Below are
few examples of game programmer resume objectives.
First & foremost, Path of Exile deserves recognition as being one of
the few examples of a game from a previously unknown developer that has managed to achieve great success through entirely non-manipulative form of freemium monetization.
We then highlight
a few examples of games that present female enemies as standard enemies who exist on more - or-less equal footing with their male counterparts.
Not exact matches
I was in that frame
of mind a
few months back when I wrote about how video
game consoles were just one
example of technological regression.
A listing
of all companies by SIC codes reveals, for
example, how many businesses are engaged in hunting, trapping, and
game propagation (295, and all but one employs
fewer than 500 people); coin - operated amusement devices (4,513, and all but 28 are small companies); and hundreds
of other subindustries and sub-subindustries.
A good
example: I've been playing a videogame
of late with a combination Greek / fantasy pantheon in which the player - character is a very faithful servant
of a particular goddess, knows other gods exist (because killing them / beating them up is the main plot
of the
game), and winds up with an ally who can clearly see that the gods exist but only cares about following himself — so there's a mix there
of misotheism with a
few of the gods (they are there, but they're evil), faithful worship (serving a good goddess), and nay theism («You gods are selfish jerks, I'm going my own way!»).
Here's a
few things to remind you why it's silly: The Rangers won 10
games in a row last year, there were two week stretches
of last season where the Angels were better than the Astros, the Angels have yet to play a serious contender, as already stated the Reds were 1st in the NL Central to start the season, the Brewers were in first until a little bit after the all start break (if I remember correctly), literally thousands
of other
examples of teams starting hot and then finishing outside
of the playoffs.
I'm thinking specifically
of this Raptors
game from a
few weeks ago (35 points, 17 assists, 7 rebounds), but there are a dozen other
examples from this season in Cleveland.
There have been many comments over the last
few years that Arsenal simply don't have any leaders on the pitch, someone who can take the
game by the scruff
of the neck and cajole the players into fighting for every ball when we go a goal down, a Tony Adams for
example...
For
example the injuries matter, most
of us say, that Ozil, Debuchy, Giroud got injured because
of outdated practice sessions, only a
few reported that it was because
of the contact during the
game, as it mostly had been the case.
The need for rotations is our bad fitness management and the fact we run players down to the ground until they are injured (Ramsey, Ozil, Giroud, Koscielny) are a
few examples of players playing every
game.
Giroud is a great
example of a player who for the first
few seasons with us played 60 +
game seasons and seemed an extemely durable player... whereas this season he pops in and out
of the squad from week to week.
Few examples:
Game where we were about to win against Barca away from home we received an unfair red card and a ruled out goal, ultimately knocking us out
of the competition.
There have been many comments over the last
few years that Arsenal simply don't have any leaders on the pitch, someone who can take the
game by the scruff
of the neck and cajole the players into fighting for every ball when we go a goal down, a Tony Adams for
example...... Read the full article here
Szczesny major problem is just his age goalkeepers do nt usually get really awesome until there close to 30 years old, there are very
few examples of keepers being world class from a young age maybe a handful like neuer casilias buffon, but most just get better with age young szcy will get better with age and will iron out the kinks in his
game that is what wenger sees i suppose he sees what they can become not what they are now.
Not to be outdone, Toulouse goalkeeper Ali Ahamada followed Kohler's
example just a
few weeks later and headed home an impressive equaliser
of his own in the dying seconds
of a Ligue 1
game against Rennes, becoming the first goalie to score in France since 1996.
A
few examples of these could be Everton's Steven Pienaar who has nearly played 200
games in the top division.As well as Lee Cattermole who could also be a target for Bournemouth if they are too look into strengthening this area.
While one could argue it was due to the fact that they played their first
few games away from home (owing to Athletics commitments for the London Stadium), WHUFC fan blogs like this one have indicated that Bilic's tactics have sometimes left much to be desired - for
example playing Javier Hernandez on the wing instead
of utilising his real potential at centre forward.
nice tribute andy and no doubts he has been the player
of the year, although i cant understand him being criticised early on because hes been an international from an early age and a regular with cameroon and i distinctly remember him putting in strong performances when on loan at a struggling charlton a
few seasons ago... i guess he has become the
example of why we shud be patient with the younger players and give them the time that has no doubt benfited him i remember reading an article from him after the city
game when adebayour had his little outburst and i cudnt believe how dedicated to the club and fans he was when questioned bout his «friend» adebayour saying arsenal and the fans are his priority and dat is all i cant understand people wanting cameroon to fail just so we can get him back early after the commitment he has shown to us but if he maintains his form we wont see anytime soon!goodluck song and cameroon
It was another
example of the
game management improving from Arsenal as the Gunners are throwing away very
few leads this season.
The
Game of Life is the best - known
example of a cellular automaton, in which patterns form and evolve on a grid according to a
few simple rules.
One demo
of the
game showed how a rock, for
example, could be turned into a faithful sidekick by adding a
few short commands.
To use the video
game example again, there's a certain range
of settings that work well for an organism, but turning on too
few or too many options can lead to a very unsatisfying playing experience.
