The levels have a variety of objective - based missions, such as escorting / destroying a convoy, defending / attacking a base, or just surviving
a few enemy waves.
Not exact matches
Upon entering each arena in a level you'll activate a Test of Faith, which act as modifiers, mixing up the gameplay by doing things like making it rain bombs, spawning monster allies near the Altar, giving you Infinite ammo, making the
enemy wave tougher, turning on friendly fire and even changing player's weapons ever
few seconds.
Sadly, though, this concept has a
few holes in it: first of all there's zero incentive to actually use stealth as just shooting them all works just as well, and secondly it's extremely strange to be asked every ten
waves to move back to the building you were just at ten
waves before that has now, somehow, gotten re-taken by
enemy troops, despite the fact that you're just a
few hundred feet down the bloody road.
The first is that every ten
waves is a stealth
wave where you have to move position, usually just a
few hundred feet away, and take out all the
enemies in the new location without being detected.
The first
few waves, like always, will have extremely easy
enemies, however, after
wave 10, the Aliens really do start to get a bit more clever.
«Ryse» offers a
few cooperative multiplayer modes that pit you and a friend (or a random stranger) against increasingly difficult
waves of
enemies.
While Destiny 1 gave me little to do besides scan objects, tackle dull
waves of
enemies and listen to a monotone Peter Dinklage, Destiny 2 had me wading into epic wars between
enemy factions and escaping a cave in a thrilling tank ride — and that's just in the first
few chapters.
Throughout the six hour campaign you'll be able to do a
few things that do indeed make you feel like a US Navy SEAL, like setting up ambushes or defending targets while
waves of
enemies surround you.
Move a
few feet and you'll have to face down and destroy another
wave of
enemies, and then another, and another.
Yes, you'll still be swarmed by
waves of
enemies throughout these battles, but the scale and thrill of bringing down these mechanical giants is one of the
few highs you'll come away with when playing Hard Reset Redux.
Rather than simply offer a
few sporadic
enemies here and there, Hard Reset throws
waves of baddies at you around seemingly every corner.
The demo didn't look like much — a
few waves of
enemies, a minor obstacle or two, and various non-robot objects to smash up — but clearly the potential for something great was there.
However, a
few moments do exist when GRFS loses its flexibility a bit and strays too close to similar scenarios in other war games (
waves of
enemies prior to extraction in one mission, segments where a turret is operated from a helicopter), which just aren't as good as GRFS «normal gameplay.
Since the game can not support more than a
few AI at once, the
enemies are dispersed out of thin air and appear in
waves as you defeat them.
You sail through the first
few levels in quick succession, constructing towers of varying abilities and mowing down the
waves of
enemies heading for your core.
After a
few of these quests are complete you take your earned bonuses, and work together to defend your base («overcharge vats») from 3
waves of
enemies.
You will then have a
few seconds to set up you initial defenses before the first
enemy wave begins to spawn.
A
few highly repetitive missions are available, all of which have you pace back and forth in one of the game's multiplayer maps while shooting endless
waves of
enemies in order to reach high scores.
The difficulty scales in interesting ways, because sometimes a
wave could have tons of the weaker
enemies or a
few more difficult
enemies.
In fact, it's only a
few minutes into matters in which you'll discover that upgrading is key to your success and no matter whether you are going up against
waves of rather unique
enemies — all moving and attacking in different ways — or fighting back the bosses which appear at the end of each ten stages, you'll have a good time doing so.
As well as the
few single - player levels, there's also a survival mode which involves fighting off
waves of
enemy craft, a number of multiplayer modes with different objectives, and options for squad based play and player vs AI battles to ease the misery of playing against real people.
It was simply a matter or proceeding to an area, clearing a
few waves of
enemies and then moving on.
Once I finally managed to beat this, I felt accomplished because the
enemies come at you every
few seconds in the later
waves.
Those missions consist of either a strike against a
few waves of
enemies, escorting four planes as they autopilot across the map, and the most odd duck of the group, a timed ring race where flying through a ring adds time to the clock.
Nice anime style, solid gameplay, and challenging bosses make this one of the better «old skool» shooters out there, although
enemy patterns are a bit too recognizable after a
few waves.
However the Survival mode will be worth visiting again; it pits you and a friend against increasingly more difficult
waves of
enemies and makes for a fun diversion from the rest of the content, especially if you only have a
few minutes to play.
In 2005, Russian astronomer Khabibullo Abdusamatov made some
waves — and not a
few enemies in the global warming «community» — by predicting that the sun would reach a peak of activity about three years from now, to be accompanied by «dramatic changes» in temperatures.
A
few highly repetitive missions are available, all of which have you pace back and forth in one of the game's multiplayer maps while shooting endless
waves of
enemies in order to reach high scores.