Sentences with phrase «fever mode»

"Fever mode" refers to a state of heightened energy and enthusiasm. It is often used to describe a person who is highly motivated and excited about something, like a project or a task. Full definition
This mode also points out where you should start to set off a chain if you get into fever mode, which helps out quite a bit for new players.
I am in full spring fever mode, and I am no stranger to decorating pots.
When this reaches 1000, you can activate a special fever mode where all destroyed enemies will give an exponentially larger point value.
Once more, there are the traditional endless, mission, and endless fever modes, though there are two slight additions.
The final strategy involved with fever mode involves time.
Although fever mode is the main gimmick, that doesn't mean it's the only change to the formula.
I am in full spring fever mode, and I am no stranger to decorating pots.
The key to success in this mode is not complicated --(1) find a pattern to collect the scrolls and stick with it, (2) rack up combos, and kill as many enemies are possible in fever mode, and (3) don't get hit.
In order to allow players to have an easier time entering fever mode, offsetting itself has been changed a little.
In this mode, your character is able to transform into either an adult or child version of themselves, a process achieved much like Fever mode.
At the beginning, fever mode only lasts 15 seconds, but you can extend the time it lasts (up to 30 seconds) by having your opponent offset your chains.
When you complete a certain amount of perfect beats your Patapon will get into Fever mode where the music gets faster, your Patapon get stronger / faster, and their specific skills get much stronger.
You will need to be in Fever mode to deploy these, but abilities like rain are pretty invaluable since they can stop lightning and sandstorms, as well as put out fires.
Gaining bonuses and entering fever mode can also be tough to control due to flashes of lights and other elements of that nature.
Child mode itself is also much like Fever mode, just smaller; with a 10 × 18 field and smaller puyo, your goal is to start the predetermined chains given to you in a correct manner.
The ports of the game are all similar, and all feature the same endless, mission, and multiplayer modes, though a new addition to the series is that there's an endless fever mode.
and it has got me in a major spring fever mode.
This new version appears to be similar to the original but with a couple of new features that include Dr. Eggman boss battles, a fever mode and the addition of Chao which provide stat boosts.
After four or five successful rhythms in a row, the Patapon will go into Fever mode.
Stay on the beat for between five and ten turns (depending on exactly how accurate you were), and your tribe will go into Fever mode, which makes them around three times more effective.
Unfortunately, your opponent is still able to send over nuisance puyo to you, and if they do so while you're in fever mode, nothing can save you besides offsetting.
The second is that, if you had any nuisance puyo left over before fever mode, they're held off until fever mode is finished; this gives you time to clear them using the chains fever mode gives you.
What makes this a bit more problematic (and perhaps evens the playing field in the process) is that, although faster, not only are the strength of fever mode chains a bit weaker than regular chains for most characters, but getting a game over in fever mode means you lose the entire match.
This was a pretty crucial step in Sega's handling of the franchise, and judging by the fact that the fever mode was in just about every game afterwords, Sega took pride in their hard work.
In this mode, you're tasked with getting through as many fever modes as you can before the time runs out, though the time refills slightly after you clear a chain, just like in a regular fever mode.
In Fever mode, two very large changes occur.
Now, however, when you offset, you get an extra turn before the nuisance puyo drop down, which means you can keep creating single chains to get into Fever mode.
Once you fill up the bar (by offsetting seven times), you enter fever mode.
However, the price paid for this is time: doing this gives your opponent time to create chains of their own, which allows them to either try to get into fever mode themselves when you launch an offensive, or disrupt the building of your chain.
There are invincible and will always damage you, no matter whether you have the fever mode activated, so avoiding them is obviously a major priority.
This new version appears to be similar to the original but with a couple of new features that include Dr. Eggman boss battles, a fever mode and the addition of Chao which provide stat boosts.
a b c d e f g h i j k l m n o p q r s t u v w x y z