Sentences with phrase «few enemies i encountered»

After some time and a few enemy encounters, we found our mage friend.
To make up for this I will give you a breakdown of the first few enemies I encountered early on in the game.

Not exact matches

The pacing of the first few hours of the game is a little strange, as it's likely to be at least 90 minutes before you encounter the first enemy you can actually beat, in the traditional sense (and it actually shows up after that game's first boss fight).
Hard mode carried me a few more hours and then I finally landed on Normal where the enemy encounters would rarely get beyond my first round of attacks but the boss fights were still extremely challenging.
It throws in some great information and tactics on the enemies you'll encounter and tools at your disposal, and even a few developer comments along the way.
I also encountered a few enemies that had been placed facing the wrong direction, and therefore wouldn't react to my presence until I stood directly in front of them.
The only negative is that the game uses random encounters; every few steps an invisible enemy attacks and you are pulled from the field to an arena to do battle.
One area that deviates greatly from the 16 - bit inspiration is Episode 3's enemy encounters and battle system, which I love for a few reasons.
Enemy encounters are few and far between in most stages, and it's a subtly brilliant design decision.
Although the difficulty is mostly consistent, there are a few head scratching encounters against enemies that can wipe a team in a few short turns.
Enemies appear in front of you and on your mini-map, so there are few surprise encounters.
This new trailer showcases some of the gameplay mechanics and gives us a glimpse of a few of the enemies you'll encounter during your play - through.
After players have grown used to the new combat system, the top complaint is usually that the enemies in [i] BKO [/ i] hit a [b] lot [/ b] harder than in the previous game, which is the by - product of the revamped equipment system and the fact that you never need to heal outside of combat; your party is automatically restored to full health and status after every encounter (except for a few gauntlet - style fights) without demanding any consumable items from your inventory.
As I said, the last few stages in the game stop playing fairly and just send you on extended platforming sections with the same enemy encounters you've dealt with before as a reward before getting to the next checkpoint.
However one small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
For me, I've found a few of the enemy encounters and puzzles to be more frustrating than fun... but none so much that I haven't pressed through them yet, and they aren't outweighing the rest of my enjoyment.
The problem is that most enemies are pushovers that can be wiped out in a few hits, meaning that interesting encounters only come in the form of boss battles.
There were also a few times that I encountered a couple of enemies who were stuck in the environment or who just wouldn't die who despite shooting them at least 20 times.
The enemies you'll encounter range from some things that players might expect out of a game like this, but there are also a few enemies who are very strange.
Enemy ai is pretty standard and the few battles I've encountered so far were fun but not challenging.
There's a card for each character you meet, the enemy types you encounter, and a few that memorialize some of unique items you will spy around town.
You meet old friends, enemies and acquaintances, but each has been changed in mysterious ways; you visit places that seem familiar but for a few new architectural arrangements, as if encountered in a recurring yet warping dream.
Although it initially feels slightly overwhelming, after a few hours you'll be nimbly sprinting, dodging, and tying down enemies with ease — until you encounter a new Machine that makes you rethink your entire approach.
«This is to keep the player from rushing too far ahead into areas before they're ready to deal with at least a few of the enemy encounters
Enemy encounters in Another Star are meant to be quick and should only last a few rounds.
To add to all of the above, Capcom also revealed a few details regarding the characters and enemies that you'll encounter in Resident Evil 6.
Most enemies will kill you in a few hits, and while you might be able to deal with a one - on - one encounter, much more than that typically means death.
a b c d e f g h i j k l m n o p q r s t u v w x y z