Although I can not escape
the feeling whilst playing Burning Force that I would much rather be playing Space Harrier.
Not exact matches
This season he has
played right back, centre back and DM, and
whilst I
feel he will eventually be a DM I have gone for RB as that is where he has
played most frequently.
I personally think he needs to bulk up some... Bielek is earning rave reviews though and his progression is going as planned, Akpom needs a proper talking to, his problem is more attotude than lack of ability, just like Gnabry, I think because both had a run with the senior squad they
feel like they are big enough to.command regular shirts where they
play which is not the case, you have to earn the right to
play on a Saturday afternoon, its never handed out to you... all in all, its been a disastrous season for us of you look at progress Te English players are making at Spuds
whilst our» s sit on their asses earning ridiculous money for doing eff all....
Whilst I really admire MS as a player and do believe he would strengthen us defensively if
played in this position I can't help
feeling we would lose something offensively.
-- No Campbell because Cazorla is proving his worth on that left hand side for me at this moment in time, yes Sanchez could
play up front with Campbell or Chamberlain on the right but I
feel Sanchez needs to stay on the right for the time being
whilst he gets used to the PL, and in time for Theo's return.
Whilst I
felt Bradford actually
played well against Chelsea... City were unlucky as they
played well.
Being a player who is being linked with a big money move to a club like Arsenal is surely something that is going to
play on your
feelings whilst you wait and see if the two clubs can come to an agreement, especially if that player wants to leave his current club.
Whilst had we
played Kolasinac and had he made a mistake we would have all forgiven him because he brings a
feel good factor and hope.
It's 90 % certain that the Greeks will park the bus against us,
Whilst 10 % suggests that they might be
feeling arrogantly superior and
play their normal game.
It means a load more Sunday matches having
played on a Thursday, it means
playing teams that you've never heard of and it
feeling like a friendly somewhere in another continent, it also means fans of the teams in the Champions League sniggering at you
whilst they
play proper teams in a proper competition.
Offer mum and newborn the opportunity to establish breastfeeding
whilst you
play with the elder sibling making them
feel included and loved.
Whilst Bioshock 2 may
feel very similar to the original game, it does expand on the characters and story that were introduced in the original game and once again allows you to create a very customisable
playing experience through the use of Plasmids and Tonics.
Unfortunately, the pace and light story don't allow things to sit long in the memory and,
whilst the time you've spent
playing might
feel well spent, there's not a lot of value in returning to it.
Woody Harrelson
plays the police chief struggling with the negative press of this particular case
whilst facing a terminal illness and there's so much heart and rawness to his performance that you really
feel everything he
feels.
Whilst it does nothing wrong - and is actually fairly enjoyable in places - it just doesn't
feel like the sort of game that I want to
play on a console.
Whilst of course the move towards collaboration has hit one or two (high profile) icebergs along the way (it was always going to), I truly believe that a more collaborative approach to workforce management, both within Multi-Academy Trusts and between schools, can
play a big part in tackling the skills crisis, and in re-vitalising the careers of many teachers, who currently
feel disillusioned and may be considering their futures in the profession.
Most people who've
played FortressCraft have said that
whilst it's superficially like Minecraft, it doesn't have the same
feel at all.
And although I have my doubts about the depth of a game like this in comparison to previous Metal Gear entries, I
feel like maybe Konami are simultaneously pushing the boat out
whilst playing it very safe indeed.
It's once again a virtual board game combined with mini games, though the seven different boards are said to have a greater bearing on how each round
plays out, for instance one board will have you collecting boosts, which are essentially dice multipliers that you're able to use whenever you
feel the need,
whilst another board sees you collecting items to slow down the progression of your opponents.
Whilst playing I soon realised if more than one zombie attacks you at the same time your character freezes or slows down to a point you can't retreat and end up dying, on top of that the general flow whilst playing feels rather clunky and unfinished, you should be able to see that by my preview video
Whilst playing I soon realised if more than one zombie attacks you at the same time your character freezes or slows down to a point you can't retreat and end up dying, on top of that the general flow
whilst playing feels rather clunky and unfinished, you should be able to see that by my preview video
whilst playing feels rather clunky and unfinished, you should be able to see that by my preview video above.
Personally, I
played the whole game on the «4k» mode on my 1080p TV via the PS4 pro — I did this because the game, in this mode, runs at around 32 fps (according to DF) and the game
felt smooth and consistent with only the occasional frame drop
whilst offering an amazing image.
Whilst Iron Crypticle
feels pretty average as a single player experience, it's a blast to
play through in four player co-op.
I
felt like I mastered the mechanics within my first ten minutes of
playing,
whilst on the flipside I
played against a newcomer who managed to defeat me on their first attempt — it really is that easy.
So yeah, at first I almost gave up because I thought the devs had ruined the series and taken a path which destroyed the
feel of the game, when in reality — if you look at it again — it's actually the same, but with an open world playground for you to
play in
whilst you make your way to the set objectives.
Whilst there's no denying that it's fun to unleash scathing insults on the AI or your friends around you, everything just starts to
feel very repetitive after a few hours
play.
In encounters with the undead, one bite instantly kills you, so even lone zombies can pose a threat if you're not on your guard, making for a beautifully tense experience that demands cautious
play ahead of Call of Duty style running and gunning, though it has to be said that some deaths can
feel a bit cheap, particularly later in the game once exploding zombies (these are however fortunately relatively rare) are thrown into the equation,
whilst the more crowded fights can
feel a bit too demanding for the somewhat awkward combat on occasion.
Fans that
feel that zombies are a step too far into the realms of fantasy for the Yakuza universe will be glad to know that Yakuza: Dead Souls» narrative,
whilst played straight, isn't treat as canon.
This one's all about «user testing» which means watching people
play your game
whilst hey
feel super awkward about it, and gleaning important info from the weird things they do.
Whilst I don't actually care (or at least think I don't) whether I unlock X or Y gun, it's that possibility that seems to give me reason to
play, the fact that it
feels like there's something still available to unlock.
This brings me to the biggest issue I had
whilst playing on the PS4 — your character
felt like he was either walking on ice or maybe the square is an ice cube?
We Sing Now brings a revolution to the traditional game format, adding online competitive scoring and a wide catalogue of tracks to perform alongside social smarts,
whilst retaining the popular
play style, premium
feel and original recordings that made the franchise a resounding success.
Whilst it does compliment how you
play the game, it
felt a little limited compared to similar releases due to the fact that each skill tree has less than ten skills to unlock.
From the majestic and regal setting, to the beautiful audio and visual combination that appeases your senses
whilst you
play through the game's chapters; The Unfinished Swan is a short - yet - sweet masterpiece of a game that — like Monroe's mother's incomplete paintings —
feels like there could be a little more to it.
This is a nice touch and your progress is limited
whilst still
playing the tutorial missions because you need more regions liberated to get enough resources to level up your power and it means that at the end of it (which I haven't finished yet) you will be at a similar level to all the other recent graduates and won't
feel underpowered going into the PVP arenas or PVE missions.
Whilst playing this you may find yourself
feeling like you are actually batman.
I haven't
played anything quite like it and
whilst the core gameplay mechanics will probably
feel familiar to anyone who has
played a walking simulator before, the neat little touches that the use of echolocation brings ensures that you'll be intrigued enough to see it through to its end.
Arkham Knight has been a fitting send off to the Dark Knight so far, and I have been
feeling almost a sense of nostalgia
whilst playing, as sections
feel similar to the previous two Rocksteady Batman titles.
I
feel the same way about my children as you do with your husband when they come and try and
play with me
whilst I'm on the computer «working» (ha!)!!