Sentences with phrase «few bugs in the game»

And in addition to (probably) fixing a few bugs in the game, it also improved the game's soundtrack ever so slightly.
There are very few bugs in a game this early in development surprisingly and the developers really have done their homework for the game.

Not exact matches

There are a few bugs and the rather large shadow of Stellaris that hang over this game, but all in all this is a really decent strategy title that should appeal to any fan of 4X gaming.
Based on Orson Scott Card's 1985 science fiction novel (though it departs from the original story in quite a few places), Ender's Game is set in a future where a bug - like alien race has attacked the Earth, and talented children are selected at an early age to train for battle through a series of war games.
Some bugs and issues hold the game back, too, although a fair few of them have been ironed out since the game's initial launch back in December of 2016.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
- dev spent 21 months on the project - built and coded by hand from inside the game world - played on a realistic Gameboy - you can even customize the color of the shell - includes more than 357,000 command blocks - has «all of the original game's features, along with a few iconic bugs» - no outside tools were used in the project - walked the equivalent of 2,832.89 kilometers in - game
Ubisoft haven't gone through the game and removed the bugs and problems though, and the result in the occasional frustrating moment with the camera, AI that get stuck and a few other little things as well.
It turns out there were a few games in 2014 that weren't completely bug - ridden and disappointing!
While there's quite a few people happy to see the game being expanded upon and perhaps finally live up to its own huge potential, there's also a lot of very angry gamers who feel that Planetary Annihilation has been a mess from the very start, with many bugs and problems still present in the core game.
The fireworks and party poppers may be gone, but you can recapture some of that holiday goodness celebrating in - game by catching a few bugs, picking a few apples, and doing favors for your fellow campers in Animal Crossing: Pocket Camp.
Over the past couple weeks we decided to optimize the game in a few areas and fix several of the bugs listed by Beta players (most of which shipped with build 3087).
There are occasionally a few minor graphical issues in the game as well, such as textures not loading straight away, the camera not focusing quite where it should be in conversations, or the quite humourous bug that I encountered where Shepard's head rotated on the spot like something out of The Exorcist.
In the first twenty minutes that I spent with Fuel Overdose I ran into a major game breaking bug that certainly set the tone for how the next few hours were going to go.
I spent a lot of time the past few days with the PlaySega games, in theory play testing for bugs and such.
During these last few weeks before launch, Nichiporchik says the Hello Neighbor development team is focusing on quality assurance, ensuring that the game is as stable and bug - free as possible when it does finally launch in December.
The interaction with the scenery and wildlife is enjoyable, just try not to kill those poor innocent bunnies by throwing rocks at them There are a few bugs and unfinished parts of the game but keep in mind this is Early Access and the weekly updates contain a good number of changes and improvements.
We've still got a few announcements up our sleeves and a precious few weeks left of initial bug fixing before the game is out of the gate and in your hands.
That said, for a game as massive as No Man's Sky, the bugs and oddities were relatively little and didn't hinder my enjoyment of the title in more than a few major incidents.
The sound is relatively solid, although the lack of true 3D audio and the presence of the channel crossover bug that appeared in previous versions of the game serve to knock its score down a few notches.
The update features a few fixes to the game, including improvements to the gameplay, and squashes to a few bugs, like the one preventing the X mark for game overs from being recorded in Hero's Path mode.
Bugs have made some kind of appearance in quite a few Zelda games, occasionally in capturable form as in Ocarina of Time or Twilight Princess.
After playing the beta recently, I was worried about a few bugs that required a game reset, but I'm happy to report they were nowhere to be seen with this latest build of the game that took place in the same levels.
I kept fixing bugs and tweaking gameplay for a few months, because of course, but there comes a point where you're aware you need to get on with a new game in order to keep your company afloat.
As most of you are well aware, most games require a day one update to — and these are just a few examples — correct issues we never would have noticed in the first place, enable multiplayer support, or hammer out game breaking bugs.
Keep in mind that I've not found any reports on the Internet about the bugs I encountered, they might show themselves because I used the same save games between different versions, and I have tested a few early levels from scratch and did not encountered the in - game bugs.
It was a crueler, more broken game that respected players» time less, left critical bugs and more severe combat imbalances in place for far longer, and fumbled its first big expansion by changing too much and rushing it out the door just a few months after launch.
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