There's nothing quite like having a lazy afternoon with nothing else to do except put on a video game, get lost in a narrative and overcome
a few challenging puzzles.
Not exact matches
There are a
few simple inventory object
puzzles scattered throughout each level, but the real
challenge is plotting your way past guards and other enemies.
The game also boasts quite a
few different
puzzles and whilst none of them are bad in design I found them to be a little on the easy side and I was craving more of a
challenge.
Very
few puzzle games have ever managed to marry impeccable
challenges with a mature storytelling quite like this — there's no fluff or extraneous content here, only a prime example of how to create a tight, unforgettable gaming experience.
There are a
few hidden areas with
puzzles to solve and the underwater section has some additional
challenges to complete.
It's incredibly short, puts up almost no
challenge at all, and apart from a
few puzzles, it's basically a linear walk to the end of the game.
So we added these various components and a
few different
puzzles and tricks here and there to keep the
challenge intact.»
Another good reason is that sometimes you might like to take a break from reading and spend a
few minutes on an interesting
puzzle game, or a game of checkers, or a
few moves of a
challenging chess match.
Actuaries, Accountants, Administrators, Marketers, Underwriters, and Investment Managers (and Lawyers and Programmers) each have a
few bits of the
puzzle — the
challenge is to work together effectively.
Once your first four combat
challenges and completed the shrines, you're sent on a quest to complete four sets of three shrines located near the four Divine Beasts, each with unique methods of entrance which will see you revisiting a
few world bosses and solving a
few minor
puzzles in the overworld — nothing major, but nice reasons to get out and explore the land of Hyrule a little bit more.
Stars are awarded for solving
puzzles in
fewer moves, and different tiles keep the game exciting and
challenging.
While it features a private detective and quite a
few mental
challenges, The Vanishing of Ethan Carter is not a
puzzle - ridden game.
Once you are done with the story, your options in modes broadens with a
challenge mode that has a
few ball
challenges which are endless, combat
challenge and a
few puzzle challenges which can all be played either offline, couch co-op or online just like the main story.
Inside the Adventure mode also lies a
few challenge maps that act as
puzzles for you to solve using only a select number of buildings or shots.
Tennis in the face is one of the addictive little
puzzle games you play in between the bigger titles, you can play for a
few minutes or sit for a full night completing all of the
challenges and obtaining all of the crowns, it's simple to play style and comical characters are enjoyable to beat down with a tennis ball, if you enjoy physics based
puzzle games I'd advise you check it out and for # 3.99 it's pretty much pocket change!
However, in their ambition to create a wider variety of
puzzle styles and better
challenges Daedalic have also created a
few moments where logic flies out the window, into the river, clambers onto the boat and sails away for a distant country, leaving you to just randomly click on some stuff in the hopes that it'll let you progress.
There are a
few puzzles along the way to help break up the carnage and, while they aren't terribly
challenging, the methods which you employ to solve them will help prepare you for many of the boss battles to come.
The mechanics aren't mindblowing or anything, but I played the first 20 levels and they already managed to sneak in a
few clever bits here and there, so I can see the later
puzzles getting pretty
challenging.
With these
few simple tools the game creates a surprising variety of
puzzles and each one will be a new
challenge.
Puzzles that should have been simple to complete required tens of retries,
few of which actually felt earned by the game's
challenge itself.
Puzzles and challenges make use of the differences in the game's six core environments to their fullest, and even with repeated puzzles such as hunting the same five ghosts in each world, the presentation is such that they never feel overdone or stale, and very few puzzles feel to any degree as if they're there only for the sake of bolstering n
Puzzles and
challenges make use of the differences in the game's six core environments to their fullest, and even with repeated
puzzles such as hunting the same five ghosts in each world, the presentation is such that they never feel overdone or stale, and very few puzzles feel to any degree as if they're there only for the sake of bolstering n
puzzles such as hunting the same five ghosts in each world, the presentation is such that they never feel overdone or stale, and very
few puzzles feel to any degree as if they're there only for the sake of bolstering n
puzzles feel to any degree as if they're there only for the sake of bolstering numbers.
Whether you're aligning geometric shapes from a pedestal, rotating entire rooms in order to manipulate seals or even playing with the fabric of time itself, the
puzzles of Rime manage to maintain that balance between
challenging and frustrating almost effortlessly... You'll never be stumped for more than a
few minutes on any given
puzzle.
Some of these episodes could have used a
few more
puzzles to really utilize the crafting to its full extent and perhaps hopefully in the remaining episodes we see more
puzzles that
challenge players.
If you are looking for
challenging gameplay with different enemies and different
puzzles then this is not your game at all, however if you are looking for something easy to just pick up and play for a
few minutes or hours then go right ahead and try it out.
While it features a private detective and quite a
few mental
challenges, The Vanishing of Ethan Carter is not an especially
puzzle - ridden game.
The only other real
challenge comes from the
few puzzles in the game, but these are so
few and far between and so straightforward that you're unlikely to ponder much on the solution or gain any satisfaction from your success.
This added an extra element of
puzzle to a game that likes to
challenge your mind, yet it never quite seems to push you with the task at hand as more often than not a
few balls of paint thrown at anything remotely colourful will lead to you solving the mystery at hand.
Most
puzzles are fun and
challenging, although you have a
few weird things too that make things extra complicated.
In its place, Breath of the Wild presents players with smaller shrines which are essentially mini-dungeons which feature
puzzles confined to a
few rooms that present
challenging situations to solve, but don't overstay their welcome.
Overall, there are
few downsides to speak of when it comes to Clockwork Tales: of Glass and Ink as developers Artifex Mundi have made yet another thrilling game, with smooth gameplay, beautiful visuals and genuinely
challenging puzzles that keep the game engaging.
Pikmin looks to do a
few things differently, and it results in an enjoyable, if simple
puzzle - platformer than rarely
challenges and failed to resonate with me.
The real
challenge of the game is its incorporation of
puzzles: each world contains a
few difficult to reach
puzzle pieces, and obtaining them requires some careful planning out and clever manipulation of your ability to control the mechanics of time.
As is evident on the Reddit comments, some found the
puzzles baffling while a
few seemed more than ready for the
challenge.
In these next
few years, Generation X will be joining the boomers and matures, making serving the 50 + market even more of a
challenging (and rewarding)
puzzle for real estate professionals to solve.