And in addition to (probably) fixing
a few bugs in the game, it also improved the game's soundtrack ever so slightly.
There are very
few bugs in a game this early in development surprisingly and the developers really have done their homework for the game.
Not exact matches
There are a
few bugs and the rather large shadow of Stellaris that hang over this
game, but all
in all this is a really decent strategy title that should appeal to any fan of 4X gaming.
Based on Orson Scott Card's 1985 science fiction novel (though it departs from the original story
in quite a
few places), Ender's
Game is set
in a future where a
bug - like alien race has attacked the Earth, and talented children are selected at an early age to train for battle through a series of war
games.
Some
bugs and issues hold the
game back, too, although a fair
few of them have been ironed out since the
game's initial launch back
in December of 2016.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck
in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a
few layout problems where the
in -
game controls and tooltips didn't match those
in the options menu • Removed the possibility to pick up weapons
in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing
in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a
bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
- dev spent 21 months on the project - built and coded by hand from inside the
game world - played on a realistic Gameboy - you can even customize the color of the shell - includes more than 357,000 command blocks - has «all of the original
game's features, along with a
few iconic
bugs» - no outside tools were used
in the project - walked the equivalent of 2,832.89 kilometers
in -
game
Ubisoft haven't gone through the
game and removed the
bugs and problems though, and the result
in the occasional frustrating moment with the camera, AI that get stuck and a
few other little things as well.
It turns out there were a
few games in 2014 that weren't completely
bug - ridden and disappointing!
While there's quite a
few people happy to see the
game being expanded upon and perhaps finally live up to its own huge potential, there's also a lot of very angry
gamers who feel that Planetary Annihilation has been a mess from the very start, with many
bugs and problems still present
in the core
game.
The fireworks and party poppers may be gone, but you can recapture some of that holiday goodness celebrating
in -
game by catching a
few bugs, picking a
few apples, and doing favors for your fellow campers
in Animal Crossing: Pocket Camp.
Over the past couple weeks we decided to optimize the
game in a
few areas and fix several of the
bugs listed by Beta players (most of which shipped with build 3087).
There are occasionally a
few minor graphical issues
in the
game as well, such as textures not loading straight away, the camera not focusing quite where it should be
in conversations, or the quite humourous
bug that I encountered where Shepard's head rotated on the spot like something out of The Exorcist.
In the first twenty minutes that I spent with Fuel Overdose I ran into a major
game breaking
bug that certainly set the tone for how the next
few hours were going to go.
I spent a lot of time the past
few days with the PlaySega
games,
in theory play testing for
bugs and such.
During these last
few weeks before launch, Nichiporchik says the Hello Neighbor development team is focusing on quality assurance, ensuring that the
game is as stable and
bug - free as possible when it does finally launch
in December.
The interaction with the scenery and wildlife is enjoyable, just try not to kill those poor innocent bunnies by throwing rocks at them There are a
few bugs and unfinished parts of the
game but keep
in mind this is Early Access and the weekly updates contain a good number of changes and improvements.
We've still got a
few announcements up our sleeves and a precious
few weeks left of initial
bug fixing before the
game is out of the gate and
in your hands.
That said, for a
game as massive as No Man's Sky, the
bugs and oddities were relatively little and didn't hinder my enjoyment of the title
in more than a
few major incidents.
The sound is relatively solid, although the lack of true 3D audio and the presence of the channel crossover
bug that appeared
in previous versions of the
game serve to knock its score down a
few notches.
The update features a
few fixes to the
game, including improvements to the gameplay, and squashes to a
few bugs, like the one preventing the X mark for
game overs from being recorded
in Hero's Path mode.
Bugs have made some kind of appearance
in quite a
few Zelda
games, occasionally
in capturable form as
in Ocarina of Time or Twilight Princess.
After playing the beta recently, I was worried about a
few bugs that required a
game reset, but I'm happy to report they were nowhere to be seen with this latest build of the
game that took place
in the same levels.
I kept fixing
bugs and tweaking gameplay for a
few months, because of course, but there comes a point where you're aware you need to get on with a new
game in order to keep your company afloat.
As most of you are well aware, most
games require a day one update to — and these are just a
few examples — correct issues we never would have noticed
in the first place, enable multiplayer support, or hammer out
game breaking
bugs.
Keep
in mind that I've not found any reports on the Internet about the
bugs I encountered, they might show themselves because I used the same save
games between different versions, and I have tested a
few early levels from scratch and did not encountered the
in -
game bugs.
It was a crueler, more broken
game that respected players» time less, left critical
bugs and more severe combat imbalances
in place for far longer, and fumbled its first big expansion by changing too much and rushing it out the door just a
few months after launch.