There's a big difference between offering players the ability to choose between
a few dialogue options, and creating a world in which the realm of possibilities feels genuinely open.
Not exact matches
«There were a
few spots in the game where we felt
dialogue options would give us something interesting,» Druckmann said.
The
option to skip
dialogue is there, but this is one of the very
few times in a game with so much recorded chatting that I've never wanted to use it.
Maybe you should power up that powerful heavy strike move, but then maybe you should improve your fast talking skills in order to open up a
few extra
dialogue options during conversations.
There are even a
few obnoxious bugs, such as enemies occasionally jittering in and out of existence, or important quest
dialogue options not showing up.
An interesting thing to note is that you always appear to have the
option to become the Big Bad Wolf from Bigby's past in most of the
dialogue options, and I guarantee there will be a
few times that, thanks to the excellent writing and voice acting, you will find your mouse cursor hovering over the more aggressive responses.
The
few instances that the game presents
dialogue options are also just for fun without any impact on the narrative, a sticking point for those looking for replayability.
The Inpatient focuses on immersion, using FPP view and letting us choose
dialogue options by reading aloud one of a
few available on the screen.