Sentences with phrase «female character design»

Lara is an icon of female character design in games.

Not exact matches

Create A Person - Create a Virtual Person for free, Create a Virtual Character, Create Your Own Character Online, Design a Person, Play and Create Virtual Lola Bunny is a Looney Tunes cartoon character portrayed as an anthropomorphic femalCharacter, Create Your Own Character Online, Design a Person, Play and Create Virtual Lola Bunny is a Looney Tunes cartoon character portrayed as an anthropomorphic femalCharacter Online, Design a Person, Play and Create Virtual Lola Bunny is a Looney Tunes cartoon character portrayed as an anthropomorphic femalcharacter portrayed as an anthropomorphic female rabbit.
In between beautifully designed and executed action set pieces, we get some extremely good character bits and, in a first for the franchise, a female character who is more than Hunt's match in every regard.
Plus, the GRAND CARDINAL RULE of Costume Design is to always, always bet on the films that feature a female lead or plenty of female characters, and preferably in a period setting.
Maria's imperfect design makes her more realistic to the player and as a result makes her seem that much more attainable versus the more super model like female game characters normally seen in video games.
I'm a female myself, and I'm not offended by her character design at all.
In anticipation of Disney Infinity 3.0's release, we once again got to talk to the lovely Jeff Bunker about what goes into designing the game's many awesome female characters.
TMS: Looking at all the playable female characters Disney Infinity has now, do you think there's a particular characteristic you've tried to encompass in all those different designs, a trait from all those different heroines that you're trying to show?
Despite what we're sold about female empowerment, the women in this movie are pure fiction; stereotypical, one - dimensional characters designed as background filler in this high action male - oriented story.
She is an appealing and active heroine, an effortlessly strong female character who isn't transparently designed to invite gender studies attention or respond to the generally male - driven worlds of adolescent - oriented superhero cinema.
This had all the hallmarks of a great film — a story with two complex female characters, strong actors playing both (Cate Blanchett and Rooney Mara), beautiful cinematography, costumes and set design — but it left me a bit cold.
He also stipulated that her design was some sort of antithesis of the average, over-exposed female fighting game character.
Nintendo's unsung hero Samus was a pioneer not just because she was a female character in a testosterone - charged world but also because the design of the Metroid series influenced so many others.
The cover presentation would be designed to sell books (and somehow be legible at postage - stamp sizes on Amazon), and the content would cater to the dreams and hopes I've had since I was a child for action / fantasy with a strong female lead character.
A great addition is the Operator suite where you can outfit your male or female characters with new helmets, tops, boots, gloves, trouses and EXO designs.
The art design of the game is very retro, with an appropriate sci - fi vibe to it all, and the main character (Lt. Kai Tana) is a badass female with all of the cockiness and swagger you'd expect from a spaceship pilot.
This episode explores the ways in which female characters are frequently placed in wildly impractical, sexualizing outfits specifically designed to objectify them for the titillation of the presumed -LSB-...]
Character designs and attacks have been changed up in Fates, but for the most part it just gives old favorites a new coat of paint — and it feels that way for the secondary cast too, with the battle - scarred female warrior, the sultry mage, and dim - witted knight archetypes all accounted for — and that's just to name a few.
Indeed nothing about the design, behaviors or mechanics associated with female characters that serve as background decoration encourages or engenders any sort of human empathy.
This game has a female character that actually represents the PlayStation 3 console itself, I think she really deserves to be a new All - Star in PlayStation All - Stars Battle Royale and I think that Sony should reward the game for being exclusive and the fact that it has a character that was designed after the PlayStation 3 console.
Though I'm iffy on the design of the character (male or female, since the barefoot look just makes the outfit look strangely incomplete to me), I am a bit of a fan of all the dragon related moves incorporated, as well as that nifty chainsaw-esque sword, the Omega Yato.
Character design is varied as the playable character is a time travelling female who encounters people that want to help her in defeating Mr. Time which are depicted in a greater detailed hand - drawn style within their dialogue speechCharacter design is varied as the playable character is a time travelling female who encounters people that want to help her in defeating Mr. Time which are depicted in a greater detailed hand - drawn style within their dialogue speechcharacter is a time travelling female who encounters people that want to help her in defeating Mr. Time which are depicted in a greater detailed hand - drawn style within their dialogue speech bubbles.
They could have chosen any number of well - known, cool female characters, and they chose the one that's designed to be generic.»
Help design a melee weapon (a sword or gloves) and get a figurine of the female player character.
Character design is as good as it ever has been in the Tomb Raider series as Lara Croft is every bit the female iconic, heroic character that she always has been since the original Tomb RaiderCharacter design is as good as it ever has been in the Tomb Raider series as Lara Croft is every bit the female iconic, heroic character that she always has been since the original Tomb Raidercharacter that she always has been since the original Tomb Raider in 1996.
We don't feel like people should stop making Grand Theft Auto but we do feel that women should be able to design more female orientated games with their own characters that they may feel are empowered, but might not resonate with men.
We have a new badass female villain in Android 21, designed by creator Akira Toriyama, who is set up to be the main antagonist across three arcs of a not so simple story mode that has you traversing a map and levelling up characters as opposed to traditional cutscene, fight, cutscene, fight, etc..
As well, of the anime - inspired character designs, many look out of place, especially the female warrior that dawns an outfit that really isn't suited for exploring a dungeon, if you follow.
It will feature customizable characters (only male is shown in the trailer, but Deli Interactive's devlog - like forum posts show female options) and hand - drawn art designed to evoke a 19th century feel.
Finally, the character designs are hypersexualized, a problem that is only exacerbated by the fact that all of the characters are female.
Guild Wars 2's developer ArenaNet has just posted an interview with their character artist Kristen Perry, the designer of female Charr, discussing the clothing style and character design of NPCs in the Guild Wars 2 world.
Toby Gard, an artist working at Derby gaming company Core Design, suggested a female character and came up with the design for Design, suggested a female character and came up with the design for design for Croft.
Designed by psychologist Peter Favaro and released by Activision, this fascinating life simulation gave players control over either a male of female character as they progressed from childhood to grave.
In contrast, the female gaze treats female characters as subjects, even in media intentionally (or unintentionally) designed to cater to a male audience.
While grotesquely female characters are designed to make femaleness repugnant by blending sexuality and repulsiveness, temptresses like Morinth make femaleness threatening because of their sexuality and attractiveness.
It's not my preferrence (I prefer adding a badass female character alongside the male one, with their own designs and personalities), but I don't dislike it either.
The Boss is a fantastic female character, too - strong, principled, noble yet not totally robotic, and I see echoes of her design in Quiet.
This is sort of representative of the franchise as a whole, which has attempted to grow up with its audience, to mixed results, and mainly through fairly pandering designs for female characters.
The work consists of an artificially intelligent Web agent with a female persona and a website designed as the working lab of two of the Teknolust characters Rosetta Stone and Agent Ruby.
It is a mid-ranking piece of clothing designed exclusively for female characters.
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