spins them
enough to
feel fresh and fun.
But even as a welcome offering to audiences from a broad variety of ethnic and economic backgrounds, «Overboard» ultimately
feels like one of the dinners that Kate assigns Leo to cook for his newfound family — a good effort with a few new surprises to spice up a
familiar dish, but nothing special
enough to truly transform it into more than a routine meal.
And, this can't be stressed
enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of
familiar open - world gameplay elements as well as the game's new and unique world and story make it
feel both exciting and refreshing.
Perhaps it's because this world is even more removed from what most Western audiences are
familiar with today, but we spent much of the episode getting to know this new setting and the characters in it, and it still didn't
feel like
enough.
«I think
enough people are
familiar with Romanian cinema and we
feel reviews will be very positive,» added Bocco.
As if that weren't
enough, Bruce Goldstein, lifelong Manhattanite and director of repertory programming at the city's famed Film Forum, introduced The Taking of Pelham One Two Three at TCMFF with a lively presentation which honored the film's unprecedented geographical veracity, culminating with Goldstein's proclamation that the film
feels like one made for New Yorkers, given its refusal to act as a tour guide for the city's
familiar landmarks.
I really liked The Void, it's a fun film that provides several solid scares in a
familiar feeling package, but different
enough to make it a worthy addition to the canon.
While it
feels somewhat
familiar, it's also confident
enough to have me wondering if it is pretentious nonsense or admirably bold and bonkers.
It's a development that brings a distinctly
familiar feel to a story that's otherwise quite original and innovative, although - admittedly - it's not quite ineffective
enough to tarnish the film's overall impact (Waterston's star - making performance virtually earns the movie a recommendation all on its own).
Its vernacular use of a «real» look at racial tension is fabulous oil for a souped - up old engine — so
familiar as to be palatable, but twisted just
enough to
feel fresh.
While that seems fair
enough given this particular crisis, the movie begins to take on miserablist qualities common to Sundance, and what began as idiosyncratic and fresh starts to
feel more
familiar.
Alex and I saw the premiere of Shia LaBeouf's new film The Necessary Death of Charlie Countryman, and though some of the plot beats in that movie are
familiar, director Fredrick Bond gives it
enough style to make it
feel fresh.
The official synopsis reads: Berlin, the future, but close
enough to
feel familiar: In this loud,...
It's an undeniable fact that the concept seems
familiar (the 2010 comedy The Other Guys had a similar premise) but Feig and McCarthy are smart
enough to make so many elements of this idea
feel fresh.
«Delinsky nails it in her trademark latest, a captivating and moving story about a woman who's had
enough of her life and wants a fresh start... [She] keeps the story moving with some nice twists on a
familiar plot, rich characterizations, and real -
feeling dilemmas that will keep readers hooked.»
While some may complain that it
feels a lot like more of the same (like a true sequel should, picking the storyline up where it was left off)-- fortunately, those of us who couldn't get
enough of the first installment can look forward to plenty of what's
familiar mixed with an exciting list of new features sprinkled on top.
Magic Wingdom for the BlackBerry PlayBook is a
familiar feeling puzzle game with
enough of a twist to make it unique and entertaining.
Although Logitech have designed the buttons so that they all
feel different it takes a little bit of time to become
familiar enough with them to ensure you press the correct one.
Technically they sound just fine and keep the action moving well
enough, though keeping the music and audio identical after four entries in the series definitely
feels overly
familiar, and perhaps a bit lazy.
The combat and action of this game will
feel very
familiar, but unique
enough that you won't get that
feeling of repetition.
When these little tweaks to the Housemarque mechanics of the past are coupled with a brand new scoring system based around saving humans and locating well - hidden secrets dispersed across the game's plethora of stages, you've got a game that
feels familiar in all the right places, but unique
enough for longtime fans to get addicted to all over again.
The story telling and acting is good
enough to keep you wanting to play, while the way your character «snaps» onto things with a tap of the circle button is a
feeling familiar to anyone who has played InFamous or the Assassin's Creed series.
Everything you missed in Ghosts has been not only implemented into Advanced Warfare but also improved, and with the addition of boosts there is
enough new features to keep the game
feeling new yet
familiar and you will know what that means if you played a previous COD game before in your life.
The fighting manages to
feel unlike anything else on the market while still retaining
enough Mortal Kombat style to make it appealing to players who are
familiar with the series» arcade roots.
Yes, it plays like a more colourful version of PUBG — Battlegrounds is here more or less underneath Fortnite's striking visual style, with the ever - shrinking circles, loot appearing from the sky, parachuting down to the play area, it all
feels very similar and
familiar, and yet Epic Games have added just
enough to ensure that the experience here is unique
enough to set it apart from the competition and keeps me coming back to their Battle Royale modes.
Even with many new scenarios that pack a lot of gut punching scares in this game, there is
enough of the
familiar that anyone that has played the first excellent game in this franchise will
feel right at home.
It was really fun and it had just
enough Paper Mario in it to make him
feel right, while holding true to much of the mechanics that were
familiar to the Mario & Luigi series.
While the beta only provided a brief taste of what Bungie is planning for the numbered sequel, there's
enough of the
familiar left over that veteran players should
feel right at home, but there are also some pretty significant changes in terms of story that I think will go along way in not only bringing in new players but also giving those veterans a reason to stick around.
While things start out
familiar enough with Dying Light, with the swing of a hatchet and the throw of a fist
feeling eerily
familiar to Dead Island fans, it isn't long before you are parkouring your way through the gorgeously rendered country of Turkey, running along walls, scampering over fences and lunging through windows with ease.
Type - 0's Orience doesn't offer the inane intricacy of its comparatively ancient siblings, but there are
enough secrets, oddities, and navigational challenges to make it
feel safe and
familiar.
Developers at Bethesda, even though taking shots at current best practices on mobile, were humble
enough to learn from games paid games like FTL and freemium games like Tiny Tower to come up with a game that
feels familiar yet offers something new.
It
felt like the ending only made sense for the audience, who are
familiar enough with the multiple versions of the Joker, not the characters, who should only be
familiar with a particular version.
I haven't played anything quite like it and whilst the core gameplay mechanics will probably
feel familiar to anyone who has played a walking simulator before, the neat little touches that the use of echolocation brings ensures that you'll be intrigued
enough to see it through to its end.