Sentences with phrase «few characters you speak»

Not exact matches

Heisel reported a study comparing Japanese and American children's TV programs, whose results revealed that there were even few older characters on the Japanese shows: 4 per cent of all speaking roles, as compared to 9 per cent for the U.S..
A more robust character, like Pius XI or John Paul II, not to speak of medieval popes who took on emperors, might have said more in fewer words.
We know that only about 30.9 percent of named or speaking characters we see on screen are female and even fewer will be lead characters.
Occasionally, these characters throw a few well - spoken words of their mother tongue at each other, but these little touches of authenticity only underline the improbability of their other conversations.
The «talks,» as it were, leave Barkley's character confused, as he can't speak anything but a few words of alien tongue.
One major character in particular had a strange echo whenever he spoke for the first few levels, something that only became more noticeable when other characters were able to speak much more clearly.
Speaking to Total Film, Paul Bettany teased the «caper» vibe of the film, as well as a few more details about his character:
Martin Freeman spoke to Den of Geek about playing the character and confirmed that he's signed on to appear in a few MCU films.
Speaking to USA Today, Mission Impossible: Rogue Nation actor Simon Pegg called the film's advertisements out on sexualizing one of the movie's few female characters.
In a way, one can make the connection to the film itself, in which Tilda Swinton agreed to play the role of Marianne if her voice is never heard, giving her character a throat surgery recovery angle that effectively makes her play the entire role with body language, save for a few choice moments when she must speak, albeit in a nearly inaudible whisper.
His character, Julian, could be kindred spirits with Driver from «Drive,» speaking even fewer words.
Well, Lenny's wife Roxanne (Salma Hayek), who even Lenny admits in the movie's single and genuinely clever joke is too beautiful for him, is over-emotional (the movie's opinion of her) because she wants to have another kid, so it does aim one sexist stereotype at one of its few major female characters (Speaking of sexism, can we talk about the MPAA ratings board's glaring double standard in pointing out that a movie's nudity is of the «male rear» variety, directly implying that there's something different — worse, more offensive — about the same of the female kind?).
In fact her function is borderline insulting, not simply to the few Japanese characters who actually do get speaking roles, but to those of us who are even decent at reading body language and facial expressions.
Friedberg and Seltzer give no indication they've actually watched most of the movies they're parodying: the gags, so to speak, invariably involve some character (like, say, No Country For Old Men's Anton Chigurh) abruptly showing up, quoting a few lines from the trailer, and then scurrying offstage before anyone might have to write them something original.
The filmmaker's characters were once loquacious and given to summarizing themes aloud, but now they speak in coiled rhetoric that compresses years of longing and bitterness into a few poetic syllables, which are delivered by actors in a fashion that emphasizes the alien inadequacy of words.
Speaking of morality, there's quite a discussion to be had by the end of the film, and though it's not necessarily the filmmaker's intention to make it the all - encompassing lesson of the story, there are quite a few characters whose motives should be questioned.
I did not know him, had only spoken to him a few times on the way past his cottage when I was out with Lyra most often at quite an early hour, and I suddenly felt like going back in again and forgetting all about it; what could I do anyway, but now he must have seen the light of my torch, and it was too late, and after all there was something about this character I could barely make out there in the night alone.
In a lively and engaging narrative, Ellis recounts the sometimes collaborative, sometimes archly antagonistic interactions between these men, and shows us the private characters behind the public personas: Adams, the ever - combative iconoclast, whose closest political collaborator was his wife, Abigail; Burr, crafty, smooth, and one of the most despised public figures of his time; Hamilton, whose audacious manner and deep economic savvy masked his humble origins; Jefferson, renowned for his eloquence, but so reclusive and taciturn that he rarely spoke more than a few sentences in public; Madison, small, sickly, and paralyzingly shy, yet one of the most effective debaters of his generation; and the stiffly formal Washington, the ultimate realist, larger - than - life, and America's only truly indispensable figure.
Whenever I get a new editor (and with more than 120 books in 35 years, I've had a few), I have to explain yet again that I don't know what happens until I begin to write, until the characters begin to speak to me and with each other.
It seems that the voice acting was done this way to save money, the few spoken lines intended to give players an idea of what a given character sounds like so that their voice could echo through their mind.
Sure, the game insists on having its unique bunch of characters speaking by taking a few similar sounds and mashing them together into a grating mess just like the used to do back in the good old days, but Yooka and Laylee themselves are wonderfully animated, from the way Yooka covers his ears before a sonic attack or how Laylee runs on top of Yooka while Yooka rolls.
Speaking of DLC though, the game features a few different microtransaction schemes, the most notable perhaps being the ability to unlock a new save / character slot.
There are a few full motion videos and plenty of dialogue when character images appear on screen to speak.
Other sounds leave room to be desired: characters in the game speak through text accompanied with grunts or basic words, and while some like Mario or Sonic have plenty of voice clips, lesser characters, like Shadow the Hedgehog, speak using the same few grunts (or sometimes the singular «grunt «-RRB- over and over again.
The voice acting in particular really struck a chord with me, and it's funny how characters with so few speaking roles can nevertheless have such a presence in the game, conveying a sense of emotion and despair to great effect.
Some sound files when characters speak are repeated again for a few seconds even after the scene is finished.
Your character does not talk to NPCs so besides the beasts and a few groans and yelps, there is not a lot to speak of.
All but a few guards who generally have the same four conversations speak Mandarin, all the main characters speak with a suspiciously British accent with the exception of Shao Jun herself who possesses a hint of Italian.
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