Very
few puzzle
games have ever managed to marry impeccable challenges with a mature storytelling quite like this — there's no fluff or extraneous content here, only a prime
example of how to create a tight, unforgettable gaming experience.
the first
few missions are great and
examples of how this
game really should've been made, and there's some pretty funny dialogue between characters, but the rest
of the
game is utter trash.
In my opinion, the perfect
example of a
game that very
few reviewers fully understood before writing about it is Vandal Hearts II.
The trailer Koo mentions includes a
few choice lines from Thanos, including one that reveals that Xgard isn't the only
example of merged iconic locations in the
game.
Moreover, it's one
of the
few Rift Experiences with legitimate
game length, also a wonderful
example on how to use the Touch controllers to near - perfection.
Despite a ton
of footage and endless words from Nintendo representatives, we've been given
few clear
examples of what the Wii U's new controller can actually do in terms
of improving a
game.
The
game features «Officer Skills» which allow the player to customize their hero anywhere from «a heroic tank to a stealthy ninja, a
few examples of which are: Specialty Melee Attacks, Defensive Emplacements, Carnal Strength, Punji Sticks, Inspiring Chants, Defensive Hymns and Javelins.»
Companies that have sought to introduce adaptive,
game - or simulation - based learning to disrupt cram schools — one
of the
few examples of a straightforward consumer marketplace in education — have struggled to gain traction.
Here we will summarize a
few Alternate Reality
Game examples to gain a deeper understanding
of the motivations, methods, and outcomes
of the projects.
Here are a
few examples of what you will learn, how to write a letter
of appreciation to an author and mail it to them, have your friends / classmates dress up like the characters from your favorite book, create a word
game and make a list
of words to describe something you love, make a list
of the longest words that you know, make a list
of your top 10 favorite things.
That said sometimes the waiting
game does pay off and there are
few better
examples of this than Amazon's latest Kindle.
On the plus side, the Kobo is simple to use and focused on reading, with
fewer distractions (some people might consider the lack
of games or Internet access a good thing — parents, for
example).
These are just a
few examples of simple, fast
games you can play with your puppy while you are out and about.
For
example, I travel to a lot
of sporting events and usually the
game times aren't announced until a
few weeks beforehand.
They have different price points for different
games this could be depending on the
game age or lenth or something like that or maybe they are testing which
games prices get rented the most for
example if the
games with the price point
of $ 2.99 for a
few hours $ 5.99 for 7 days $ 15.99 for a month then like $ 20 to $ 25 for the 90 days those prices seem fair to me and there are some
games listed at those prices
Stopping time, diving through the air in slow motion and rewinding actions to have another shot at success are but a
few examples of a power we all fantasise about and are always eager to live through within
games.
The first
few hours
of the
game, assuming you've started with the Gold era, is a prime
example, forcing you to play just a
few tracks over and over with the same cars.
It has been 11 years since the release
of Hotel Dusk: Room 215, and since then it has become one
of the
few examples of a great slow - burn, text - heavy adventure
game that can be found on the system.
Take, for
example, how there's no helmet camera such as those found in the MotoGP
games, a big oversight for a
game that otherwise aims to replicate the thrill
of almost killing yourself every
few seconds.
A good
example of this is almost any Mario
game ever, there are a
few exceptions here, but most
games in the franchise use the same story element.
A
few examples include hang - gliding, free - falling, cutting through walls, and even controlling one
of the weapons in the
game.
SEGA is certainly a studio that can crank out some fantastic titles — just look at the recent Yakuza 5, a prime
example of the studio's prowess when it comes to cranking out a masterpiece — but these titles are
few and far between when compared to the studio's glory days, and you'd be hard - pressed to find any series in their current stable
of games that screams «system seller» in the same way today's Halo, Uncharted, and Legend
of Zelda titles do on their respective platforms.
But while console
games will inevitably attract a wider audience, veteran console racers craving a deeper driving experience are frequently migrating to iRacing, the subscription - based PC sim that is often heralded as the quintessential hardcore PC racing simulation thanks to its realistic physics, authentic tracks and cars encompassing a wide variety
of disciplines and constant updates that continually evolve iRacing with a stack
of new features - last month saw the introduction
of the Circuit Gilles Villeneuve circuit, the legendary Lotus 49 and changeable weather parameters to name a
few, for
example, with more content scheduled for October and every three months thereafter.
It's not that I was left unsatisfied with what we were given, more that the
few examples of less humanoid encounters in the
game show some interesting further potential.
It has been 11 years since the release
of Hotel Dusk: Room 215, and since then it has become one
of the
few examples of a great slow - burn, text - heavy adventure
game that can be found on the Nintendo DS.
A
few examples, in my opinion,
of good gameplay - narrative relationship: - The Swapper: the basic
game mechanics are engaging and still suit perfectly with the story and its main theme.
Gears
of War 4 and Fallout 3 are both great
examples of the Xbox One X's capabilities, but having played Assassin's Creed Origins at 4K, it is the best looking
game I've ever seen, particularly since I've been slugging through the blurry Xbox One S version over the past
few days.